Changesets: fs2open

trunk r1624

2005-03-19 13:18

Bobboau


Ported: N/A

Details Diff
adding d3d state block files
add - /trunk/fs2_open/code/graphics/GrD3DStateBlock.cpp File
add - /trunk/fs2_open/code/graphics/GrD3DStateBlock.h File

trunk r1623

2005-03-19 13:02

Bobboau


Ported: N/A

Details Diff
added new graphic functions for state blocks
also added a class formanageing a new effect
mod - /trunk/fs2_open/code/fireball/fireballs.cpp Diff File
mod - /trunk/fs2_open/code/fireball/fireballs.h Diff File
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengltnl.h Diff File
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff File
mod - /trunk/fs2_open/code/math/vecmat.h Diff File
mod - /trunk/fs2_open/code/render/3d.h Diff File
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff File

trunk r1622

2005-03-15 20:35

Bobboau


Ported: N/A

Details Diff
added a geometry batcher and implemented it in sevral places
namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
mod - /trunk/fs2_open/code/decals/decals.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/grbatch.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/object/objectsort.cpp Diff File
mod - /trunk/fs2_open/code/particle/particle.cpp Diff File
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff File
mod - /trunk/fs2_open/code/render/3dlaser.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r1621

2005-03-15 19:37

phreak


Ported: N/A

Details Diff
properly handle using the old method of selecting primary weapons.
i forgot a return statement so the new method was used instead
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r1620

2005-03-15 19:18

WMCoolmon


Ported: N/A

Details Diff
Commited placeholder turret funcs.
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r1619

2005-03-15 12:10

taylor


Ported: N/A

Details Diff
make sure w,h,bpp are useable before trying to assign values to them
mod - /trunk/fs2_open/code/tgautils/tgautils.cpp Diff File

trunk r1618

2005-03-15 02:26

Goober5000


Ported: N/A

Details Diff
*fixed some sexp declaration formatting
*implemented string comparison sexps
*simplified numeric comparison sexps
*fixed numeric comparison (especially equals) sexps to actually work on all their arguments like they were designed to
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r1617

2005-03-14 20:40

phreak


Ported: N/A

Details Diff
Awesome 2-for-1 deal!!!
Firstly, the Colossus should now warp out correctly. No more warphole forming inside of it
Secondly, muzzleflashes now are generated at the gunmounts of the firing ship.
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r1616

2005-03-14 18:34

Goober5000


Ported: N/A

Details Diff
properly fixed the out-of-bounds error, as well as a few other errors of the same kind
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r1615

2005-03-14 18:33

Goober5000


Ported: N/A

Details Diff
rolled back Phreak's commit
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r1614

2005-03-14 18:31

WMCoolmon


Ported: N/A

Details Diff
Hopefully this will fixx0r Num_sounds
mod - /trunk/fs2_open/code/sound/sound.cpp Diff File

trunk r1613

2005-03-14 01:38

WMCoolmon


Ported: N/A

Details Diff
Whoops, this isn't needed.
mod - /trunk/fs2_open/code/sound/sound.cpp Diff File

trunk r1612

2005-03-14 01:38

WMCoolmon


Ported: N/A

Details Diff
Commented out now-unneccessary Int3()
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File

trunk r1611

2005-03-14 01:36

WMCoolmon


Ported: N/A

Details Diff
Added memory display thingy to loading screen, if command line is specified and build is a debug build. Also made screenshots go up to 9999
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r1610

2005-03-14 01:33

WMCoolmon


Ported: N/A

Details Diff
Made sounds dynamically allocated
mod - /trunk/fs2_open/code/sound/sound.cpp Diff File
mod - /trunk/fs2_open/code/sound/sound.h Diff File

trunk r1609

2005-03-13 22:38

taylor


Ported: N/A

Details Diff
fix for mouse cursor problem when running in a window
mod - /trunk/fs2_open/code/io/mouse.cpp Diff File

trunk r1608

2005-03-13 22:24

taylor


Ported: N/A

Details Diff
speedup grow/shrink time for the warp to avoid the big size skips
mod - /trunk/fs2_open/code/fireball/fireballs.cpp Diff File

trunk r1607

2005-03-13 21:52

phreak


Ported: N/A

Details Diff
Got rid of the stealth check that only applied to cloaked ships. This should
fix some errorneous behavior that caused the ai to target the player
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r1606

2005-03-13 18:07

taylor


Ported: N/A

Details Diff
enable 32-bit to 16-bit TGA conversion with -tga16 cmdline option (experimental)
fix crash when upgrading from original campaign stats file to current
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff File
mod - /trunk/fs2_open/code/tgautils/tgautils.cpp Diff File

trunk r1605

2005-03-13 03:44

WMCoolmon


Ported: N/A

Details Diff
Squashed compiler warnings
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File

trunk r1604

2005-03-13 03:38

WMCoolmon


Ported: N/A

Details Diff
Commented out unneeded variables
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff File

trunk r1603

2005-03-13 03:37

WMCoolmon


Ported: N/A

Details Diff
Might as well sync this
mod - /trunk/fs2_open/code/lab/wmcgui.cpp Diff File

trunk r1602

2005-03-13 03:33

taylor


Ported: N/A

Details Diff
gotta use MIN/MAX and not min/max now
mod - /trunk/fs2_open/code/radar/radarorb.cpp Diff File

trunk r1601

2005-03-13 03:32

WMCoolmon


Ported: N/A

Details Diff
Hud fixing goodness. I also removed some obsolete code for displaying HUD weapons.
mod - /trunk/fs2_open/code/hud/hudnavigation.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r1600

2005-03-13 03:04

taylor


Ported: N/A

Details Diff
fix various compiler warning messages
make sure screenshot count doesn't get too high
fix movies playing twice in redalert missions
reset time compression for redalert missions and cmdbriefings, just in case
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
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