#include <campaigneditordlg.h>
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| enum   | { IDD = IDD_CAMPAIGN
 } | 
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| void  | mission_selected (int num) | 
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| void  | insert_handler (int old, int node) | 
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| void  | swap_handler (int node1, int node2) | 
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| void  | update () | 
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| void  | load_tree (int save=1) | 
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| void  | save_tree (int clear=1) | 
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| int  | handler (int code, int node, char *str=NULL) | 
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| void  | initialize (int init_files=1) | 
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| void  | load_campaign () | 
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| void  | update_loop_desc_window () | 
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| void  | save_loop_desc_window () | 
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| virtual BOOL  | Create (LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT &rect, CWnd *pParentWnd, UINT nID, CCreateContext *pContext=NULL) | 
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Definition at line 28 of file campaigneditordlg.h.
 
  
  
      
        
          | campaign_editor::campaign_editor  | 
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          | campaign_editor::~campaign_editor  | 
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          | BOOL campaign_editor::Create  | 
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          LPCTSTR  | 
          lpszClassName,  | 
         
        
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          LPCTSTR  | 
          lpszWindowName,  | 
         
        
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          DWORD  | 
          dwStyle,  | 
         
        
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          const RECT &  | 
          rect,  | 
         
        
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          CWnd *  | 
          pParentWnd,  | 
         
        
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          UINT  | 
          nID,  | 
         
        
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          CCreateContext *  | 
          pContext = NULL  | 
         
        
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          ) | 
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          | void campaign_editor::DoDataExchange  | 
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          CDataExchange *  | 
          pDX | ) | 
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          | int campaign_editor::handler  | 
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          int  | 
          code,  | 
        
        
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          int  | 
          node,  | 
        
        
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          char *  | 
          str = NULL  | 
        
        
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          ) | 
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          | void campaign_editor::initialize  | 
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          int  | 
          init_files = 1 | ) | 
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          | void campaign_editor::insert_handler  | 
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          int  | 
          old,  | 
        
        
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          int  | 
          node  | 
        
        
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          ) | 
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          | void campaign_editor::load_campaign  | 
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          | void campaign_editor::load_tree  | 
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          int  | 
          save = 1 | ) | 
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          | void campaign_editor::mission_selected  | 
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          int  | 
          num | ) | 
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          | void campaign_editor::OnAlign  | 
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          | void campaign_editor::OnBeginlabeleditSexpTree  | 
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          NMHDR *  | 
          pNMHDR,  | 
         
        
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          LRESULT *  | 
          pResult  | 
         
        
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          ) | 
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          | void campaign_editor::OnBrowseLoopAni  | 
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          | void campaign_editor::OnBrowseLoopSound  | 
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          | void campaign_editor::OnChangeBriefingCutscene  | 
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          | void campaign_editor::OnChangeDebriefingPersona  | 
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          | void campaign_editor::OnChangeMainHall  | 
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          | void campaign_editor::OnCpgnClose  | 
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          | void campaign_editor::OnCustomTechDB  | 
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          | void campaign_editor::OnEndEdit  | 
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          | void campaign_editor::OnEndlabeleditSexpTree  | 
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          NMHDR *  | 
          pNMHDR,  | 
         
        
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          LRESULT *  | 
          pResult  | 
         
        
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          ) | 
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          | void campaign_editor::OnLoad  | 
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          | void campaign_editor::OnMoveDown  | 
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          | void campaign_editor::OnMoveUp  | 
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          | void campaign_editor::OnRclickTree  | 
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          NMHDR *  | 
          pNMHDR,  | 
         
        
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          LRESULT *  | 
          pResult  | 
         
        
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          ) | 
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          | void campaign_editor::OnSelchangedSexpTree  | 
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          NMHDR *  | 
          pNMHDR,  | 
         
        
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          LRESULT *  | 
          pResult  | 
         
        
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          ) | 
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          | void campaign_editor::OnSelchangeType  | 
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          | void campaign_editor::OnToggleLoop  | 
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          | void campaign_editor::OnUpdate  | 
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          CView *  | 
          pSender,  | 
         
        
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          LPARAM  | 
          lHint,  | 
         
        
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          CObject *  | 
          pHint  | 
         
        
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          ) | 
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          | void campaign_editor::save_loop_desc_window  | 
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          | void campaign_editor::save_tree  | 
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          int  | 
          clear = 1 | ) | 
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          | void campaign_editor::swap_handler  | 
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          int  | 
          node1,  | 
        
        
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          int  | 
          node2  | 
        
        
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          ) | 
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          | void campaign_editor::update  | 
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          | void campaign_editor::update_loop_desc_window  | 
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          | CString campaign_editor::m_branch_brief_anim | 
        
      
 
 
      
        
          | CString campaign_editor::m_branch_brief_sound | 
        
      
 
 
      
        
          | CString campaign_editor::m_branch_desc | 
        
      
 
 
      
        
          | BOOL campaign_editor::m_custom_tech_db | 
        
      
 
 
      
        
          | CString campaign_editor::m_desc | 
        
      
 
 
      
        
          | CString campaign_editor::m_name | 
        
      
 
 
      
        
          | CString campaign_editor::m_num_players | 
        
      
 
 
      
        
          | int campaign_editor::m_type | 
        
      
 
 
The documentation for this class was generated from the following files: