10 #ifndef _OBJECTSHIELD_H
11 #define _OBJECTSHIELD_H
35 #endif //_OBJECTSHIELD_H
float shield_get_max_quad(object *objp)
float shield_get_max_strength(object *objp)
float shield_get_quad(object *objp, int quadrant_num)
void shield_add_quad(object *objp, int quadrant_num, float strength)
void shield_add_strength(object *objp, float delta)
int shield_is_up(object *objp, int quadrant_num)
float shield_get_strength(object *objp)
void shield_set_max_strength(object *objp, float newmax)
void shield_set_strength(object *objp, float strength)
float shield_apply_damage(object *objp, int quadrant, float damage)
void shield_set_quad(object *objp, int quadrant_num, float strength)