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    FS2_Open
    
   Open source remastering of the Freespace 2 engine 
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Go to the source code of this file.
Classes | |
| struct | light | 
| struct | light_indexing_info | 
| class | scene_lights | 
Macros | |
| #define | LT_DIRECTIONAL 0 | 
| #define | LT_POINT 1 | 
| #define | LT_TUBE 2 | 
| #define | LT_CONE 3 | 
| #define | MAX_LIGHT_LEVELS 16 | 
Typedefs | |
| typedef struct light | light | 
Functions | |
| void | light_reset () | 
| void | light_set_ambient (float ambient_light) | 
| void | light_add_directional (const vec3d *dir, float intensity, float r, float g, float b, float spec_r=0.0f, float spec_g=0.0f, float spec_b=0.0f, bool specular=false) | 
| void | light_add_point (const vec3d *pos, float r1, float r2, float intensity, float r, float g, float b, int light_ignore_objnum, float spec_r=0.0f, float spec_g=0.0f, float spec_b=0.0f, bool specular=false) | 
| void | light_add_point_unique (const vec3d *pos, float r1, float r2, float intensity, float r, float g, float b, int affected_objnum, float spec_r=0.0f, float spec_g=0.0f, float spec_b=0.0f, bool specular=false) | 
| void | light_add_tube (const vec3d *p0, const vec3d *p1, float r1, float r2, float intensity, float r, float g, float b, int affected_objnum, float spec_r=0.0f, float spec_g=0.0f, float spec_b=0.0f, bool specular=false) | 
| void | light_add_cone (const vec3d *pos, const vec3d *dir, float angle, float inner_angle, bool dual_cone, float r1, float r2, float intensity, float r, float g, float b, int light_ignore_objnum, float spec_r=0.0f, float spec_g=0.0f, float spec_b=0.0f, bool specular=false) | 
| void | light_rotate_all () | 
| int | light_filter_push (int objnum, const vec3d *pos, float rad) | 
| int | light_filter_push_box (const vec3d *min, const vec3d *max) | 
| void | light_filter_pop () | 
| ubyte | light_apply (const vec3d *pos, const vec3d *norm, float static_light_val) | 
| void | light_apply_specular (ubyte *param_r, ubyte *param_g, ubyte *param_b, const vec3d *pos, const vec3d *norm, const vec3d *cam) | 
| void | light_apply_rgb (ubyte *param_r, ubyte *param_g, ubyte *param_b, const vec3d *pos, const vec3d *norm, float static_light_val) | 
| int | light_get_global_count () | 
| int | light_get_global_dir (vec3d *pos, int n) | 
| void | light_set_shadow (int state) | 
| bool | light_compare_by_type (const light &a, const light &b) | 
Variables | |
| SCP_vector< light * > | Static_light | 
| #define LT_CONE 3 | 
Definition at line 28 of file lighting.h.
| #define LT_DIRECTIONAL 0 | 
Definition at line 25 of file lighting.h.
| #define LT_POINT 1 | 
Definition at line 26 of file lighting.h.
| #define LT_TUBE 2 | 
Definition at line 27 of file lighting.h.
| #define MAX_LIGHT_LEVELS 16 | 
Definition at line 30 of file lighting.h.
| void light_add_cone | ( | const vec3d * | pos, | 
| const vec3d * | dir, | ||
| float | angle, | ||
| float | inner_angle, | ||
| bool | dual_cone, | ||
| float | r1, | ||
| float | r2, | ||
| float | intensity, | ||
| float | r, | ||
| float | g, | ||
| float | b, | ||
| int | light_ignore_objnum, | ||
| float | spec_r = 0.0f,  | 
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| float | spec_g = 0.0f,  | 
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| float | spec_b = 0.0f,  | 
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| bool | specular = false  | 
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| ) | 
Definition at line 1050 of file lighting.cpp.
| void light_add_directional | ( | const vec3d * | dir, | 
| float | intensity, | ||
| float | r, | ||
| float | g, | ||
| float | b, | ||
| float | spec_r = 0.0f,  | 
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| float | spec_g = 0.0f,  | 
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| float | spec_b = 0.0f,  | 
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| bool | specular = false  | 
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| ) | 
Definition at line 209 of file lighting.cpp.
| void light_add_point | ( | const vec3d * | pos, | 
| float | r1, | ||
| float | r2, | ||
| float | intensity, | ||
| float | r, | ||
| float | g, | ||
| float | b, | ||
| int | light_ignore_objnum, | ||
| float | spec_r = 0.0f,  | 
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| float | spec_g = 0.0f,  | 
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| float | spec_b = 0.0f,  | 
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| bool | specular = false  | 
        ||
| ) | 
Definition at line 253 of file lighting.cpp.
| void light_add_point_unique | ( | const vec3d * | pos, | 
| float | r1, | ||
| float | r2, | ||
| float | intensity, | ||
| float | r, | ||
| float | g, | ||
| float | b, | ||
| int | affected_objnum, | ||
| float | spec_r = 0.0f,  | 
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| float | spec_g = 0.0f,  | 
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| float | spec_b = 0.0f,  | 
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| bool | specular = false  | 
        ||
| ) | 
Definition at line 300 of file lighting.cpp.
| void light_add_tube | ( | const vec3d * | p0, | 
| const vec3d * | p1, | ||
| float | r1, | ||
| float | r2, | ||
| float | intensity, | ||
| float | r, | ||
| float | g, | ||
| float | b, | ||
| int | affected_objnum, | ||
| float | spec_r = 0.0f,  | 
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| float | spec_g = 0.0f,  | 
        ||
| float | spec_b = 0.0f,  | 
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| bool | specular = false  | 
        ||
| ) | 
Definition at line 343 of file lighting.cpp.
Definition at line 666 of file lighting.cpp.
| void light_apply_rgb | ( | ubyte * | param_r, | 
| ubyte * | param_g, | ||
| ubyte * | param_b, | ||
| const vec3d * | pos, | ||
| const vec3d * | norm, | ||
| float | static_light_val | ||
| ) | 
Definition at line 899 of file lighting.cpp.
| void light_apply_specular | ( | ubyte * | param_r, | 
| ubyte * | param_g, | ||
| ubyte * | param_b, | ||
| const vec3d * | pos, | ||
| const vec3d * | norm, | ||
| const vec3d * | cam | ||
| ) | 
Definition at line 749 of file lighting.cpp.
Definition at line 1101 of file lighting.cpp.
| void light_filter_pop | ( | ) | 
Definition at line 574 of file lighting.cpp.
Makes a list of only the lights that will affect the sphere specified by 'pos' and 'rad' and 'objnum'
| objnum | Object number | 
| pos | World position | 
| rad | Radius | 
Definition at line 416 of file lighting.cpp.
Definition at line 526 of file lighting.cpp.
| int light_get_global_count | ( | ) | 
Return the # of global light sources
Definition at line 608 of file lighting.cpp.
Fills direction of global light source N in pos.
| pos | Position | 
| n | Light source | 
Returns 0 if there is no global light.
Definition at line 621 of file lighting.cpp.
| void light_reset | ( | ) | 
Definition at line 150 of file lighting.cpp.
| void light_rotate_all | ( | ) | 
Definition at line 585 of file lighting.cpp.
Definition at line 205 of file lighting.cpp.
Definition at line 638 of file lighting.cpp.
| SCP_vector<light*> Static_light | 
Definition at line 36 of file lighting.cpp.