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FS2_Open
Open source remastering of the Freespace 2 engine
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#include <animplay.h>
Public Attributes | |
| anim * | anim_info |
| int | x |
| int | y |
| int | base_w |
| int | base_h |
| int | start_at |
| int | stop_at |
| int | screen_id |
| vec3d * | world_pos |
| float | radius |
| int | framerate_independent |
| void * | color |
| int | skip_frames |
| int | looped |
| int | ping_pong |
Definition at line 23 of file animplay.h.
| anim* anim_play_struct::anim_info |
Definition at line 24 of file animplay.h.
| int anim_play_struct::base_h |
Definition at line 28 of file animplay.h.
| int anim_play_struct::base_w |
Definition at line 27 of file animplay.h.
| void* anim_play_struct::color |
Definition at line 35 of file animplay.h.
| int anim_play_struct::framerate_independent |
Definition at line 34 of file animplay.h.
| int anim_play_struct::looped |
Definition at line 37 of file animplay.h.
| int anim_play_struct::ping_pong |
Definition at line 38 of file animplay.h.
| float anim_play_struct::radius |
Definition at line 33 of file animplay.h.
| int anim_play_struct::screen_id |
Definition at line 31 of file animplay.h.
| int anim_play_struct::skip_frames |
Definition at line 36 of file animplay.h.
| int anim_play_struct::start_at |
Definition at line 29 of file animplay.h.
| int anim_play_struct::stop_at |
Definition at line 30 of file animplay.h.
| vec3d* anim_play_struct::world_pos |
Definition at line 32 of file animplay.h.
| int anim_play_struct::x |
Definition at line 25 of file animplay.h.
| int anim_play_struct::y |
Definition at line 26 of file animplay.h.