Changesets: fs2open
trunk r1824 2005-04-24 20:34 Ported: N/A Details Diff |
Use parse_sound instead of code chunks |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r1823 2005-04-24 20:31 Ported: N/A Details Diff |
Dynamically allocated engine washes; subsystem sounds; armor fixes. Line 4268 of ship.cpp, apparently, works properly; bears further looking into. |
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mod - /trunk/fs2_open/code/ship/afterburner.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r1822 2005-04-24 20:28 Ported: N/A Details Diff |
subsystem sounds |
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mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.h | Diff File | ||
mod - /trunk/fs2_open/code/object/objectsnd.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/objectsnd.h | Diff File | ||
trunk r1821 2005-04-24 20:28 Ported: N/A Details Diff |
MAX_SHIP_TYPES > Num_ship_types |
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mod - /trunk/fs2_open/code/io/keycontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_campaign.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_ingame.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multiteamselect.cpp | Diff File | ||
trunk r1820 2005-04-24 20:27 Ported: N/A Details Diff |
Commented out unneeded array (Glide) |
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mod - /trunk/fs2_open/code/nebula/neb.cpp | Diff File | ||
trunk r1819 2005-04-24 20:26 Ported: N/A Details Diff |
Dynamically allocated engine washes; subsystem sounds |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r1818 2005-04-24 20:24 Ported: N/A Details Diff |
Windows have minimum size according to caption; made lab use another tree level so all ships can be seen |
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mod - /trunk/fs2_open/code/lab/lab.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lab/wmcgui.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lab/wmcgui.h | Diff File | ||
trunk r1817 2005-04-24 20:22 Ported: N/A Details Diff |
Added parse_sound; replaced Assert() with an if() (The latter may not be a good idea, but it keeps missions from being un-debuggable) |
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mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File | ||
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp | Diff File | ||
mod - /trunk/fs2_open/code/gamesnd/gamesnd.h | Diff File | ||
trunk r1816 2005-04-24 20:21 Ported: N/A Details Diff |
Center title screen, removal of unnecessary #ifdefs |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r1815 2005-04-24 20:07 Ported: N/A Details Diff |
Bumped console printing buffer size so people can play with the neb2 command |
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mod - /trunk/fs2_open/code/debugconsole/console.cpp | Diff File | ||
trunk r1814 2005-04-24 20:04 Ported: N/A Details Diff |
MAX_SHIP_TYPES -> Num_ship_types |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
trunk r1813 2005-04-24 10:45 Ported: N/A Details Diff |
updated the project file --Goober5000 |
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mod - /trunk/fs2_open/projects/MSVC_6/wxFRED2.dsp | Diff File | ||
trunk r1812 2005-04-24 10:42 Ported: N/A Details Diff |
wxFRED now uses XRC-based resources --Goober5000 |
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mod - /trunk/fs2_open/code/wxfred2/fredframe.cpp | Diff File | ||
mod - /trunk/fs2_open/code/wxfred2/fredframe.h | Diff File | ||
rm - /trunk/fs2_open/code/wxfred2/wxfred.rc | File | ||
add - /trunk/fs2_open/code/wxfred2/wxfred.xrc | File | ||
mod - /trunk/fs2_open/code/wxfred2/wxfred2.cpp | Diff File | ||
add - /trunk/fs2_open/code/wxfred2/wxfred_xrc.cpp | File | ||
add - /trunk/fs2_open/code/wxfred2/wxfred_xrc.h | File | ||
trunk r1811 2005-04-24 08:56 Ported: N/A Details Diff |
really are too many changes here: - remove all bitmap section support and fix problems with previous attempt ( code/bmpman/bmpman.cpp, code/bmpman/bmpman.h, code/globalincs/pstypes.h, code/graphics/2d.cpp, code/graphics/2d.h code/graphics/grd3dbmpman.cpp, code/graphics/grd3dinternal.h, code/graphics/grd3drender.cpp, code/graphics/grd3dtexture.cpp, code/graphics/grinternal.h, code/graphics/gropengl.cpp, code/graphics/gropengl.h, code/graphics/gropengllight.cpp, code/graphics/gropengltexture.cpp, code/graphics/gropengltexture.h, code/graphics/tmapper.h, code/network/multi_pinfo.cpp, code/radar/radarorb.cpp code/render/3ddraw.cpp ) - use CLAMP() define in gropengl.h for gropengllight instead of single clamp() function - remove some old/outdated code from gropengl.cpp and gropengltexture.cpp |
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mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.h | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/pstypes.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltexture.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/tmapper.h | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_pinfo.cpp | Diff File | ||
mod - /trunk/fs2_open/code/radar/radarorb.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
trunk r1810 2005-04-24 08:47 Ported: N/A Details Diff |
little cleanup of laser rendering - fix animated glows - proper alpha modification (still messed up somewhere though, shows in neb missions) - remove excess batch_render() |
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mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r1809 2005-04-24 08:45 Ported: N/A Details Diff |
possible dev/0 bug fix (Jens Granseuer) |
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mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
trunk r1808 2005-04-24 08:44 Ported: N/A Details Diff |
make sure we don't build with speech support under Linux unless we specify it as a configure option |
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mod - /trunk/fs2_open/code/PreProcDefines.h | Diff File | ||
trunk r1807 2005-04-24 04:27 Ported: N/A Details Diff |
fix0red the CVS log --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudparse.cpp | Diff File | ||
trunk r1806 2005-04-24 03:31 Ported: N/A Details Diff |
made swarm/corkscrew/flak conflict more friendly --Goober5000 |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r1805 2005-04-24 02:52 Ported: N/A Details Diff |
Enabled movies in windowed mode; if this causes problems for people, they can always use -dnoshowvid |
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mod - /trunk/fs2_open/code/cutscene/movie.cpp | Diff File | ||
trunk r1804 2005-04-24 01:53 Ported: N/A Details Diff |
eh, stupid quotes --Goober5000 |
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mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/wxFRED2.dsp | Diff File | ||
trunk r1803 2005-04-24 01:15 Ported: N/A Details Diff |
actually, I think this way works better --Goober5000 |
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mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/wxFRED2.dsp | Diff File | ||
trunk r1802 2005-04-24 00:47 Ported: N/A Details Diff |
added FS2PATH environment variable and removed custom build stuff --Goober5000 |
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mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/wxFRED2.dsp | Diff File | ||
trunk r1801 2005-04-23 23:06 Ported: N/A Details Diff |
centered the window on the desktop if the -window command line is used. |
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mod - /trunk/fs2_open/code/osapi/osapi.cpp | Diff File | ||
trunk r1800 2005-04-23 23:02 Ported: N/A Details Diff |
Added resizing option to gr_shade. We can probably merge gr_shade and gr_rect; they do the same thing. |
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mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File |