FS2_Open
Open source remastering of the Freespace 2 engine
aibig.h File Reference

Go to the source code of this file.

Functions

void ai_big_ship (object *objp)
 
void ai_big_chase ()
 
void ai_big_subsys_path_cleanup (ai_info *aip)
 
void ai_big_strafe ()
 
int ai_big_maybe_enter_strafe_mode (object *objp, int weapon_objnum, int consider_target_only=0)
 
void ai_big_strafe_maybe_attack_turret (object *ship_objp, object *weapon_objp)
 
void ai_big_pick_attack_point (object *objp, object *attacker_objp, vec3d *attack_point, float fov=1.0f)
 
void ai_big_pick_attack_point_turret (object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float weapon_travel_dist, float fov=1.0f)
 

Function Documentation

void ai_big_chase ( )

Definition at line 851 of file aibig.cpp.

int ai_big_maybe_enter_strafe_mode ( object *  objp,
int  weapon_objnum,
int  consider_target_only = 0 
)

Definition at line 1704 of file aibig.cpp.

void ai_big_pick_attack_point ( object *  objp,
object *  attacker_objp,
vec3d *  attack_point,
float  fov = 1.0f 
)

Definition at line 228 of file aibig.cpp.

void ai_big_pick_attack_point_turret ( object *  objp,
ship_subsys *  ssp,
vec3d *  gpos,
vec3d *  gvec,
vec3d *  attack_point,
float  weapon_travel_dist,
float  fov = 1.0f 
)

Definition at line 208 of file aibig.cpp.

void ai_big_ship ( object *  objp)

Definition at line 1156 of file aibig.cpp.

void ai_big_strafe ( )

Definition at line 1638 of file aibig.cpp.

void ai_big_strafe_maybe_attack_turret ( object *  ship_objp,
object *  weapon_objp 
)

Definition at line 1778 of file aibig.cpp.

void ai_big_subsys_path_cleanup ( ai_info *  aip)

Definition at line 351 of file aibig.cpp.