Changesets: fs2open
trunk r1624 2005-03-19 13:18 Ported: N/A Details Diff |
adding d3d state block files |
||
add - /trunk/fs2_open/code/graphics/GrD3DStateBlock.cpp | File | ||
add - /trunk/fs2_open/code/graphics/GrD3DStateBlock.h | File | ||
trunk r1623 2005-03-19 13:02 Ported: N/A Details Diff |
added new graphic functions for state blocks also added a class formanageing a new effect |
||
mod - /trunk/fs2_open/code/fireball/fireballs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fireball/fireballs.h | Diff File | ||
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltnl.h | Diff File | ||
mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /trunk/fs2_open/code/math/vecmat.h | Diff File | ||
mod - /trunk/fs2_open/code/render/3d.h | Diff File | ||
mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp | Diff File | ||
trunk r1622 2005-03-15 20:35 Ported: N/A Details Diff |
added a geometry batcher and implemented it in sevral places namely: lasers, thrusters, and particles, these have been the primary botle necks for some time, and this seems to have smoothed them out quite a bit. |
||
mod - /trunk/fs2_open/code/decals/decals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grbatch.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/objectsort.cpp | Diff File | ||
mod - /trunk/fs2_open/code/particle/particle.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dlaser.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r1621 2005-03-15 19:37 Ported: N/A Details Diff |
properly handle using the old method of selecting primary weapons. i forgot a return statement so the new method was used instead |
||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r1620 2005-03-15 19:18 Ported: N/A Details Diff |
Commited placeholder turret funcs. |
||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r1619 2005-03-15 12:10 Ported: N/A Details Diff |
make sure w,h,bpp are useable before trying to assign values to them |
||
mod - /trunk/fs2_open/code/tgautils/tgautils.cpp | Diff File | ||
trunk r1618 2005-03-15 02:26 Ported: N/A Details Diff |
*fixed some sexp declaration formatting *implemented string comparison sexps *simplified numeric comparison sexps *fixed numeric comparison (especially equals) sexps to actually work on all their arguments like they were designed to --Goober5000 |
||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r1617 2005-03-14 20:40 Ported: N/A Details Diff |
Awesome 2-for-1 deal!!! Firstly, the Colossus should now warp out correctly. No more warphole forming inside of it Secondly, muzzleflashes now are generated at the gunmounts of the firing ship. |
||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r1616 2005-03-14 18:34 Ported: N/A Details Diff |
properly fixed the out-of-bounds error, as well as a few other errors of the same kind --Goober5000 |
||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r1615 2005-03-14 18:33 Ported: N/A Details Diff |
rolled back Phreak's commit --Goober5000 |
||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r1614 2005-03-14 18:31 Ported: N/A Details Diff |
Hopefully this will fixx0r Num_sounds |
||
mod - /trunk/fs2_open/code/sound/sound.cpp | Diff File | ||
trunk r1613 2005-03-14 01:38 Ported: N/A Details Diff |
Whoops, this isn't needed. |
||
mod - /trunk/fs2_open/code/sound/sound.cpp | Diff File | ||
trunk r1612 2005-03-14 01:38 Ported: N/A Details Diff |
Commented out now-unneccessary Int3() |
||
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp | Diff File | ||
trunk r1611 2005-03-14 01:36 Ported: N/A Details Diff |
Added memory display thingy to loading screen, if command line is specified and build is a debug build. Also made screenshots go up to 9999 |
||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r1610 2005-03-14 01:33 Ported: N/A Details Diff |
Made sounds dynamically allocated |
||
mod - /trunk/fs2_open/code/sound/sound.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/sound.h | Diff File | ||
trunk r1609 2005-03-13 22:38 Ported: N/A Details Diff |
fix for mouse cursor problem when running in a window |
||
mod - /trunk/fs2_open/code/io/mouse.cpp | Diff File | ||
trunk r1608 2005-03-13 22:24 Ported: N/A Details Diff |
speedup grow/shrink time for the warp to avoid the big size skips |
||
mod - /trunk/fs2_open/code/fireball/fireballs.cpp | Diff File | ||
trunk r1607 2005-03-13 21:52 Ported: N/A Details Diff |
Got rid of the stealth check that only applied to cloaked ships. This should fix some errorneous behavior that caused the ai to target the player |
||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r1606 2005-03-13 18:07 Ported: N/A Details Diff |
enable 32-bit to 16-bit TGA conversion with -tga16 cmdline option (experimental) fix crash when upgrading from original campaign stats file to current |
||
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp | Diff File | ||
mod - /trunk/fs2_open/code/tgautils/tgautils.cpp | Diff File | ||
trunk r1605 2005-03-13 03:44 Ported: N/A Details Diff |
Squashed compiler warnings |
||
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
trunk r1604 2005-03-13 03:38 Ported: N/A Details Diff |
Commented out unneeded variables |
||
mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
trunk r1603 2005-03-13 03:37 Ported: N/A Details Diff |
Might as well sync this |
||
mod - /trunk/fs2_open/code/lab/wmcgui.cpp | Diff File | ||
trunk r1602 2005-03-13 03:33 Ported: N/A Details Diff |
gotta use MIN/MAX and not min/max now |
||
mod - /trunk/fs2_open/code/radar/radarorb.cpp | Diff File | ||
trunk r1601 2005-03-13 03:32 Ported: N/A Details Diff |
Hud fixing goodness. I also removed some obsolete code for displaying HUD weapons. |
||
mod - /trunk/fs2_open/code/hud/hudnavigation.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r1600 2005-03-13 03:04 Ported: N/A Details Diff |
fix various compiler warning messages make sure screenshot count doesn't get too high fix movies playing twice in redalert missions reset time compression for redalert missions and cmdbriefings, just in case |
||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File |