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    FS2_Open
    
   Open source remastering of the Freespace 2 engine 
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#include <2d.h>
Public Attributes | |
| uint | screen_sig | 
| ubyte | r | 
| ubyte | g | 
| ubyte | b | 
| ubyte | c | 
| ubyte | lookup [256] | 
This is a structure used by the shader to keep track of the values you want to use in the shade primitive.