View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001336 | FSSCP | multiplayer | public | 2007-04-01 22:48 | 2007-04-02 07:59 |
Reporter | Unknown Target | Assigned To | taylor | ||
Priority | normal | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Product Version | 3.6.9 | ||||
Summary | 0001336: Multiplayer stats not storing | ||||
Description | Copied from our internal: We seem to be having trouble with storing stats. After the game, the stats are always tossed - however, Kara said that when the host clicks accept, the stats are stored. So the next game I try, we play the game, and when it ends the host clicks accept first. No dice on the stats getting stored - however, it didn't seem to say that the stats were tossed. Then, Kara and I got into a game, and killed each other once. When we closed the game, it said the stats were accepted, then he hit accept first. However, back in the game lobby, on his screen it said he had one kill, but I had none. On my screen, it showed us both with zero kills (I think). We both quit and restarted the game, and when we got back in the game it showed us both with one kill. However, that is the only game that we've had our stats stored, and all of our percentages (primary hit %, etc) seemed off. Ideas? Addendum: When I checked my FS2NetD stats and my pilot in the barracks, both times it showed me as having one kill only. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2007-04-01 22:48 | Unknown Target | New Issue | |
2007-04-02 07:59 | taylor | Relationship added | duplicate of 0001117 |
2007-04-02 07:59 | taylor | Duplicate ID | 0 => 1117 |
2007-04-02 07:59 | taylor | Status | new => resolved |
2007-04-02 07:59 | taylor | Resolution | open => duplicate |
2007-04-02 07:59 | taylor | Assigned To | => taylor |