Changesets: fs2open

trunk r674

2003-09-28 17:22

Goober5000


Ported: N/A

Details Diff
added the option to import FSM missions, added a replace function, spruced
up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
--Goober5000
mod - /trunk/fs2_open/code/localization/localize.cpp Diff File
mod - /trunk/fs2_open/code/localization/localize.h Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/parse/encrypt.cpp Diff File
mod - /trunk/fs2_open/code/parse/encrypt.h Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File

trunk r673

2003-09-26 11:34

Kazan


Ported: N/A

Details Diff
##Kazan## Quick little update of fs2netd stuff to resolve a few issues
mod - /trunk/fs2_open/code/fs2open_pxo/Client.cpp Diff File
mod - /trunk/fs2_open/code/fs2open_pxo/Client.h Diff File
mod - /trunk/fs2_open/code/fs2open_pxo/protocol.h Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File

trunk r672

2003-09-26 10:37

Bobboau


Ported: N/A

Details Diff
commiting Hardware T&L code, everything is ifdefed out with the compile flag HTL
still needs a lot of work, ubt the frame rates were getting with it are incredable
the biggest problem it still has is a bad lightmanegment system, and the zbuffer
doesn't work well with things still getting rendered useing the sofware pipeline, like thrusters,
and weapons, I think these should be modifyed to be sent through hardware,
it would be slightly faster and it would likely fix the problem

also the thruster glow/particle stuff I did is now in.
mod - /trunk/fs2_open/code/code.dsp Diff File
mod - /trunk/fs2_open/code/directx/vd3dtypes.h Diff File
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/globalincs/systemvars.h Diff File
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.cpp Diff File
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/model/modelsinc.h Diff File
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff File
mod - /trunk/fs2_open/code/nebula/neb.h Diff File
mod - /trunk/fs2_open/code/render/3dsetup.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r671

2003-09-25 17:12

Kazan


Ported: N/A

Details Diff
##Kazan## FS2NetD Completed! Just needs some thorough bug checking (i don't think there are any serious bugs)
Also D3D8 Screenshots work now.
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/fs2open_pxo/Client.cpp Diff File
mod - /trunk/fs2_open/code/fs2open_pxo/Client.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/network/multi.cpp Diff File
mod - /trunk/fs2_open/code/network/multiui.cpp Diff File
mod - /trunk/fs2_open/code/network/multiutil.cpp Diff File

trunk r670

2003-09-24 15:35

Kazan


Ported: N/A

Details Diff
##KAZAN## FS2 Open PXO --- W00t! Stats Storage, everything but table verification completed!
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/fs2open_pxo/Client.cpp Diff File
mod - /trunk/fs2_open/code/fs2open_pxo/Client.h Diff File
mod - /trunk/fs2_open/code/fs2open_pxo/protocol.h Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/network/multi.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_ingame.cpp Diff File
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff File
mod - /trunk/fs2_open/code/network/multiui.cpp Diff File
mod - /trunk/fs2_open/code/network/multiutil.cpp Diff File
mod - /trunk/fs2_open/code/network/stand_gui.cpp Diff File

trunk r669

2003-09-22 22:42

Kazan


Ported: N/A

Details Diff
##KAZAN## - FS2NetD Support! (FS2 Open PXO) -- Game Server Listing, and mission validation completed - stats storing to come - needs fs2open_pxo.cfg file [VP-able]
mod - /trunk/fs2_open/Freespace2.dsp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/code.dsp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
add - /trunk/fs2_open/code/fs2open_pxo File
add - /trunk/fs2_open/code/fs2open_pxo/Client.cpp File
add - /trunk/fs2_open/code/fs2open_pxo/Client.h File
add - /trunk/fs2_open/code/fs2open_pxo/protocol.h File
add - /trunk/fs2_open/code/fs2open_pxo/udpsocket.cpp File
add - /trunk/fs2_open/code/fs2open_pxo/udpsocket.h File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/menuui/optionsmenumulti.cpp Diff File
mod - /trunk/fs2_open/code/network/multi.cpp Diff File
mod - /trunk/fs2_open/code/network/multi.h Diff File
mod - /trunk/fs2_open/code/network/multi_options.h Diff File
mod - /trunk/fs2_open/code/network/multiui.cpp Diff File
mod - /trunk/fs2_open/code/network/multiutil.cpp Diff File

argv_experimental_branch r668

2003-09-18 21:02

argv


Ported: N/A

Details Diff
Mission ship flag beam-free-all.
mod - /branches/argv_experimental_branch/fs2_open/code/missionui/missionweaponchoice.cpp Diff File

argv_experimental_branch r667

2003-09-18 20:58

argv


Ported: N/A

Details Diff
Don't restore player loadout in scramble missions. Avoids breakage when changing the default loadout in fred on such missions.
mod - /branches/argv_experimental_branch/fs2_open/code/missionui/missionscreencommon.cpp Diff File

