2018-06-25 14:32 EDT

View Revisions: Issue #2478

Summary 0002478: "No Debriefing for mission: SM3-10.fs2" screen and ending cutscenes will not play if player reaches jump node successfully
Revision 2012-01-31 00:42 by Goober5000
Description This has been reported before by other users on Mantis, but was closed due to lack of a complete bug report and log file.

So here is a complete thorough report of the problem as I reported on the support thread here:
http://www.hard-light.net/forums/index.php?topic=76521.0



Here is a thorough and exhaustive description of the problem:

See attachments for the saves (pilot files, before AND after the end mission), and "fs2_open.log", and screenshot.

Here are the details of what I'm running:

- Build 3.6.13 - nightly build FS2_Open-Inferno (debug)-20110728_r7384
- System: Macbook Pro (7,1) - Intel Core 2 Duo - 2.4 GHz - 4 GB RAM
- Graphics System: NVIDIA GeForce 320M - 256MB VRAM
- OS: Mac OS X "Snow Leopard" 10.6.8


---



Effects of bug:

0000001 - Causes a "No Debriefing for mission: SM3-10.fs2" screen to be displayed.

0000002 - Causes the ending movies "End Game" and "End Game Part 2a" not to play or be added to the Cutscenes list in the Tech Room--making the end of the game very unsatisfying to the player.

---

Please let me know if there is anything else I can do to be of help.

The only part of the log file that seems to be relevant is the very end. So to just make things even more convenient, here is that part:


Logfile after "winning" the last mission and successfully making it to the node and the movies not playing:

... ... ...

Frame 29128: Could not create debris, no more slots left
Frame 29128: Could not create debris, no more slots left
Frame 29128: Could not create debris, no more slots left
ANI Head-TP3b.ani with size 160x120 (6.2% wasted)
ANI Head-CM5c.ani with size 160x120 (6.2% wasted)
Frame 31786 too long!!: frametime = 0.372 (0.372)
ANI Head-TP1b.ani with size 160x120 (6.2% wasted)
Frame 32570 too long!!: frametime = 0.372 (0.372)
Frame 33066 too long!!: frametime = 0.406 (0.406)
Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
Hit target speed. Starting warp effect and moving to stage 2!
Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
Hit warp effect. Moving to stage 3!
Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
Player warped out. Going to debriefing!
Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
Storing stats now
Frame 33628 too long!!: frametime = 0.332 (0.332)
Frame 33628 too long!!: frametime = 0.269 (0.269)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Mon Aug 01 08:30:45 2011





Also, here is the important part of the logfile after "losing" the last mission and NOT making it to the jump node, and the ending movie playing (and no "No Debriefing for mission: SM3-10.fs2" screen being displayed):

... ... ...

Frame 27556: Could not create debris, no more slots left
Frame 27556: Could not create debris, no more slots left
Frame 27556: Could not create debris, no more slots left
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Killing beam at initial fire because of illegal targeting!!!
ANI Head-TP3a.ani with size 160x120 (6.2% wasted)
ANI Head-CM2a.ani with size 160x120 (6.2% wasted)
ANI Head-CM5b.ani with size 160x120 (6.2% wasted)
Frame 30225 too long!!: frametime = 0.373 (0.373)
ANI Head-CM2c.ani with size 160x120 (6.2% wasted)
Frame 30904 too long!!: frametime = 0.387 (0.387)
ANI Head-VP1a.ani with size 160x120 (6.2% wasted)
Got event GS_EVENT_END_CAMPAIGN (59) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
Storing stats now
MVE: Buffer underun (First is normal)
MVE: Buffer underun (First is normal)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_END_OF_CAMPAIGN (45)
SOUND: /Users/cliffgordon/fs2open_0/projects/Xcode/../../code/sound/ds.cpp:698 - OpenAL error = 'Invalid Name'
Frame 32510 too long!!: frametime = 225.258 (225.258)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Mon Aug 01 09:59:02 2011

Revision 2012-01-31 00:42 by Goober5000
Description
This has been reported before by other users on Mantis, but was closed due to lack of a complete bug report and log file.

So here is a complete thorough report of the problem as I reported on the support thread here:
http://www.hard-light.net/forums/index.php?topic=76521.0



Here is a thorough and exhaustive description of the problem:

See attachments for the saves (pilot files, before AND after the end mission), and "fs2_open.log", and screenshot.

Here are the details of what I'm running:

- Build 3.6.13 - nightly build FS2_Open-Inferno (debug)-20110728_r7384
- System: Macbook Pro (7,1) - Intel Core 2 Duo - 2.4 GHz - 4 GB RAM
- Graphics System: NVIDIA GeForce 320M - 256MB VRAM
- OS: Mac OS X "Snow Leopard" 10.6.8


---



Effects of bug:

0000001 - Causes a "No Debriefing for mission: SM3-10.fs2" screen to be displayed.

0000002 - Causes the ending movies "End Game" and "End Game Part 2a" not to play or be added to the Cutscenes list in the Tech Room--making the end of the game very unsatisfying to the player.

---

Please let me know if there is anything else I can do to be of help.

The only part of the log file that seems to be relevant is the very end. So to just make things even more convenient, here is that part:


Logfile after "winning" the last mission and successfully making it to the node and the movies not playing:

... ... ...

Frame 29128: Could not create debris, no more slots left
Frame 29128: Could not create debris, no more slots left
Frame 29128: Could not create debris, no more slots left
ANI Head-TP3b.ani with size 160x120 (6.2% wasted)
ANI Head-CM5c.ani with size 160x120 (6.2% wasted)
Frame 31786 too long!!: frametime = 0.372 (0.372)
ANI Head-TP1b.ani with size 160x120 (6.2% wasted)
Frame 32570 too long!!: frametime = 0.372 (0.372)
Frame 33066 too long!!: frametime = 0.406 (0.406)
Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
Hit target speed. Starting warp effect and moving to stage 2!
Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
Hit warp effect. Moving to stage 3!
Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
Player warped out. Going to debriefing!
Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
Storing stats now
Frame 33628 too long!!: frametime = 0.332 (0.332)
Frame 33628 too long!!: frametime = 0.269 (0.269)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Mon Aug 01 08:30:45 2011





Also, here is the important part of the logfile after "losing" the last mission and NOT making it to the jump node, and the ending movie playing (and no "No Debriefing for mission: SM3-10.fs2" screen being displayed):

... ... ...

Frame 27556: Could not create debris, no more slots left
Frame 27556: Could not create debris, no more slots left
Frame 27556: Could not create debris, no more slots left
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Killing beam at initial fire because of illegal targeting!!!
ANI Head-TP3a.ani with size 160x120 (6.2% wasted)
ANI Head-CM2a.ani with size 160x120 (6.2% wasted)
ANI Head-CM5b.ani with size 160x120 (6.2% wasted)
Frame 30225 too long!!: frametime = 0.373 (0.373)
ANI Head-CM2c.ani with size 160x120 (6.2% wasted)
Frame 30904 too long!!: frametime = 0.387 (0.387)
ANI Head-VP1a.ani with size 160x120 (6.2% wasted)
Got event GS_EVENT_END_CAMPAIGN (59) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
Storing stats now
MVE: Buffer underun (First is normal)
MVE: Buffer underun (First is normal)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_END_OF_CAMPAIGN (45)
SOUND: /Users/cliffgordon/fs2open_0/projects/Xcode/../../code/sound/ds.cpp:698 - OpenAL error = 'Invalid Name'
Frame 32510 too long!!: frametime = 225.258 (225.258)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Mon Aug 01 09:59:02 2011