Changesets: fs2open
trunk r1449 2005-01-29 11:31 Ported: N/A Details Diff |
smart shield stuff. enabled by command line for now, but this will be changed in the future, i just want people to test it. -phreak |
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mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
trunk r1448 2005-01-29 11:30 Ported: N/A Details Diff |
smart shield command line stuff. this will be changed in the future, but i want people to test it. -phreak |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
trunk r1447 2005-01-29 10:40 Ported: N/A Details Diff |
fixed error message again :) -p |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r1446 2005-01-29 04:19 argv Ported: N/A Details Diff |
Fixed compile errors due to several source files not having been updated to reference "Min/Max_draw_distance" instead of "MIN/MAX_DRAW_DISTANCE". -- _argv[-1] |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
trunk r1445 2005-01-29 03:12 Ported: N/A Details Diff |
Clipping stuff |
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mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
trunk r1444 2005-01-29 03:11 Ported: N/A Details Diff |
When drawing the viewer_obj, temporarily clip less close up for in-cockpit models. |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r1443 2005-01-29 03:09 Ported: N/A Details Diff |
Various updates; shader, clipping |
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mod - /trunk/fs2_open/code/missionui/missionbrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp | Diff File | ||
trunk r1442 2005-01-29 03:08 Ported: N/A Details Diff |
Various updates; shader, assert, and clipping |
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mod - /trunk/fs2_open/code/menuui/barracks.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/techmenu.cpp | Diff File | ||
trunk r1441 2005-01-29 03:06 Ported: N/A Details Diff |
Update to work with optimized shader func |
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mod - /trunk/fs2_open/code/gamehelp/contexthelp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r1440 2005-01-29 03:04 Ported: N/A Details Diff |
Ahh, the sweet smell of optimized code |
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mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r1439 2005-01-29 00:34 Ported: N/A Details Diff |
docking fixes for FRED --Goober5000 |
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mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/objectdock.cpp | Diff File | ||
trunk r1438 2005-01-28 19:58 Ported: N/A Details Diff |
updated Freespace2 project --Goober5000 |
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mod - /trunk/fs2_open/Freespace2.dsp | Diff File | ||
trunk r1437 2005-01-28 19:37 Ported: N/A Details Diff |
added bitarray.h to the code project --Goober5000 |
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mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
trunk r1436 2005-01-28 18:45 Ported: N/A Details Diff |
Added better too-many-textures error message |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r1435 2005-01-28 08:26 Ported: N/A Details Diff |
less hacky and faster version... *hopes no one noticed the stupid mistake* |
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mod - /trunk/fs2_open/code/menuui/techmenu.cpp | Diff File | ||
trunk r1434 2005-01-28 06:57 Ported: N/A Details Diff |
fixed Bobboau's spelling of 'relative' --Goober5000 |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r1433 2005-01-28 06:39 Ported: N/A Details Diff |
cleaned up some build warnings --Goober5000 |
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mod - /trunk/fs2_open/code/decals/decals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp | Diff File | ||
trunk r1432 2005-01-28 06:06 Ported: N/A Details Diff |
changed a bunch of transpose-rotate sequences to use unrotate instead --Goober5000 |
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mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dmath.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
trunk r1431 2005-01-28 05:00 Ported: N/A Details Diff |
little cleanup to get rid of compiler warnings add some memory management to help keep size of techroom down new hotkey Ctrl-Shift-S to show all ships rather than just viewable make Weapon_list allocate on load just like Ship_list unload all textures and models on techroom_close() |
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mod - /trunk/fs2_open/code/menuui/techmenu.cpp | Diff File | ||
trunk r1430 2005-01-28 04:56 Ported: N/A Details Diff |
add model_page_out_textures() for use in techroom make model_page_in_textures() load more textures |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r1429 2005-01-28 04:01 Ported: N/A Details Diff |
finished implementing docking to a rotating submodel --Goober5000 |
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mod - /trunk/fs2_open/code/ship/ai.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r1428 2005-01-27 23:05 Ported: N/A Details Diff |
shockwave weapons now work properly with the electronics (d-missible) tag added in a "randomness factor" for electronics parameters. This adds or subtracts a random value between 0 and this factor to the disruption time. This was hard coded to be 4 seconds in retail. |
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mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r1427 2005-01-27 22:00 Ported: N/A Details Diff |
Better debrief memory handling |
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mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||
trunk r1426 2005-01-27 21:57 Ported: N/A Details Diff |
Fixed crash bug in techroom |
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mod - /trunk/fs2_open/code/menuui/techmenu.cpp | Diff File | ||
trunk r1425 2005-01-27 06:26 Ported: N/A Details Diff |
dock points on rotating submodels is *almost* working --Goober5000 |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ai.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File |