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FS2_Open
Open source remastering of the Freespace 2 engine
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#include <algorithm>#include <list>#include <vector>#include "asteroid/asteroid.h"#include "cmdline/cmdline.h"#include "debris/debris.h"#include "graphics/gropengldraw.h"#include "jumpnode/jumpnode.h"#include "mission/missionparse.h"#include "model/modelrender.h"#include "nebula/neb.h"#include "object/object.h"#include "parse/scripting.h"#include "render/3d.h"#include "ship/ship.h"#include "weapon/weapon.h"Go to the source code of this file.
Classes | |
| class | sorted_obj |
Functions | |
| int | obj_in_view_cone (object *objp) |
| bool | obj_render_is_model (object *obj) |
| void | obj_render_all (void(*render_function)(object *objp), bool *draw_viewer_last) |
| void | obj_render_queue_all () |
Variables | |
| SCP_vector< sorted_obj > | Sorted_objects |
| SCP_vector< object * > | effect_ships |
| SCP_vector< object * > | transparent_objects |
| bool | object_had_transparency = false |
| vec3d | check_offsets [8] |
| int | Fred_active |
| int | Cmdline_nohtl |
| int | Interp_no_flush |
Definition at line 130 of file objectsort.cpp.
Definition at line 172 of file objectsort.cpp.
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inline |
Definition at line 158 of file objectsort.cpp.
| void obj_render_queue_all | ( | ) |
Definition at line 347 of file objectsort.cpp.
| vec3d check_offsets[8] |
Definition at line 112 of file objectsort.cpp.
| int Cmdline_nohtl |
Definition at line 438 of file cmdline.cpp.
| SCP_vector<object*> effect_ships |
Definition at line 107 of file objectsort.cpp.
| int Interp_no_flush |
Definition at line 230 of file modelinterp.cpp.
| bool object_had_transparency = false |
Definition at line 109 of file objectsort.cpp.
| SCP_vector<sorted_obj> Sorted_objects |
Definition at line 106 of file objectsort.cpp.
| SCP_vector<object*> transparent_objects |
Definition at line 108 of file objectsort.cpp.