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FS2_Open
Open source remastering of the Freespace 2 engine
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Public Attributes | |
| int | objnum |
| object * | trial_objp |
| int | enemy_team_mask |
| int | enemy_wing |
| float | range |
| int | max_attackers |
| int | nearest_objnum |
| float | nearest_dist |
| int | check_danger_weapon_objnum |
Definition at line 1910 of file aicode.cpp.
| int eval_nearest_objnum::check_danger_weapon_objnum |
Definition at line 1919 of file aicode.cpp.
| int eval_nearest_objnum::enemy_team_mask |
Definition at line 1913 of file aicode.cpp.
| int eval_nearest_objnum::enemy_wing |
Definition at line 1914 of file aicode.cpp.
| int eval_nearest_objnum::max_attackers |
Definition at line 1916 of file aicode.cpp.
| float eval_nearest_objnum::nearest_dist |
Definition at line 1918 of file aicode.cpp.
| int eval_nearest_objnum::nearest_objnum |
Definition at line 1917 of file aicode.cpp.
| int eval_nearest_objnum::objnum |
Definition at line 1911 of file aicode.cpp.
| float eval_nearest_objnum::range |
Definition at line 1915 of file aicode.cpp.
| object* eval_nearest_objnum::trial_objp |
Definition at line 1912 of file aicode.cpp.