Changesets: fs2open
trunk r699 2003-10-17 22:43 Ported: N/A Details Diff |
oops! forgot to bracket something off with an if :rolleyes: |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r698 2003-10-17 21:59 Ported: N/A Details Diff |
switched around positions of gr_start_instance_matrix and gr_end_instance_matrix |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r697 2003-10-17 21:22 Ported: N/A Details Diff |
hardware transformation is working. now lighting needs to be done |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r696 2003-10-17 13:18 Ported: N/A Details Diff |
Big restructure for D3D and new modules grd3dlight and grd3dsetup |
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mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
add - /trunk/fs2_open/code/graphics/grd3dlight.cpp | File | ||
add - /trunk/fs2_open/code/graphics/grd3dlight.h | File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
add - /trunk/fs2_open/code/graphics/grd3dsetup.cpp | File | ||
add - /trunk/fs2_open/code/graphics/grd3dsetup.h | File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
trunk r695 2003-10-16 13:36 Ported: N/A Details Diff |
D3D now has its own gamma system (stored in GammaD3D reg entry) that effects everything. Put in Bobs specular fog fix. |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/optionsmenu.cpp | Diff File | ||
trunk r694 2003-10-16 12:38 Ported: N/A Details Diff |
couple more types in species_defs.cpp, also finished up "Da Species Upgrade" |
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mod - /trunk/fs2_open/code/mission/missionmessage.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionmessage.h | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/species_defs/species_defs.cpp | Diff File | ||
trunk r693 2003-10-15 21:55 Ported: N/A Details Diff |
fixed typo in fallback code array index |
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mod - /trunk/fs2_open/code/species_defs/species_defs.cpp | Diff File | ||
trunk r692 2003-10-15 20:17 Ported: N/A Details Diff |
Added incomplete code to allow selection of non-standard modes in D3D (requires new launcher). As well as initialised in a different mode, bitmaps are stretched and for these modes previously point filtered textures now use linear to keep them smooth. I also had to shuffle some of the GR_1024 a bit. Put my HT&L flags in ready for my work to sort out some of the render order issues. Tided some other stuff up. |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/tmapper.h | Diff File | ||
mod - /trunk/fs2_open/code/lighting/lighting.cpp | Diff File | ||
mod - /trunk/fs2_open/code/osapi/osapi.cpp | Diff File | ||
trunk r691 2003-10-15 18:03 Ported: N/A Details Diff |
Da Species Update :D |
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mod - /trunk/fs2_open/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/code/asteroid/asteroid.cpp | Diff File | ||
mod - /trunk/fs2_open/code/asteroid/asteroid.h | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
mod - /trunk/fs2_open/code/debris/debris.cpp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp | Diff File | ||
mod - /trunk/fs2_open/code/io/keycontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
mod - /trunk/fs2_open/code/network/multiutil.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
add - /trunk/fs2_open/code/species_defs | File | ||
add - /trunk/fs2_open/code/species_defs/species_defs.cpp | File | ||
add - /trunk/fs2_open/code/species_defs/species_defs.h | File | ||
trunk r690 2003-10-14 13:39 Ported: N/A Details Diff |
Implemented hardware fog for the HT&L code path. It doesnt use the backgrounds anymore but its still an improvement. Currently it fogs to a brighter colour than it should because of Bob specular code. I will fix this after discussing it with Bob. Also tided up some D3D stuff, a cmdline variable name and changed a small bit of the htl code to use the existing D3D engine instead of work around it. And added extra information in version number on bottom left of frontend screen. |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lighting/lighting.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/nebula/neb.cpp | Diff File | ||
mod - /trunk/fs2_open/code/nebula/neb.h | Diff File | ||
mod - /trunk/fs2_open/code/object/objectsort.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dsetup.cpp | Diff File | ||
trunk r689 2003-10-14 12:47 Ported: N/A Details Diff |
tweaked a thingy with FS1-style music to make deciding the style less of a hack --Goober5000 |
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mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File | ||
trunk r688 2003-10-14 12:27 Ported: N/A Details Diff |
commented back in null vector warning, because any code that flags this is buggy and should be fixed (and it only pops up in release builds anyway) --Goober5000 |
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mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
trunk r687 2003-10-13 15:39 Ported: N/A Details Diff |
prelim reworking of lighting code, dynamic lights work properly now albeit at only 8 lights per object, although it looks just as good as the old software version --Sticks |
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mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lighting/lighting.cpp | Diff File | ||
trunk r686 2003-10-13 02:02 Ported: N/A Details Diff |
Added Log Comment Thingy to these files |
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mod - /trunk/fs2_open/code/fs2open_pxo/Client.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/Client.h | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.h | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/protocol.h | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/udpsocket.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/udpsocket.h | Diff File | ||
trunk r685 2003-10-13 01:57 Ported: N/A Details Diff |
Removed a bunch of Useless *_printf()s in the rendering pipeline that were just slowing stuff down Commented out the "warning null vector in vector normalize" crap since we don't give a rats arse Added "beam no whack" flag for beams - said beams NEVER whack Some reliability updates in FS2NetD |
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mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Client.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropenglw32x.cpp | Diff File | ||
mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multiui.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multiutil.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r684 2003-10-11 23:46 Ported: N/A Details Diff |
#Kazan# FS2NetD client code gone multithreaded, some Fred2 Open -mod stuff [obvious code.lib] including a change in cmdline.cpp, changed Stick's "-nohtl" to "-htl" - HTL is _OFF_ by default here (Bobboau and I decided this was a better idea for now) |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/Client.h | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Client.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.h | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/protocol.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r683 2003-10-09 23:59 Ported: N/A Details Diff |
Added -nohtl command line param to disable HT&L, nothing is IFDEFd out now. -Sticks |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lighting/lighting.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dsetup.cpp | Diff File | ||
trunk r682 2003-10-08 17:01 Ported: N/A Details Diff |
grabbed the most current version from: http://oss.sgi.com/projects/ogl-sample/ABI/ |
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mod - /trunk/fs2_open/code/graphics/gl/Glext.h | Diff File | ||
trunk r681 2003-10-08 02:32 argv Ported: N/A Details Diff |
Negative repeat count means repeat indefinitely. A trivial change, it should not break anything. |
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mod - /trunk/fs2_open/code/mission/missiongoals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r680 2003-10-06 23:43 Ported: N/A Details Diff |
fixed some warnings --Goober5000 |
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mod - /trunk/fs2_open/code/localization/localize.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r679 2003-10-06 00:33 Ported: N/A Details Diff |
Oopsie! Forgot to commit these with the rest of the fs2netd TCP update |
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add - /trunk/fs2_open/code/fs2open_pxo/TCP_Client.cpp | File | ||
add - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.cpp | File | ||
add - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.h | File | ||
trunk r678 2003-10-05 19:40 Ported: N/A Details Diff |
bug squashing. preliminary tnl work done |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r677 2003-10-04 18:42 Ported: N/A Details Diff |
fs2netd now TCP |
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mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/Client.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/Client.h | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/protocol.h | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multi.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multimsgs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multiui.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multiutil.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/stand_gui.cpp | Diff File | ||
trunk r676 2003-10-03 20:26 Ported: N/A Details Diff |
shinemapping completed. it works! -phreak |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r675 2003-09-30 00:05 Ported: N/A Details Diff |
updated FRED to import FS1 default weapons loadouts as well as missions --Goober5000 |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.h | Diff File |