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FS2_Open
Open source remastering of the Freespace 2 engine
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#include "stdafx.h"#include "FRED.h"#include "FREDDoc.h"#include "FREDView.h"#include "MainFrm.h"#include "render/3d.h"#include "physics/physics.h"#include "editor.h"#include "ai/aigoals.h"#include "parse/parselo.h"#include "Management.h"#include "globalincs/linklist.h"#include "InitialStatus.h"#include "WeaponEditorDlg.h"#include "ship/ship.h"#include "TextViewDlg.h"#include "playerman/player.h"#include "IgnoreOrdersDlg.h"#include "mission/missionparse.h"#include "model/model.h"#include "starfield/starfield.h"#include "jumpnode/jumpnode.h"#include "ShipFlagsDlg.h"#include "mission/missionmessage.h"#include "ShipSpecialDamage.h"#include "ShipTexturesDlg.h"#include "ShipSpecialHitpoints.h"#include "altshipclassdlg.h"#include "species_defs/species_defs.h"#include "iff_defs/iff_defs.h"#include "restrictpaths.h"Go to the source code of this file.
Macros | |
| #define | ID_SHIP_MENU 9000 |
| #define | NO_PERSONA_INDEX 999 |
| #define ID_SHIP_MENU 9000 |
Definition at line 44 of file shipeditordlg.cpp.
| #define NO_PERSONA_INDEX 999 |
Definition at line 46 of file shipeditordlg.cpp.