Changesets: fs2open
trunk r474 2003-05-09 19:54 Ported: N/A Details Diff |
game_loading_callback_init() now displays a user-defined loading screen |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r473 2003-05-09 19:53 Ported: N/A Details Diff |
possible fix to ships with no mass values |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r472 2003-05-09 19:52 Ported: N/A Details Diff |
changed around code in parse_mission_info() to support user-defined loading screens |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r471 2003-05-09 19:51 Ported: N/A Details Diff |
added fields to the "mission" struct to allow for user-specified loading screens |
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mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
trunk r470 2003-05-06 20:52 Ported: N/A Details Diff |
fixed old bug that created "mouse trails" during a popup screen a result of doing something a long time ago that i thought was right, but wasn't |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r469 2003-05-05 17:27 Ported: N/A Details Diff |
if "Show Background" is not set it FRED, it used to show background bitmaps and suns not anymore |
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mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
trunk r468 2003-05-05 16:55 Ported: N/A Details Diff |
fixed small bug inadvertently added by Phreak affecting the custom hitpoints mod; also fixed a small bug in the new disruption mod (disrupting all subsystems, as opposed to only those within the weapon radius) --Goober5000 |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r467 2003-05-05 16:13 Ported: N/A Details Diff |
minor fred bug fixed |
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mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
trunk r466 2003-05-05 15:29 Ported: N/A Details Diff |
added my real name |
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mod - /trunk/fs2_open/code/menuui/credits.cpp | Diff File | ||
trunk r465 2003-05-04 19:52 Ported: N/A Details Diff |
added additional error info incase gr_opengl_flip() fails for some unknown reason |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r464 2003-05-04 16:51 Ported: N/A Details Diff |
ABtrails are only processed if they are using a bitmap. this should be the end of the "missiles without trails" bug |
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mod - /trunk/fs2_open/code/ship/shipcontrails.cpp | Diff File | ||
trunk r463 2003-05-04 16:50 Ported: N/A Details Diff |
bumped MAX_TRAILS to 500 because of afterburner trails |
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mod - /trunk/fs2_open/code/weapon/trails.cpp | Diff File | ||
trunk r462 2003-05-04 16:49 Ported: N/A Details Diff |
minor fix in gr_opengl_flip() should be end of the "unable to swap buffer" error |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r461 2003-05-04 16:21 Ported: N/A Details Diff |
beams can't fire when disrupted. cycle ends if the beam is firing and shooting ship is disrupted |
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mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r460 2003-05-04 16:08 Ported: N/A Details Diff |
ships that are disrupted now have arcs around them much like the emp effect |
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mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r459 2003-05-04 15:51 Ported: N/A Details Diff |
fixed mispelling |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r458 2003-05-03 19:47 Ported: N/A Details Diff |
added multipliers for beam turrets and sensors for disruptor missiles |
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mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r457 2003-05-03 12:58 Ported: N/A Details Diff |
background stars are now somewhat colored, just here as a sort of useless feature test |
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mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
trunk r456 2003-05-03 12:48 Ported: N/A Details Diff |
changed around the way disruptor weapons work |
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mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r455 2003-04-28 21:03 Ported: N/A Details Diff |
implemented the custom hitpoints mod --Goober5000 |
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mod - /trunk/fs2_open/code/asteroid/asteroid.cpp | Diff File | ||
mod - /trunk/fs2_open/code/asteroid/asteroid.h | Diff File | ||
mod - /trunk/fs2_open/code/debris/debris.cpp | Diff File | ||
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudescort.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudets.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudshield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudwingmanstatus.cpp | Diff File | ||
mod - /trunk/fs2_open/code/io/keycontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_ingame.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_obj.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_oo.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multimsgs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/collidedebrisship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/collideshipship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/awacs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r454 2003-04-05 22:56 Ported: N/A Details Diff |
fixed some scrolling issues; added scroll bar to mission select --Goober5000 |
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mod - /trunk/fs2_open/code/menuui/readyroom.cpp | Diff File | ||
trunk r453 2003-04-05 15:47 Ported: N/A Details Diff |
gotta love those compiler errors ;) fixed those and cleaned up conflicts with the missile-locked sexp --Goober5000 |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r452 2003-04-05 15:17 Ported: N/A Details Diff |
Recommit of is-missile-locked. I changed the sexp's category from non-campaign to training, so you may get a conflict with that. |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r451 2003-04-05 06:09 Ported: N/A Details Diff |
fixed some fiddly bits with scrolling and ui stuff --Goober5000 |
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mod - /trunk/fs2_open/code/controlconfig/controlsconfig.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/readyroom.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/techmenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionhotkey.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp | Diff File | ||
trunk r450 2003-04-05 03:51 Ported: N/A Details Diff |
arg - forgot something --Goober5000 |
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mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp | Diff File |