| 
    FS2_Open
    
   Open source remastering of the Freespace 2 engine 
   | 
 
#include <asteroid.h>
Definition at line 98 of file asteroid.h.
| int asteroid::asteroid_subtype | 
Definition at line 103 of file asteroid.h.
| int asteroid::asteroid_type | 
Definition at line 102 of file asteroid.h.
| int asteroid::check_for_collide | 
Definition at line 105 of file asteroid.h.
| int asteroid::check_for_wrap | 
Definition at line 104 of file asteroid.h.
| int asteroid::collide_objnum | 
Definition at line 107 of file asteroid.h.
| int asteroid::collide_objsig | 
Definition at line 108 of file asteroid.h.
| vec3d asteroid::death_hit_pos | 
Definition at line 109 of file asteroid.h.
| int asteroid::final_death_time | 
Definition at line 106 of file asteroid.h.
| int asteroid::flags | 
Definition at line 99 of file asteroid.h.
| int asteroid::model_instance_num | 
Definition at line 101 of file asteroid.h.
| int asteroid::objnum | 
Definition at line 100 of file asteroid.h.
| int asteroid::target_objnum | 
Definition at line 110 of file asteroid.h.