12 #ifndef _MISSIONBRIEF_H
13 #define _MISSIONBRIEF_H
18 #define ON_BRIEFING_SELECT 1
19 #define ON_SHIP_SELECT 2
20 #define ON_WEAPON_SELECT 3
23 #define BRIEF_BUTTON_LAST_STAGE 0
24 #define BRIEF_BUTTON_NEXT_STAGE 1
25 #define BRIEF_BUTTON_PREV_STAGE 2
26 #define BRIEF_BUTTON_FIRST_STAGE 3
27 #define BRIEF_BUTTON_SCROLL_UP 4
28 #define BRIEF_BUTTON_SCROLL_DOWN 5
29 #define BRIEF_BUTTON_SKIP_TRAINING 6
30 #define BRIEF_BUTTON_PAUSE 7
31 #define BRIEF_BUTTON_MULTI_LOCK 8
32 #define BRIEF_BUTTON_EXIT_LOOP 9
35 #define NUM_BRIEFING_REGIONS (NUM_COMMON_REGIONS + 8)
42 #define BRIEFING_MUSIC_DELAY 2500 // 650 ms delay before briefing music starts
69 #endif // don't add anything past this line
int Brief_multitext_bitmap
int Briefing_music_handle
UI_INPUTBOX Common_multi_text_inputbox[3]
void briefing_start_music()
int Briefing_music_begin_timestamp
int Brief_background_bitmap
brief_icon * brief_get_closeup_icon()
void briefing_load_music(char *fname)
void brief_unhide_buttons()
void brief_do_frame(float frametime)
void briefing_stop_music(bool fade)
int brief_only_allow_briefing()
void brief_turn_off_closeup_icon()