Changesets: fs2open
trunk r1374 2005-01-11 16:28 Ported: N/A Details Diff |
made a capitalization thing consistent --Goober500 |
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mod - /trunk/fs2_open/code/mission/missionlog.cpp | Diff File | ||
trunk r1373 2005-01-11 16:25 Ported: N/A Details Diff |
fixed two small things with physics --Goober500 |
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mod - /trunk/fs2_open/code/physics/physics.cpp | Diff File | ||
mod - /trunk/fs2_open/code/physics/physics.h | Diff File | ||
trunk r1372 2005-01-10 23:05 Ported: N/A Details Diff |
fully working (??) -loadonlyused, allocate used_weapons[] and ship_class_used[] only when needed |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r1371 2005-01-10 01:58 Ported: N/A Details Diff |
Bug-guard |
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mod - /trunk/fs2_open/code/nebula/neb.cpp | Diff File | ||
trunk r1370 2005-01-09 23:45 Ported: N/A Details Diff |
Debriefing screen updated to only use memory while open |
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mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||
trunk r1369 2005-01-09 23:44 Ported: N/A Details Diff |
Small fix, so we don't try to delete the same thing twice |
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mod - /trunk/fs2_open/code/menuui/barracks.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/techmenu.cpp | Diff File | ||
trunk r1368 2005-01-09 17:27 Ported: N/A Details Diff |
Techroom and Barracks now allocate memory only when open, and only for the number of ships currently loaded |
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mod - /trunk/fs2_open/code/menuui/barracks.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/techmenu.cpp | Diff File | ||
trunk r1367 2005-01-09 16:40 Ported: N/A Details Diff |
Fix for music directory parent |
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mod - /trunk/fs2_open/code/cfile/cfile.cpp | Diff File | ||
trunk r1366 2005-01-08 05:00 Ported: N/A Details Diff |
Sound quality in Freespace 2 is now controlled by SoundSampleBits, and SoundSampleRate. Also, some sounds will use hardware rather than software buffers if available. |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/audiostr.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/dscap.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/sound.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/sound.h | Diff File | ||
trunk r1365 2005-01-08 04:57 Ported: N/A Details Diff |
Function pointers to inline functions is a no-no... |
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mod - /trunk/fs2_open/code/sound/ogg/ogg.cpp | Diff File | ||
trunk r1364 2005-01-07 18:15 Ported: N/A Details Diff |
fixed the bug where the player couldn't use the target hud in reticle key. |
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mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r1363 2005-01-07 09:00 argv Ported: N/A Details Diff |
Added missing #include. -- _argv[-1] |
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mod - /trunk/fs2_open/code/graphics/gropengllight.cpp | Diff File | ||
trunk r1362 2005-01-05 19:39 Ported: N/A Details Diff |
gah --Goober5000 |
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mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
trunk r1361 2005-01-05 19:37 Ported: N/A Details Diff |
changed argument from dist to dist_squared --Goober5000 |
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mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /trunk/fs2_open/code/math/vecmat.h | Diff File | ||
trunk r1360 2005-01-05 19:27 Ported: N/A Details Diff |
added vm_vec_dist_squared_to_line --Goober5000 |
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mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /trunk/fs2_open/code/math/vecmat.h | Diff File | ||
trunk r1359 2005-01-05 19:22 Ported: N/A Details Diff |
small speedup in shpere_tri_edge (spelling should be fixed...); now distance is only calculated once --Goober5000 |
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mod - /trunk/fs2_open/code/decals/decals.cpp | Diff File | ||
trunk r1358 2005-01-05 18:17 Ported: N/A Details Diff |
make sure we're not loading weapons that are left over from larger missions |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r1357 2005-01-03 13:47 Ported: N/A Details Diff |
more -loadonlyused fixes |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r1356 2005-01-03 13:46 Ported: N/A Details Diff |
stupid mistake |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r1355 2005-01-03 13:45 Ported: N/A Details Diff |
dynamic allocation of num supported OpenGL lights add config option for more realistic light settings don't render spec maps in nebula to address lighting issue |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengllight.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
trunk r1354 2005-01-02 20:05 Ported: N/A Details Diff |
made custom loading screens work if only one resolution has been specified. |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r1353 2005-01-02 18:22 Ported: N/A Details Diff |
got rid of a nasty nasty bug in the beam collision function, and cleaned up some of Bobboau's old comments --Goober5000 |
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mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r1352 2005-01-01 14:47 Ported: N/A Details Diff |
make use of MR_NO_FOGGING to render models without fog |
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mod - /trunk/fs2_open/code/fireball/warpineffect.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
trunk r1351 2005-01-01 14:45 Ported: N/A Details Diff |
add MR_NO_FOGGING flag to easily render models without fog (warp model, targetbox models) |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r1350 2005-01-01 14:37 Ported: N/A Details Diff |
Erg, always make sure CVS is completely up-to-date. |
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mod - /trunk/fs2_open/code/hud/hudparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudparse.h | Diff File |