Changesets: fs2open
trunk r349 2003-02-21 23:14 Ported: N/A Details Diff |
Added "os_app_activate_set" |
||
mod - /trunk/fs2_open/code/osapi/osapi.cpp | Diff File | ||
mod - /trunk/fs2_open/code/osapi/osapi.h | Diff File | ||
trunk r348 2003-02-21 23:13 Ported: N/A Details Diff |
Added "-dshowvid" command-line option, which must be set in order for movies to play. |
||
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
trunk r347 2003-02-16 14:00 Ported: N/A Details Diff |
stupid typo -- my bad |
||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r346 2003-02-16 13:55 Ported: N/A Details Diff |
fixed typecasting warnings |
||
mod - /trunk/fs2_open/code/network/multimsgs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/playerman/managepilot.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r345 2003-02-16 13:53 Ported: N/A Details Diff |
fixed around splash screen 2_splash.pcx is loaded in 1024x768 splash.pcx is loaded in 640x480 or 2_splash.pcx isn't found |
||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r344 2003-02-16 13:43 Ported: N/A Details Diff |
tweaked some more stuff |
||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r343 2003-02-16 00:14 Ported: N/A Details Diff |
added glow map nebula bug fix for d3d, someone should add a fix for glide too more importantly I (think I) have fixed all major bugs with fighter beams, and added a bit of new functionality |
||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r342 2003-02-05 02:04 Ported: N/A Details Diff |
fixed version bumpage... the version is 3.5.0, not 3.50.0 ;) --Goober5000 |
||
mod - /trunk/fs2_open/code/globalincs/version.h | Diff File | ||
trunk r341 2003-02-05 01:57 Ported: N/A Details Diff |
made my fighterbay code more forgiving of eccentric modeling hacks... ships can now use the Faustus hangar again :) --Goober5000 |
||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r340 2003-01-31 21:57 Ported: N/A Details Diff |
started to finalize before 3.50 release. added support for GL_EXT_texture_filter_ansiotropic |
||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r339 2003-01-30 18:24 Ported: N/A Details Diff |
bumped to 3.50 |
||
mod - /trunk/fs2_open/code/globalincs/version.h | Diff File | ||
trunk r338 2003-01-30 18:19 Ported: N/A Details Diff |
cleaned up debug output |
||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
trunk r337 2003-01-30 18:19 Ported: N/A Details Diff |
enabled RGB lighting for OpenGL |
||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r336 2003-01-27 02:46 Ported: N/A Details Diff |
finished up my fighterbay code - ships will not be able to arrive from or depart into fighterbays that have been destroyed (but you have to explicitly say in the tables that the fighterbay takes damage in order to enable this) --Goober5000 |
||
mod - /trunk/fs2_open/code/hud/hudbrackets.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r335 2003-01-26 20:12 DTP Ported: N/A Details Diff |
Part of bumping MAX_SHIPS to 250 max_ship_types. Server now no more Crashes on kill, when max_shiptypes is above 200. Note Client still cant join. narrowing it down. |
||
mod - /trunk/fs2_open/code/stats/scoring.cpp | Diff File | ||
trunk r334 2003-01-26 19:51 DTP Ported: N/A Details Diff |
Part of bumping MAX_SHIPS to 250 max_ship_types. Server now no more Crashes on kill, when max_shiptypes is above 200. Note Client still cant join. narrowing it down. |
||
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/stats/scoring.h | Diff File | ||
trunk r333 2003-01-26 18:30 DTP Ported: N/A Details Diff |
temporary fix, added some // so that we can do debug builds. i expect Goober5000 will fix it soon. |
||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r332 2003-01-26 15:04 Ported: N/A Details Diff |
Minor mod to preload screen code, added separate 1024x768 logo -C |
||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r331 2003-01-26 13:37 Ported: N/A Details Diff |
changed change-music to change-soundtrack --Goober5000 |
||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r330 2003-01-25 21:58 Ported: N/A Details Diff |
Added title screen support to retail version. When FS2 loads, it will build a list of PCX files in the current directory, then attempt to display one. If no PCX files exist, it will try to display one of the title screens defined in the code. Freespace 2 will then attempt to superimpose a logo in the upper-left hand corner of the screen. If neither can be displayed, FS2 will function normally. |
||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r329 2003-01-25 19:20 Ported: N/A Details Diff |
oops - fixed the nebula bug that wasn't completely fixed :) --Goober5000 |
||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r328 2003-01-24 23:54 Ported: N/A Details Diff |
added preloader to change-ship-model and change-ship-class so that the game doesn't hesitate when switching models in the middle of missions --Goober5000 |
||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r327 2003-01-24 23:17 Ported: N/A Details Diff |
added change-music sexp and bumped MAX_SOUNDTRACKS from 10 to 25 --Ian Warfield |
||
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File | ||
mod - /trunk/fs2_open/code/gamesnd/eventmusic.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r326 2003-01-23 22:48 Ported: N/A Details Diff |
aw, nuts - fixed a dumb bug with my new don't-collide-invisible code :p --Goober5000 |
||
mod - /trunk/fs2_open/code/object/collideshipship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp | Diff File | ||
trunk r325 2003-01-23 22:15 Ported: N/A Details Diff |
fixed a small nebula ship trail bug --Goober5000 |
||
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp | Diff File |