Changesets: fs2open
trunk r374 2003-03-02 00:41 penguin Ported: N/A Details Diff |
Added some #ifndef NO_SOFTWARE_RENDERING - penguin |
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mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/font.cpp | Diff File | ||
trunk r373 2003-03-02 00:40 penguin Ported: N/A Details Diff |
Abort if unimplemented asm section is called - penguin |
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mod - /trunk/fs2_open/code/graphics/shade.cpp | Diff File | ||
trunk r372 2003-03-02 00:30 penguin Ported: N/A Details Diff |
Added #ifdef _MSC_VER to MSVC-specific code - penguin |
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mod - /trunk/fs2_open/code/globalincs/windebug.cpp | Diff File | ||
trunk r371 2003-03-02 00:27 penguin Ported: N/A Details Diff |
only define min() and max() if they're not already defined - penguin |
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mod - /trunk/fs2_open/code/globalincs/pstypes.h | Diff File | ||
trunk r370 2003-03-02 00:26 penguin Ported: N/A Details Diff |
defined FX_ENTRY and FX_CALL for gcc - penguin |
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mod - /trunk/fs2_open/code/glide/3dfx.h | Diff File | ||
trunk r369 2003-03-02 00:23 penguin Ported: N/A Details Diff |
1. Renamed or, og, ob vars to o_r, o_g, o_b ("or" caused gcc to choke). 2. Added #ifndef NO_SOFTWARE_RENDERING around software rendering code 3. Added #ifdef _MSC_VER around MSVC-specific exception handing code - penguin |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r368 2003-03-02 00:12 penguin Ported: N/A Details Diff |
Moved "extern int wm" declaration inside the header #ifdef block - penguin |
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mod - /trunk/fs2_open/code/fireball/fireballs.h | Diff File | ||
trunk r367 2003-03-02 00:10 penguin Ported: N/A Details Diff |
Added #ifdef _MSC_VER around strange exception-handling code - penguin |
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mod - /trunk/fs2_open/code/exceptionhandler/exceptionhandler.cpp | Diff File | ||
trunk r366 2003-03-02 00:07 penguin Ported: N/A Details Diff |
ANSI C++ changes - penguin |
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mod - /trunk/fs2_open/code/decals/decals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/decals/decals.h | Diff File | ||
trunk r365 2003-03-02 00:03 penguin Ported: N/A Details Diff |
Removed -- this was the old Linux makefile. GNU-style makefiles are now generated by autoconf/automake - penguin |
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rm - /trunk/fs2_open/code/Makefile | File | ||
trunk r364 2003-03-01 23:53 penguin Ported: N/A Details Diff |
New files for autoconf/automake support. - penguin |
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add - /trunk/fs2_open/AUTHORS | File | ||
add - /trunk/fs2_open/COPYING | File | ||
add - /trunk/fs2_open/INSTALL | File | ||
add - /trunk/fs2_open/Makefile.am | File | ||
add - /trunk/fs2_open/NEWS | File | ||
add - /trunk/fs2_open/README | File | ||
add - /trunk/fs2_open/code/Makefile.am | File | ||
add - /trunk/fs2_open/configure.in | File | ||
trunk r363 2003-03-01 21:10 Ported: N/A Details Diff |
bumped alternate names from 10 to 25 --Goober5000 |
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mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
trunk r362 2003-02-28 20:15 Ported: N/A Details Diff |
fixed the initial status bug |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
fs2open_3_5 r361 2003-02-25 21:56 (no author) Ported: N/A Details Diff |
This commit was manufactured by cvs2svn to create tag 'fs2open_3_5'. | ||
add - /tags/fs2open_3_5 | File | ||
rm - /tags/fs2open_3_5/CVSROOT | File | ||
trunk r360 2003-02-25 21:56 Ported: N/A Details Diff |
fixed the bug with fighter beams not giveing you kills |
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mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r359 2003-02-25 11:46 Ported: N/A Details Diff |
fixing my bug fix for the warp model, and not being able to find it |
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mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r358 2003-02-25 02:15 Ported: N/A Details Diff |
doh... forgot something in the beam rendering code |
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mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r357 2003-02-25 01:22 Ported: N/A Details Diff |
fixed a bunch of fighter beam bugs, most notabley the sound now works corectly, and they have limeted range with atenuated damage (table option) added bank specific compatabilities |
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mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r356 2003-02-23 21:01 Ported: N/A Details Diff |
added dxguid, ddraw, and strmiids.lib |
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mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
trunk r355 2003-02-23 20:25 Ported: N/A Details Diff |
added dxguid, ddraw, and strmiids.lib |
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add - /trunk/fs2_open/code/directx/ddraw.lib | File | ||
add - /trunk/fs2_open/code/directx/dxguid.lib | File | ||
add - /trunk/fs2_open/code/directx/strmiids.lib | File | ||
trunk r354 2003-02-23 15:55 Ported: N/A Details Diff |
Refixed the splash screen loading code so that it still works with the demo VPs (Loading "2_PreLoad" and "PreLoad") and put logo support back in. Logo support does nothing unless "PreLoadLogo" and/or"2_PreLoadLogo" exist within the search path. |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r353 2003-02-22 22:13 Ported: N/A Details Diff |
Uncommented the sections of code that actually played a movie for a given mission. (Removed when daveb cleaned out the movie code for the release) |
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mod - /trunk/fs2_open/code/mission/missioncampaign.cpp | Diff File | ||
trunk r352 2003-02-21 23:24 Ported: N/A Details Diff |
Added cutscenes/movie.cpp(.h) and directx/dx8show.cpp(.h), which contain movie playing code. Don't compile these if you don't have the DX8 SDK. |
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mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
trunk r351 2003-02-21 23:20 Ported: N/A Details Diff |
DirectX-specific code for movie-playing functions in cutscenes/movie.cpp. Ask RT if you have any questions about it; I just commited it :). |
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add - /trunk/fs2_open/code/directx/dx8show.cpp | File | ||
add - /trunk/fs2_open/code/directx/dx8show.h | File | ||
trunk r350 2003-02-21 23:17 Ported: N/A Details Diff |
Movie playing code; use movie_play and movie_play_two to play movies using Directshow. Depends on directx/dx8show.cpp |
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add - /trunk/fs2_open/code/cutscene/movie.cpp | File | ||
add - /trunk/fs2_open/code/cutscene/movie.h | File |