View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001543 | FSSCP | gameplay | public | 2007-12-23 01:19 | 2007-12-30 02:04 |
| Reporter | karajorma | Assigned To | karajorma | ||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | Windows | OS | Windows XP Home | OS Version | SP2 |
| Fixed in Version | 3.6.10 | ||||
| Summary | 0001543: Loading a mission without the supposedly optional +Weaponry Pool: option causes a crash | ||||
| Description | Assert: Polygon_models[num]->id == model_num File: ModelRead.cpp Line: 3736 Call stack: ------------------------------------------------------------------ draw_model_rotating() weapon_select_do() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7() ------------------------------------------------------------------ | ||||
| Steps To Reproduce | Create a mission, delete the +Weaponry Pool: {} section. | ||||
| Additional Information | I've got no idea how you end up without a Weaponry Pool in the first place seeing as how the weapons on Alpha 1 are automatically written into it. Might simply be a case of the field being marked optional when it is in fact required. I'll take a look at this one in a bit. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-12-23 01:19 | karajorma | New Issue | |
| 2007-12-23 01:19 | karajorma | Status | new => assigned |
| 2007-12-23 01:19 | karajorma | Assigned To | => karajorma |
| 2007-12-30 01:49 | karajorma | Additional Information Updated | |
| 2007-12-30 02:04 | karajorma | Status | assigned => resolved |
| 2007-12-30 02:04 | karajorma | Fixed in Version | => 3.6.10 |
| 2007-12-30 02:04 | karajorma | Resolution | open => fixed |