FS2_Open
Open source remastering of the Freespace 2 engine
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#include "globalincs/pstypes.h"
Go to the source code of this file.
Classes | |
struct | turret_swarm_info |
struct | swarm_info |
Macros | |
#define | SWARM_DEFAULT_NUM_MISSILES_FIRED 4 |
#define | MAX_SWARM_MISSILES 100 |
#define | MAX_TURRET_SWARM_INFO 100 |
Typedefs | |
typedef struct turret_swarm_info | turret_swarm_info |
typedef struct swarm_info | swarm_info |
Functions | |
void | swarm_level_init () |
void | swarm_delete (int index) |
int | swarm_create () |
void | swarm_update_direction (object *objp, float frametime) |
void | swarm_maybe_fire_missile (int shipnum) |
int | turret_swarm_create () |
void | turret_swarm_delete (int i) |
void | turret_swarm_set_up_info (int parent_objnum, ship_subsys *turret, struct weapon_info *wip, int weapon_num) |
void | turret_swarm_check_validity () |
Variables | |
swarm_info | Swarm_missiles [MAX_SWARM_MISSILES] |
turret_swarm_info | Turret_swarm_info [MAX_TURRET_SWARM_INFO] |
typedef struct swarm_info swarm_info |
typedef struct turret_swarm_info turret_swarm_info |
void turret_swarm_set_up_info | ( | int | parent_objnum, |
ship_subsys * | turret, | ||
struct weapon_info * | wip, | ||
int | weapon_num | ||
) |
swarm_info Swarm_missiles[MAX_SWARM_MISSILES] |
turret_swarm_info Turret_swarm_info[MAX_TURRET_SWARM_INFO] |