Changesets: fs2open
trunk r724 2003-11-02 00:50 Ported: N/A Details Diff |
modified trails to render with tristrips now rather than with stinky old trifans, MUCH faster now, at least one order of magnatude. |
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mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/tmapper.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/trails.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/trails.h | Diff File | ||
trunk r723 2003-11-01 16:59 Ported: N/A Details Diff |
new matrix handeling code, and fixed some problems with 3D lit verts, several other small fixes |
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mod - /trunk/fs2_open/code/directx/vd3dtypes.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dlight.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3d.h | Diff File | ||
mod - /trunk/fs2_open/code/render/3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r722 2003-10-30 10:30 Ported: N/A Details Diff |
lil update |
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mod - /trunk/fs2_open/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
mod - /trunk/fs2_open/code/fs2open_pxo/protocol.h | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multiutil.cpp | Diff File | ||
trunk r721 2003-10-30 03:20 fryday Ported: N/A Details Diff |
Added code to handle MR_NO_ZBUFFER in d3d VB rendering code. |
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mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
trunk r720 2003-10-29 13:18 Ported: N/A Details Diff |
D3D particle flicker fix, also fixes explosions and thruster glows |
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mod - /trunk/fs2_open/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
trunk r719 2003-10-28 21:09 Ported: N/A Details Diff |
Updated timerbar code to work properly, also added support for it in OGL. In D3D red is general processing (and generic graphics), green is 2D rendering, dark blue is 3D unlit, light blue is HT&L renders and yellow is the presentation of the frame to D3D. OGL is all red for now. Use compile flag TIMERBAR_ON with code lib to activate it. Also updated some more D3D device stuff that might get a bit more speed out of some cards. |
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mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
mod - /trunk/fs2_open/code/debugconsole/timerbar.cpp | Diff File | ||
mod - /trunk/fs2_open/code/debugconsole/timerbar.h | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r718 2003-10-28 18:59 Ported: N/A Details Diff |
tweakage --Goober5000 |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r717 2003-10-27 18:04 Ported: N/A Details Diff |
Added -no_set_gamma flags Fixed up some more non standard res stuff Improved selection of device type, this includes using a pure device when allowed which means dev should not use Get* functions in D3D Made fade in credits work Stopped a call to gr_reser_lighting() in non htl mode when the pointer was NULL, was causing a crash loading a fogged level Deleted directx8 directory content, has never been needed. |
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mod - /trunk/fs2_open/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
rm - /trunk/fs2_open/code/graphics/directx8 | File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/playermenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/snazzyui.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ui/gadget.cpp | Diff File | ||
trunk r716 2003-10-25 20:31 Ported: N/A Details Diff |
Fixed hulls not drawing (with Phreaks advise). Put my 32bit PCX loading under PCX_32 compile flag until its working. Fixed a bug with res 640x480 I introduced with my non standard mode code. Changed JPG and TGA loading command line param to "-t32" |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/osapi/osapi.cpp | Diff File | ||
trunk r715 2003-10-25 16:42 Ported: N/A Details Diff |
added an INF_BUILD option to bump max sounds to 400 if INF_BUILD is defined |
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mod - /trunk/fs2_open/code/sound/sound.h | Diff File | ||
trunk r714 2003-10-25 02:56 Ported: N/A Details Diff |
adding FOF stuff, and fixed a small error in the matrix code, I told you it was indeed suposed to be gr_start_instance_matrix in g3_done_instance, g3_start_instance_angles needs to have an gr_ API abstraction version of it made |
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mod - /trunk/fs2_open/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r713 2003-10-24 23:27 Ported: N/A Details Diff |
fixed some old bugs that reappeared after RT committed his texture code |
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mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dsetup.cpp | Diff File | ||
trunk r712 2003-10-24 13:35 Ported: N/A Details Diff |
Implemented support for 32bit TGA and JPG for D3D Also 32 bit PCX, but it still has some bugs to be worked out Moved convert_24_to_16 out of the bitmap pfunction structures and into packunpack.cpp because thats the only place that uses it. |
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mod - /trunk/fs2_open/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/code/anim/packunpack.cpp | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.h | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grdirectdraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grglide.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grsoft.cpp | Diff File | ||
trunk r711 2003-10-23 19:49 Ported: N/A Details Diff |
added code to render the user-defined skybox |
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mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
trunk r710 2003-10-23 19:48 Ported: N/A Details Diff |
added code for the mission parser to recognize user defined skyboxes |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
trunk r709 2003-10-23 14:03 Ported: N/A Details Diff |
Bobs changes (take 2) |
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mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
mod - /trunk/fs2_open/code/fireball/fireballs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/tmapper.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/particle/particle.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3d.h | Diff File | ||
mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dmath.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/trails.cpp | Diff File | ||
trunk r708 2003-10-23 09:53 fryday Ported: N/A Details Diff |
Simplified model rendering, and it fixed up a serious bug on my system in which models with submodels didn't get their hull rendered |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r707 2003-10-22 19:10 Ported: N/A Details Diff |
commented out some mprintfs that kazan missed |
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mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r706 2003-10-21 14:23 Ported: N/A Details Diff |
added gr_flip_window back in. its used in FRED |
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mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
trunk r705 2003-10-20 18:32 Ported: N/A Details Diff |
cleaned up a bunch of repeated code |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r704 2003-10-20 07:49 Ported: N/A Details Diff |
added min, max, and avg sexps --Goober5000 |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r703 2003-10-19 13:44 Ported: N/A Details Diff |
Set gamma to 1.0 when quitting, someone was getting it carrying onto the desktop |
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mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp | Diff File | ||
trunk r702 2003-10-18 21:10 Ported: N/A Details Diff |
clipping planes now work |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r701 2003-10-17 22:46 Ported: N/A Details Diff |
changed gr_start_instance_matrix(void) to gr_start_instance_matrix((vector*, matrix*) |
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mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
trunk r700 2003-10-17 22:45 Ported: N/A Details Diff |
edited gr_d3d_start_instance_matrix to make it take a vector* and a matrix*, but it doesn't do anything yet |
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mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.h | Diff File |