Changesets: fs2open

trunk r824

2004-01-30 02:39

Goober5000


Ported: N/A

Details Diff
whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/localization/localize.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/model/modelcollide.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/ship/awacs.cpp Diff File
mod - /trunk/fs2_open/code/ship/shield.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r823

2004-01-28 20:34

RandomTiger


Ported: N/A

Details Diff
Added malloc montoring system, use -show_mem_usage, debug exes only to get an ingame list of heap usage.
Also added -d3d_notmanaged flag to activate non managed D3D path, in experimental stage.
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r822

2004-01-26 18:07

phreak


Ported: N/A

Details Diff
bumped MAX_AI_CLASSES to 30 if INF_BUILD is defined
mod - /trunk/fs2_open/code/ship/ai.h Diff File

trunk r821

2004-01-26 15:03

RandomTiger


Ported: N/A

Details Diff
Fix to blurring of interface bitmaps from TGA and JPG.
Changes to the pointsprite system, better but not perfect yet.
mod - /trunk/fs2_open/Freespace2.dsp Diff File
mod - /trunk/fs2_open/code/graphics/GrD3DParticle.cpp Diff File
mod - /trunk/fs2_open/code/graphics/GrD3DParticle.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff File

trunk r820

2004-01-24 10:52

RandomTiger


Ported: N/A

Details Diff
I have submitted the new movie playing code despite the fact in D3D it sometimes plays behind the main window.
In OGL it works perfectly and in both API's it doesnt switch to the desktop anymore so hopefully people will not experience the crashes etc that the old system used to suffer from.
mod - /trunk/fs2_open/Freespace2.dsp Diff File
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp Diff File
mod - /trunk/fs2_open/code/cutscene/movie.cpp Diff File
mod - /trunk/fs2_open/code/cutscene/movie.h Diff File
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff File
mod - /trunk/fs2_open/code/directx/dx8show.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff File
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff File
mod - /trunk/fs2_open/code/sound/speech.h Diff File

trunk r819

2004-01-24 09:31

RandomTiger


Ported: N/A

Details Diff
Added the D3D particle code, its not bugfree but works perfectly on my card and helps with the framerate.
Its optional and off by default, use -d3d_particle to activiate.
Also bumped up D3D ambient light setting, it was way too dark.
Its now set to something similar to the original game.
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/code.dsp Diff File
mod - /trunk/fs2_open/code/graphics/GrD3DParticle.cpp Diff File
mod - /trunk/fs2_open/code/graphics/GrD3DParticle.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff File
mod - /trunk/fs2_open/code/particle/particle.cpp Diff File
mod - /trunk/fs2_open/code/particle/particle.h Diff File
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff File

trunk r818

2004-01-24 07:47

RandomTiger


Ported: N/A

Details Diff
Font and other small changes for Fred
mod - /trunk/fs2_open/code/code.dsp Diff File
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/font.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r817

2004-01-22 19:14

RandomTiger


Ported: N/A

Details Diff
Fixed serious memory leak causes by use of -pcx32 flag
mod - /trunk/fs2_open/Freespace2.dsw Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff File

trunk r816

2004-01-21 12:37

phreak


Ported: N/A

Details Diff
bumped MAX_POLYGON_MODELS to 300 if INF_BUILD is defined.
mod - /trunk/fs2_open/code/model/model.h Diff File

trunk r815

2004-01-21 12:37

phreak


Ported: N/A

Details Diff
added MAX_DRAW_DISTANCE to the ship selection display. This will only take effect if the ani isn't there
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File

trunk r814

2004-01-21 12:34

phreak


Ported: N/A

Details Diff
bumped MAX_PERSONAS to 25 if INF_BUILD is defined.
mod - /trunk/fs2_open/code/mission/missionmessage.h Diff File

trunk r813

2004-01-21 12:33

phreak


Ported: N/A

Details Diff
added MAX_DRAW_DISTANCE constant
mod - /trunk/fs2_open/code/graphics/2d.h Diff File

trunk r812

2004-01-21 12:32

phreak


Ported: N/A

Details Diff
added version string message if build is an inferno build
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r811

2004-01-20 18:56

Goober5000


Ported: N/A

Details Diff
whoops, messed up the speech slightly
--Goober5000
mod - /trunk/fs2_open/code/sound/fsspeech.cpp Diff File
mod - /trunk/fs2_open/code/sound/speech.cpp Diff File
mod - /trunk/fs2_open/code/sound/speech.h Diff File

trunk r810

2004-01-20 18:01

Goober5000


Ported: N/A

Details Diff
added some initialization to get rid of warnings
--Goober5000
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff File

trunk r809

2004-01-20 17:59

Goober5000


Ported: N/A

Details Diff
got rid of some warnings... it actually looks like Gr_gamma_lookup can be changed
from int to ubyte, because everything that accesses it converts to a ubyte O.o
--Goober5000
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r808

2004-01-20 17:50

Goober5000


Ported: N/A

Details Diff
changed the speech stubs to #defines
--Goober5000
mod - /trunk/fs2_open/code/sound/speech.cpp Diff File

trunk r807

2004-01-20 17:39

Goober5000


Ported: N/A

Details Diff
commented the variables in a commented function
--Goober5000
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r806

2004-01-20 17:37

Goober5000


Ported: N/A

Details Diff
First of all, this should be more readable, second of all, old_fog_color wasn't
initialized and VC++ is complaining. Someone want to fix this?
--Goober5000
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File

trunk r805

2004-01-20 17:20

Goober5000


Ported: N/A

Details Diff
bumped MAX_SEXP_NODES to 3000
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r804

2004-01-20 17:13

Goober5000


Ported: N/A

Details Diff
er... corrected some inexplicable code... Bobboau, mind explaining?
--Goober5000
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r803

2004-01-20 17:10

Goober5000


Ported: N/A

Details Diff
heat-seekers now home in on hidden ships
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r802

2004-01-18 19:57

RandomTiger


Ported: N/A

Details Diff
*** empty log message ***
mod - /trunk/fs2_open/code/code.dsp Diff File

trunk r801

2004-01-18 19:56

RandomTiger


Ported: N/A

Details Diff
Some more small changes for Fred OGL
mod - /trunk/fs2_open/code/code.dsp Diff File
mod - /trunk/fs2_open/code/graphics/font.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/mission/missiongrid.cpp Diff File
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r800

2004-01-18 09:55

RandomTiger


Ported: N/A

Details Diff
Few more small changes for Fred OGL
mod - /trunk/fs2_open/Freespace2.dsw Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
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