Author
Committer
Branch
Timestamp
Parent
Ported
Bobboau
trunk
2002-10-19 15:29
Pending
Changeset
inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
mod - /trunk/fs2_open/code/controlconfig/controlsconfig.h
Diff
File
mod - /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp
Diff
File
mod - /trunk/fs2_open/code/model/model.h
Diff
File
mod - /trunk/fs2_open/code/model/modelinterp.cpp
Diff
File
mod - /trunk/fs2_open/code/model/modelread.cpp
Diff
File
mod - /trunk/fs2_open/code/model/modelsinc.h
Diff
File
mod - /trunk/fs2_open/code/object/object.cpp
Diff
File
mod - /trunk/fs2_open/code/osapi/outwnd.cpp
Diff
File
mod - /trunk/fs2_open/code/physics/physics.cpp
Diff
File
mod - /trunk/fs2_open/code/physics/physics.h
Diff
File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp
Diff
File
mod - /trunk/fs2_open/code/ship/ai.h
Diff
File
mod - /trunk/fs2_open/code/ship/aibig.cpp
Diff
File
mod - /trunk/fs2_open/code/ship/aicode.cpp
Diff
File
mod - /trunk/fs2_open/code/ship/ship.cpp
Diff
File
mod - /trunk/fs2_open/code/ship/ship.h
Diff
File
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp
Diff
File
mod - /trunk/fs2_open/code/ship/shipcontrails.h
Diff
File
mod - /trunk/fs2_open/code/ship/shiphit.cpp
Diff
File
mod - /trunk/fs2_open/code/starfield/starfield.cpp
Diff
File
mod - /trunk/fs2_open/code/weapon/beam.cpp
Diff
File
mod - /trunk/fs2_open/code/weapon/beam.h
Diff
File
mod - /trunk/fs2_open/code/weapon/weapon.h
Diff
File
mod - /trunk/fs2_open/code/weapon/weapons.cpp
Diff
File