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    FS2_Open
    
   Open source remastering of the Freespace 2 engine 
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#include <asteroid.h>
Definition at line 126 of file asteroid.h.
| float asteroid_field::bound_rad | 
Definition at line 129 of file asteroid.h.
| debris_genre_t asteroid_field::debris_genre | 
Definition at line 137 of file asteroid.h.
| int asteroid_field::field_debris_type[MAX_ACTIVE_DEBRIS_TYPES] | 
Definition at line 138 of file asteroid.h.
| field_type_t asteroid_field::field_type | 
Definition at line 136 of file asteroid.h.
| int asteroid_field::has_inner_bound | 
Definition at line 130 of file asteroid.h.
| vec3d asteroid_field::inner_max_bound | 
Definition at line 132 of file asteroid.h.
| vec3d asteroid_field::inner_min_bound | 
Definition at line 131 of file asteroid.h.
| vec3d asteroid_field::max_bound | 
Definition at line 128 of file asteroid.h.
| vec3d asteroid_field::min_bound | 
Definition at line 127 of file asteroid.h.
| int asteroid_field::num_initial_asteroids | 
Definition at line 135 of file asteroid.h.
| float asteroid_field::speed | 
Definition at line 134 of file asteroid.h.
| vec3d asteroid_field::vel | 
Definition at line 133 of file asteroid.h.