Changesets: fs2open

trunk r1374

2005-01-11 16:28

Goober5000


Ported: N/A

Details Diff
made a capitalization thing consistent
--Goober500
mod - /trunk/fs2_open/code/mission/missionlog.cpp Diff File

trunk r1373

2005-01-11 16:25

Goober5000


Ported: N/A

Details Diff
fixed two small things with physics
--Goober500
mod - /trunk/fs2_open/code/physics/physics.cpp Diff File
mod - /trunk/fs2_open/code/physics/physics.h Diff File

trunk r1372

2005-01-10 23:05

taylor


Ported: N/A

Details Diff
fully working (??) -loadonlyused, allocate used_weapons[] and ship_class_used[] only when needed
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r1371

2005-01-10 01:58

WMCoolmon


Ported: N/A

Details Diff
Bug-guard
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff File

trunk r1370

2005-01-09 23:45

WMCoolmon


Ported: N/A

Details Diff
Debriefing screen updated to only use memory while open
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File

trunk r1369

2005-01-09 23:44

WMCoolmon


Ported: N/A

Details Diff
Small fix, so we don't try to delete the same thing twice
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff File
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File

trunk r1368

2005-01-09 17:27

WMCoolmon


Ported: N/A

Details Diff
Techroom and Barracks now allocate memory only when open, and only for the number of ships currently loaded
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff File
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File

trunk r1367

2005-01-09 16:40

WMCoolmon


Ported: N/A

Details Diff
Fix for music directory parent
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File

trunk r1366

2005-01-08 05:00

WMCoolmon


Ported: N/A

Details Diff
Sound quality in Freespace 2 is now controlled by SoundSampleBits, and SoundSampleRate. Also, some sounds will use hardware rather than software buffers if available.
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/sound/audiostr.cpp Diff File
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File
mod - /trunk/fs2_open/code/sound/dscap.cpp Diff File
mod - /trunk/fs2_open/code/sound/sound.cpp Diff File
mod - /trunk/fs2_open/code/sound/sound.h Diff File

trunk r1365

2005-01-08 04:57

WMCoolmon


Ported: N/A

Details Diff
Function pointers to inline functions is a no-no...
mod - /trunk/fs2_open/code/sound/ogg/ogg.cpp Diff File

trunk r1364

2005-01-07 18:15

phreak


Ported: N/A

Details Diff
fixed the bug where the player couldn't use the target hud in reticle key.
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r1363

2005-01-07 09:00

argv


Ported: N/A

Details Diff
Added missing #include.

-- _argv[-1]
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff File

trunk r1362

2005-01-05 19:39

Goober5000


Ported: N/A

Details Diff
gah
--Goober5000
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff File

trunk r1361

2005-01-05 19:37

Goober5000


Ported: N/A

Details Diff
changed argument from dist to dist_squared
--Goober5000
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff File
mod - /trunk/fs2_open/code/math/vecmat.h Diff File

trunk r1360

2005-01-05 19:27

Goober5000


Ported: N/A

Details Diff
added vm_vec_dist_squared_to_line
--Goober5000
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff File
mod - /trunk/fs2_open/code/math/vecmat.h Diff File

trunk r1359

2005-01-05 19:22

Goober5000


Ported: N/A

Details Diff
small speedup in shpere_tri_edge (spelling should be fixed...); now distance is only calculated once
--Goober5000
mod - /trunk/fs2_open/code/decals/decals.cpp Diff File

trunk r1358

2005-01-05 18:17

taylor


Ported: N/A

Details Diff
make sure we're not loading weapons that are left over from larger missions
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r1357

2005-01-03 13:47

taylor


Ported: N/A

Details Diff
more -loadonlyused fixes
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r1356

2005-01-03 13:46

taylor


Ported: N/A

Details Diff
stupid mistake
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r1355

2005-01-03 13:45

taylor


Ported: N/A

Details Diff
dynamic allocation of num supported OpenGL lights
add config option for more realistic light settings
don't render spec maps in nebula to address lighting issue
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengllight.h Diff File
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff File

trunk r1354

2005-01-02 20:05

phreak


Ported: N/A

Details Diff
made custom loading screens work if only one resolution has been specified.
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r1353

2005-01-02 18:22

Goober5000


Ported: N/A

Details Diff
got rid of a nasty nasty bug in the beam collision function, and cleaned up some of Bobboau's old comments
--Goober5000
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r1352

2005-01-01 14:47

taylor


Ported: N/A

Details Diff
make use of MR_NO_FOGGING to render models without fog
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File

trunk r1351

2005-01-01 14:45

taylor


Ported: N/A

Details Diff
add MR_NO_FOGGING flag to easily render models without fog (warp model, targetbox models)
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r1350

2005-01-01 14:37

WMCoolmon


Ported: N/A

Details Diff
Erg, always make sure CVS is completely up-to-date.
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudparse.h Diff File
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