Changesets: fs2open
trunk r1349 2005-01-01 08:14 argv Ported: N/A Details Diff |
Since Taylor's asteroid targeting code does not use the TURRETS_SHOOT_ASTEROIDS #define, remove it from preprocdefines.h. We can put it back from an old rev if people decide to use my code instead of his, which seems unlikely. -- _argv[-1] |
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mod - /trunk/fs2_open/code/PreProcDefines.h | Diff File | ||
trunk r1348 2005-01-01 06:24 Ported: N/A Details Diff |
good OpenGL spec mapping fix VBO crash with multitexture using same uv coord data little speedup of opengl_tcache_frame() error message to make sure hardware supports the minimum texture size move OpenGL version check out of the extention printout code disable 2d_poof with OpenGL |
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mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltexture.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grstub.h | Diff File | ||
trunk r1347 2005-01-01 05:38 Ported: N/A Details Diff |
asteroid targetting code for capships, enabled by default, matches FS1 behavior |
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mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r1346 2005-01-01 02:18 Ported: N/A Details Diff |
NEW_HUD stuff, turned off this time. :) It's in a state of disrepair at the moment, doesn't show anything. |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hud.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudparse.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r1345 2004-12-30 22:48 Ported: N/A Details Diff |
CVS checkin of bitarray.h; use this for large arrays of boolean values --Goober5000 |
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add - /trunk/fs2_open/code/math/bitarray.h | File | ||
trunk r1344 2004-12-30 22:13 argv Ported: N/A Details Diff |
I've just been informed that turrets do not shoot asteroids in the retail game, and that this implementation causes them to shoot at the parent ship, too. I'll deal with this later; in the mean time, use "#define TURRETS_SHOOT_ASTEROIDS" to cause turrets to shoot asteroids. -- _argv[-1] |
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mod - /trunk/fs2_open/code/PreProcDefines.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r1343 2004-12-30 16:41 Ported: N/A Details Diff |
stupid parenthesis fix --Goober5000 |
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mod - /trunk/fs2_open/code/globalincs/globals.h | Diff File | ||
trunk r1342 2004-12-30 11:25 Ported: N/A Details Diff |
don't use cfopen() for upgrade check, it was giving strange results |
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mod - /trunk/fs2_open/code/playerman/managepilot.cpp | Diff File | ||
trunk r1341 2004-12-30 11:23 Ported: N/A Details Diff |
make sure swprintf() doesn't think szFile is already a wide-character string |
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mod - /trunk/fs2_open/code/directx/dx8show.cpp | Diff File | ||
trunk r1340 2004-12-30 03:07 argv Ported: N/A Details Diff |
* For some reason, turret AI wasn't shooting at asteroids. It never has, but it did in the retail game, and it should. The code to target asteroids was apparently missing, so I reimplemented it, and turrets shoot at asteroids again. |
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mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r1339 2004-12-30 02:26 argv Ported: N/A Details Diff |
Quick hack to remove the 50% rate-of-fire penalty when primary weapons are linked. "#define NO_LINKED_PRIMARY_PENALTY" to enable this change; it's disabled by default. -- _argv[-1] |
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mod - /trunk/fs2_open/code/PreProcDefines.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r1338 2004-12-28 11:20 Ported: N/A Details Diff |
make sure the file gets closed in pilot_file_upgrade_check() |
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mod - /trunk/fs2_open/code/playerman/managepilot.cpp | Diff File | ||
trunk r1337 2004-12-26 17:45 Ported: N/A Details Diff |
fix some hud stuff getting drawn multiple times, don't show target data if HUD_disabled_except_messages is set |
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mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r1336 2004-12-26 15:46 Ported: N/A Details Diff |
hud-disable-except-messages now resets after each mission --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
fs2_open_3_6_5 r1335 2004-12-25 14:17 (no author) Ported: N/A Details Diff |
This commit was manufactured by cvs2svn to create tag 'fs2_open_3_6_5'. |
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add - /tags/fs2_open_3_6_5 | File | ||
rm - /tags/fs2_open_3_6_5/CVSROOT | File | ||
trunk r1334 2004-12-25 14:17 Ported: N/A Details Diff |
Fixed text not displaying for single-weapon sips. |
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mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r1333 2004-12-25 12:45 Ported: N/A Details Diff |
Quick update to tempfix possible bug. |
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mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
trunk r1332 2004-12-25 12:02 Ported: N/A Details Diff |
Fixed a couple of blonde moments. |
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mod - /trunk/fs2_open/code/hud/hudescort.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudparse.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r1331 2004-12-25 11:42 Ported: N/A Details Diff |
Fix to modular tables workaround with Fs2NetD |
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mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File | ||
trunk r1330 2004-12-25 04:28 Ported: N/A Details Diff |
Sync to current NEW_HUD code |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r1329 2004-12-25 04:27 Ported: N/A Details Diff |
Fix to modular tables workaround with Fs2NetD + Sync to current NEW_HUD code |
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mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudparse.h | Diff File | ||
trunk r1328 2004-12-25 04:25 Ported: N/A Details Diff |
Fix to modular tables workaround with Fs2NetD |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r1327 2004-12-24 19:23 Ported: N/A Details Diff |
Ogg support for WIN32 |
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mod - /trunk/fs2_open/code/sound/audiostr.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/ds.h | Diff File | ||
mod - /trunk/fs2_open/code/sound/ogg/ogg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/ogg/ogg.h | Diff File | ||
mod - /trunk/fs2_open/code/sound/sound.cpp | Diff File | ||
trunk r1326 2004-12-24 19:22 Ported: N/A Details Diff |
Added .ogg in proper directories |
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mod - /trunk/fs2_open/code/cfile/cfile.cpp | Diff File | ||
trunk r1325 2004-12-24 14:36 Ported: N/A Details Diff |
resorted command-line options and added an option for WMC's ballistic gauge --Goober5000 |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File |