Changesets: fs2open
trunk r149 2002-10-31 16:56 DTP Ported: N/A Details Diff |
DTP Bumped Max_exited_ships from 200 to double that of MAX_SHIPS = 800 . make sense ehh. for logging effect. |
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mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r148 2002-10-31 16:14 DTP Ported: N/A Details Diff |
DTP Quickly added something needed to cmdline.h, since otherwise we can not compile the code as it misses some externals. Thought a rollback rolled all back. |
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mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
trunk r147 2002-10-30 22:49 penguin Ported: N/A Details Diff |
Hopelessly out of date, and only applied to Linux anyhow |
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rm - /trunk/fs2_open/README | File | ||
trunk r146 2002-10-30 22:46 penguin Ported: N/A Details Diff |
updated |
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mod - /trunk/fs2_open/ChangeLog | Diff File | ||
trunk r145 2002-10-30 15:22 Ported: N/A Details Diff |
Bad Committ, Rolling back |
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mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
trunk r144 2002-10-30 01:31 DTP Ported: N/A Details Diff |
doh!, used upper case in include, dont know how much it matters for *nix systems, but here it is |
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mod - /trunk/fs2_open/code/cfile/cfile.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp | Diff File | ||
trunk r143 2002-10-30 01:26 DTP Ported: N/A Details Diff |
DTP Implemented basic VP files handling. mission and campaign files inside VP files found in mod dir still not supported, cheking / creating directories not implented either |
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mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp | Diff File | ||
trunk r142 2002-10-29 17:41 Ported: N/A Details Diff |
no message |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r141 2002-10-27 21:28 DTP Ported: N/A Details Diff |
Crap, somebody may restore cmdline.h to 2 version before this. |
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mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
trunk r140 2002-10-27 18:59 DTP Ported: N/A Details Diff |
DTP; started basic implementation of mod-support plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there. |
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mod - /trunk/fs2_open/code/cfile/cfile.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cfile/cfile.h | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
trunk r139 2002-10-22 19:02 Ported: N/A Details Diff |
Made Phreaks alternative scanning style optional under the command line tag "-phreak" Fixed bug that changes HUD colour when targetting debris in a full nebula. - RT |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/debugconsole/timerbar.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r138 2002-10-22 13:42 Ported: N/A Details Diff |
Fixed lighting bug that caused special pause to crash on debug build. Also added TAB functionality for special pause that toggles HUD. - RT |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionpause.cpp | Diff File | ||
trunk r137 2002-10-19 15:29 Ported: N/A Details Diff |
inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry |
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mod - /trunk/fs2_open/code/controlconfig/controlsconfig.h | Diff File | ||
mod - /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelsinc.h | Diff File | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/osapi/outwnd.cpp | Diff File | ||
mod - /trunk/fs2_open/code/physics/physics.cpp | Diff File | ||
mod - /trunk/fs2_open/code/physics/physics.h | Diff File | ||
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ai.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/aibig.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipcontrails.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r136 2002-10-18 23:50 Ported: N/A Details Diff |
Added special pause mode for easier action screenshots. Added new command line parameter for accessing all single missions in tech room. - RT |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/io/keycontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/readyroom.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionpause.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionpause.h | Diff File | ||
trunk r135 2002-10-17 16:40 Ported: N/A Details Diff |
Added ability to remove HUD ingame on keypress shift O So I've added a new key to the bind list and made use of already existing hud removal code. |
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mod - /trunk/fs2_open/code/controlconfig/controlsconfig.h | Diff File | ||
mod - /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hud.h | Diff File | ||
mod - /trunk/fs2_open/code/io/keycontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionmessage.cpp | Diff File | ||
trunk r134 2002-10-14 15:49 Ported: N/A Details Diff |
screenshots, yay! |
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mod - /trunk/fs2_open/code/graphics/gropenglw32x.cpp | Diff File | ||
trunk r133 2002-10-13 17:43 Ported: N/A Details Diff |
further optimizations |
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mod - /trunk/fs2_open/code/graphics/gropenglw32x.cpp | Diff File | ||
trunk r132 2002-10-12 13:48 Ported: N/A Details Diff |
fixed text |
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mod - /trunk/fs2_open/code/graphics/gropenglw32x.cpp | Diff File | ||
trunk r131 2002-10-11 17:35 Ported: N/A Details Diff |
dont use this one |
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rm - /trunk/fs2_open/code/graphics/gropenglw32.cpp | File | ||
trunk r130 2002-10-11 17:31 Ported: N/A Details Diff |
first run at opengl for w32, only useful in main hall, barracks and campaign room |
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add - /trunk/fs2_open/code/graphics/gropenglw32.cpp | File | ||
add - /trunk/fs2_open/code/graphics/gropenglw32x.cpp | File | ||
trunk r129 2002-10-05 12:46 Ported: N/A Details Diff |
Added us fs2_open people to the credits. Worth looking at just for that. Added timer bar code, by default its not compiled in. Use TIMEBAR_ACTIVE in project and dependancy code settings to activate. Added the new timebar files with the new code. |
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mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
add - /trunk/fs2_open/code/debugconsole/timerbar.cpp | File | ||
add - /trunk/fs2_open/code/debugconsole/timerbar.h | File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/systemvars.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/credits.cpp | Diff File | ||
trunk r128 2002-09-20 16:09 Ported: N/A Details Diff |
did glare stuff in game_sunspot_process() |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r127 2002-09-20 16:05 Ported: N/A Details Diff |
glare parser stuff in stars_init() |
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mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
trunk r126 2002-09-20 16:04 Ported: N/A Details Diff |
added glare variable for ambient suns if glare is 0 then the sun glare whiteout is not shown when looking at the sun |
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mod - /trunk/fs2_open/code/starfield/starfield.h | Diff File | ||
trunk r125 2002-09-20 16:02 Ported: N/A Details Diff |
lead indicator for dumbfire missiles |
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mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File |