argv_experimental_branch r666

2003-09-18 20:57

argv


Ported: N/A

Details Diff
Mission ship flag beam-free-all.
mod - /branches/argv_experimental_branch/fs2_open/code/mission/missionparse.h Diff File

argv_experimental_branch r665

2003-09-18 20:55

argv


Ported: N/A

Details Diff
Singular shield, beam-free-all mission ship flag, negative repeat count means repeat forever. Sorry for flooding the dev list with this junk. :P
mod - /branches/argv_experimental_branch/fs2_open/code/mission/missionparse.cpp Diff File

argv_experimental_branch r664

2003-09-18 20:49

argv


Ported: N/A

Details Diff
Negative repeat count in mission means to repeat indefinitely. Shouldn't break anything, I don't think. Fred needs to be changed to be able to use this, though.
mod - /branches/argv_experimental_branch/fs2_open/code/mission/missiongoals.cpp Diff File

argv_experimental_branch r663

2003-09-18 20:42

argv


Ported: N/A

Details Diff
New energy system support. This doesn't compile yet, but this _is_ the experimental branch...
mod - /branches/argv_experimental_branch/fs2_open/code/io/keycontrol.cpp Diff File

argv_experimental_branch r662

2003-09-18 20:35

argv


Ported: N/A

Details Diff
Table specified subsys display name.
mod - /branches/argv_experimental_branch/fs2_open/code/hud/hudtargetbox.cpp Diff File

argv_experimental_branch r661

2003-09-18 20:31

argv


Ported: N/A

Details Diff
Made target nothing command not disable auto targeting if player says not to, and made targeting big ships not auto-select a turret if player says not to.
mod - /branches/argv_experimental_branch/fs2_open/code/hud/hudtarget.cpp Diff File

argv_experimental_branch r660

2003-09-18 20:15

argv


Ported: N/A

Details Diff
Gave fredders more power over what orders players can give to big ships, like ordering a supercap to attack something.
mod - /branches/argv_experimental_branch/fs2_open/code/hud/hudsquadmsg.h Diff File

argv_experimental_branch r659

2003-09-18 20:10

argv


Ported: N/A

Details Diff
Various singular shield stuff.
mod - /branches/argv_experimental_branch/fs2_open/code/hud/hudshield.cpp Diff File
mod - /branches/argv_experimental_branch/fs2_open/code/hud/hudshield.h Diff File

argv_experimental_branch r658

2003-09-18 20:02

argv


Ported: N/A

Details Diff
New energy system and auto ETS stuff.
mod - /branches/argv_experimental_branch/fs2_open/code/hud/hudets.cpp Diff File

argv_experimental_branch r657

2003-09-18 19:40

argv


Ported: N/A

Details Diff
Added my command-line options. Note that this is in my new experimental branch, so don't panic.
mod - /branches/argv_experimental_branch/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /branches/argv_experimental_branch/fs2_open/code/cmdline/cmdline.h Diff File

argv_experimental_branch r656

2003-09-16 09:30

(no author)


Ported: N/A

Details Diff
This commit was manufactured by cvs2svn to create branch
'argv_experimental_branch'.
add - /branches/argv_experimental_branch File
rm - /branches/argv_experimental_branch/CVSROOT File

trunk r655

2003-09-16 09:30

unknownplayer


Ported: N/A

Details Diff
Minor bugfix to the 3D ship code. There still may be some cases where it will
fail to load the model file it needs, but I'm at present mystified as to why.
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.h Diff File

trunk r654

2003-09-16 07:56

unknownplayer


Ported: N/A

Details Diff
Changed the ship selection window to load the 3D FS2 ship models instead
of the custom *.ani files. It just does a techroom rotation for now, but I'll add
more features later - tell me of any problems or weirdness caused by it, or if
you don't like it and want it as an option only.
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.h Diff File
mod - /trunk/fs2_open/code/object/collideweaponweapon.cpp Diff File

trunk r653

2003-09-15 08:34

fryday


Ported: N/A

Details Diff
Rollback killed my lens-flare. D'oh.
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r652

2003-09-14 15:02

WMCoolmon


Ported: N/A

Details Diff
Changed "cell" to "Cmdline_cell" -C
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r651

2003-09-14 15:00

WMCoolmon


Ported: N/A

Details Diff
Changed "nospec" to "Cmdline_nospec" -C
mod - /trunk/fs2_open/code/lighting/lighting.cpp Diff File

trunk r650

2003-09-14 15:00

WMCoolmon


Ported: N/A

Details Diff
Changed "nospec" and "cell" to "Cmdline_nospec" and "Cmdline_cell"
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
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