Changesets: fs2open
trunk r299 2003-01-16 01:49 Ported: N/A Details Diff |
yay! got texture replacement to work!!! --Goober5000 |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r298 2003-01-15 18:23 Ported: N/A Details Diff |
NOW the model duplicates work! :p still gotta do the textures, but it shouldn't be hard now --Goober5000 |
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mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
trunk r297 2003-01-15 16:29 anonymous Ported: N/A Details Diff |
fixed the demo compilation. Define FS2_DEMO globally to compile as a demo. Make sure warp.pof is in your data/models directory. |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudconfig.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudgauges.h | Diff File | ||
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/stats/medals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r296 2003-01-15 15:49 Ported: N/A Details Diff |
Test commit, ignore |
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mod - /trunk/fs2_open/fs2_open.w32.mak | Diff File | ||
trunk r295 2003-01-15 15:49 Ported: N/A Details Diff |
did the XSTR for the turret thing --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
trunk r294 2003-01-15 11:52 Ported: N/A Details Diff |
oops, that'll introduce a bug - naming it just plain "Turret" instead --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
trunk r293 2003-01-15 11:48 Ported: N/A Details Diff |
capship ballistic weapon displays "Cannon" on HUD instead of "Laser Turret" --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
trunk r292 2003-01-15 03:57 Ported: N/A Details Diff |
assigning duplicate models to ships now works; committing so I have a base to fall back to as I work on texture replacement --Goober5000 |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r291 2003-01-15 02:09 Ported: N/A Details Diff |
changed most references to modelnum to use ship instead of ship_info -- this will help with the change-model sexp and any other instances of model changing --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/aibig.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r290 2003-01-15 00:24 Ported: N/A Details Diff |
added texture replacement parse - will be implemented later --Goober5000 |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
trunk r289 2003-01-15 00:19 Ported: N/A Details Diff |
bumped main halls down to 10 --Goober5000 |
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mod - /trunk/fs2_open/code/menuui/mainhallmenu.h | Diff File | ||
trunk r288 2003-01-15 00:18 Ported: N/A Details Diff |
moved texture loading around a bit; added Texture_replace in preparation for some cool stuff --Goober5000 |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r287 2003-01-14 01:13 Ported: N/A Details Diff |
argh - fixed the stupid message persona bug with <any wingman> Bobboau, please check your code! --Goober5000 |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r286 2003-01-14 00:53 Ported: N/A Details Diff |
commented out some mprintfs that were clogging up the debug spew --Goober5000 |
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mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grdirectdraw.cpp | Diff File | ||
trunk r285 2003-01-13 23:01 Ported: N/A Details Diff |
fixed minor potential bug --Goober5000 |
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mod - /trunk/fs2_open/code/weapon/emp.cpp | Diff File | ||
trunk r284 2003-01-13 23:00 Ported: N/A Details Diff |
allowed for up to 256 main halls --Goober5000 |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/mainhallmenu.h | Diff File | ||
mod - /trunk/fs2_open/code/menuui/playermenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missioncampaign.h | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/playerman/managepilot.cpp | Diff File | ||
mod - /trunk/fs2_open/code/playerman/player.h | Diff File | ||
trunk r283 2003-01-13 18:20 Ported: N/A Details Diff |
bug hunting; fixed the beam whack effect bug --Goober5000 |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r282 2003-01-12 21:09 Ported: N/A Details Diff |
Added MISSION_FLAG_NO_NEB_TRAILS and removed MISSION_FLAG_ST_OVERRIDE_NEB. Also changed code to set flags as necessary |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
trunk r281 2003-01-11 22:26 Ported: N/A Details Diff |
Very slightly optimized code |
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mod - /trunk/fs2_open/code/ship/shipcontrails.cpp | Diff File | ||
trunk r280 2003-01-11 19:19 Ported: N/A Details Diff |
It turns out the version in the CVS did not toggle the ship trails with the flag...fixed this. |
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mod - /trunk/fs2_open/code/ship/shipcontrails.cpp | Diff File | ||
trunk r279 2003-01-10 20:00 Ported: N/A Details Diff |
Added code for "Ship Trails override Nebula" |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
trunk r278 2003-01-09 23:14 Ported: N/A Details Diff |
I found these two beautiful functions in ship.cpp - ship_change_model and change_ship_type - so I made them into sexps :) --Goober5000 |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r277 2003-01-09 17:23 Ported: N/A Details Diff |
Rollback to 2.7 to fix glow code issue that phreak noticed. -Quiz |
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mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
trunk r276 2003-01-09 16:22 Ported: N/A Details Diff |
fixed a small error in bob's glowmap code |
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mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r275 2003-01-09 16:20 Ported: N/A Details Diff |
fixed a small error in bob's code |
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mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File |