Changesets: fs2open
trunk r11159 2014-10-26 14:31 Ported: N/A Details Diff |
Revert 11158 as it breaks FRED compilation. | ||
mod - /trunk/fs2_open/code/object/objcollide.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.h | Diff File | ||
trunk r11158 2014-10-26 14:16 Ported: N/A Details Diff |
Fix a crash reported by Axem related to freeing the dock list of an object. This was caused by freeing the dock list from the destructor of an object which meant that copies of an object would corrupt the original object instance. To make sure that doesn't happen again the copy constructor and assignment operator of object have been made private. |
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mod - /trunk/fs2_open/code/object/objcollide.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.h | Diff File | ||
trunk r11157 2014-10-25 22:43 Ported: N/A Details Diff |
Mantis 0003127: fix the spatial check in the rewritten algorithm |
Affected Issues 0003127 |
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mod - /trunk/fs2_open/code/math/fvi.cpp | Diff File | ||
trunk r11156 2014-10-24 17:01 Ported: N/A Details Diff |
Fix mantis 0003126 (from MageKing17) Remove limit of 32 tbms being loaded for any given table type |
Affected Issues 0003126 |
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mod - /trunk/fs2_open/code/fred2/textviewdlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.h | Diff File | ||
trunk r11155 2014-10-24 12:02 Ported: N/A Details Diff |
Corrects an unwanted change in formatting |
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mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
trunk r11154 2014-10-24 11:55 Ported: N/A Details Diff |
From MageKing17: Make the lua doManeuver command behave the same way as the sexp. | ||
mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
trunk r11153 2014-10-21 05:16 Ported: N/A Details Diff |
Set 1024x768 32bit as default res on *nix | ||
mod - /trunk/fs2_open/code/osapi/osapi_unix.cpp | Diff File | ||
trunk r11152 2014-10-21 05:12 Ported: N/A Details Diff |
Partial revert of r11145 A fake subsystem used as the firing point for fighter beams. It's re-used for every fire point so the turret is supposed to only have 1 firepoint. i.e. energy consumption was already correctly calculated |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r11151 2014-10-19 04:33 Ported: N/A Details Diff |
Allow fonts to set/change special char indexes | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudreticle.cpp | Diff File | ||
mod - /trunk/fs2_open/code/radar/radarsetup.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudreticle.h | Diff File | ||
mod - /trunk/fs2_open/code/radar/radarsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/font.cpp | Diff File | ||
trunk r11150 2014-10-17 01:18 Ported: N/A Details Diff |
MageKing17 has done yeoman's work in fixing the version-specific commenting system. Thanks, MageKing17! | ||
mod - /trunk/fs2_open/code/fred2/missionsave.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
trunk r11149 2014-10-16 22:45 Ported: N/A Details Diff |
xt branch: load stuff from the correct location | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
trunk r11148 2014-10-16 22:43 Ported: N/A Details Diff |
xt branch: memset a bunch of weapons strings | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r11147 2014-10-16 22:34 Ported: N/A Details Diff |
xt branch: WIF_MFLASH is unnecessary because we can check whether there is a muzzle flash index | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r11146 2014-10-16 22:31 Ported: N/A Details Diff |
xt branch: minor tweaks | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r11145 2014-10-16 22:29 Ported: N/A Details Diff |
xt branch: 1) the number of beam firing points should be the same as the number of ship firing points, because that's how we're calculating the expenditure of weapon energy 2) clear out Ship_type information when we exit the game |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r11144 2014-10-16 22:26 Ported: N/A Details Diff |
refine the calculation of effective_primary_banks... 1) optimization from xt branch: don't calculate if we only actually have one bank on our ship 2) make sure to count the current bank that we're firing, to avoid an edge case where we might have a negative fire penalty 3) make the condition logic a little clearer |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r11143 2014-10-16 22:21 Ported: N/A Details Diff |
xt branch: minor ship.cpp fixes | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r11142 2014-10-16 22:12 Ported: N/A Details Diff |
xt branch: "Nothing major here, just added the same basic stuff from the nebula code to make beam glows fade out depending on how close to the eye they are. The primary reason for this was for beams on fighters, since the muzzle glows tend to block your view when they show up. Having them fade out still gives you the visual effect, but allows you to see through them as well." |
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mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r11141 2014-10-16 22:08 Ported: N/A Details Diff |
xt branch: minor optimizations in beam.cpp | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r11140 2014-10-14 23:20 Ported: N/A Details Diff |
additional string safety | ||
mod - /trunk/fs2_open/code/weapon/emp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/fredview.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/windebug.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudmessage.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/stand_gui.cpp | Diff File | ||
mod - /trunk/fs2_open/code/popup/popup.cpp | Diff File | ||
trunk r11139 2014-10-14 12:18 Ported: N/A Details Diff |
heh... Microsoft's implementation of snprintf doesn't conform to the standard! | ||
mod - /trunk/fs2_open/code/fred2/voiceactingmanager.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/windebug.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudmessage.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/font.cpp | Diff File | ||
trunk r11138 2014-10-13 00:01 Ported: N/A Details Diff |
xt branch: more string safety | ||
mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
trunk r11137 2014-10-12 23:56 Ported: N/A Details Diff |
SCP_string is useful here too | ||
mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
trunk r11136 2014-10-12 23:47 Ported: N/A Details Diff |
string printing safety | ||
mod - /trunk/fs2_open/code/parse/generic_log.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_log.cpp | Diff File | ||
trunk r11135 2014-10-12 23:07 Ported: N/A Details Diff |
wut? defaulting to NULL here will cause these to never log anything... | ||
mod - /trunk/fs2_open/code/osapi/outwnd.h | Diff File |