Changesets: fs2open

trunk r1974

2005-06-18 22:29

taylor


Ported: N/A

Details Diff
MIN Num_iface_sounds fix
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File

trunk r1973

2005-06-18 22:28

taylor


Ported: N/A

Details Diff
add a _fast version of bm_unload() to be used in modelinterp and future graphics API code
clean up some modelinterp code to not use memcpy() everywhere so it's more platform compatible and matches old code (Jens Granseuer)
NaN check to catch shards-of-death and prevent hitting an Assert() (Jens Granseuer)
fix jumpnode code to catch model errors and close a memory leak
make the call to bm_unload_all() after model_free_all() since we will get bmpman screwups otherwise
don't show hardware sound RAM when using OpenAL build, it will always be 0
print top-right memory figures in debug builds slighly further over when 1024+ res
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r1972

2005-06-16 01:17

Goober5000


Ported: N/A

Details Diff
fixed a CVS log spelling error, plus fixed a tricky sexp allocation bug
--Goober5000
mod - /trunk/fs2_open/code/mission/missiontraining.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r1971

2005-06-09 10:57

mrduckman


Ported: N/A

Details Diff
Added LIST command and added comment about PRIVMSG for Channels
mod - /trunk/fs2_open/code/irc/irc.cpp Diff File
mod - /trunk/fs2_open/code/irc/irc.h Diff File

trunk r1970

2005-06-07 02:34

WMCoolmon


Ported: N/A

Details Diff
Hopefully this fixes something :)
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File

trunk r1969

2005-06-07 02:10

WMCoolmon


Ported: N/A

Details Diff
This may stop targeting not-targetable ships in EMP
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/weapon/emp.cpp Diff File

trunk r1968

2005-06-04 16:03

taylor


Ported: N/A

Details Diff
add wxwidgets macro so that the dev package doesn't have to be installed to compile regular builds
mod - /trunk/fs2_open/acinclude.m4 Diff File

trunk r1967

2005-06-03 18:36

WMCoolmon


Ported: N/A

Details Diff
I *think* this should fix bool lists
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File

trunk r1966

2005-06-03 14:18

taylor


Ported: N/A

Details Diff
some IBX debugging info to help determine if an IBX is corrupt post-mortem
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r1965

2005-06-03 12:42

bahijal74


Ported: N/A

Details Diff
D3D gamma now no longer works backwards --Sticks
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File

trunk r1964

2005-06-03 02:51

taylor


Ported: N/A

Details Diff
the problem this tried to fix should be properly fixed now but I keep forgetting to remove this block
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r1963

2005-06-03 02:44

taylor


Ported: N/A

Details Diff
cleanup of gr_bitmap since it's the same for D3D and OGL, skip if GR_STUB though
fix resize/rendering issue when detail culling is used with optimized opengl_create_texture_sub()
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff File

trunk r1962

2005-06-03 02:41

taylor


Ported: N/A

Details Diff
eek... fix wrong description of changes
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff File

trunk r1961

2005-06-03 02:39

taylor


Ported: N/A

Details Diff
better audio pause/unpause support when game window loses focus or is minimized
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.h Diff File
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff File
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File
mod - /trunk/fs2_open/code/menuui/mainhallmenu.h Diff File
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionbrief.h Diff File
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.h Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.h Diff File
mod - /trunk/fs2_open/code/missionui/redalert.cpp Diff File
mod - /trunk/fs2_open/code/missionui/redalert.h Diff File
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff File
mod - /trunk/fs2_open/code/osapi/osapi_unix.cpp Diff File

trunk r1960

2005-06-02 22:28

WMCoolmon


Ported: N/A

Details Diff
Small extern fix
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r1959

2005-06-01 23:20

Goober5000


Ported: N/A

Details Diff
ugh... reverting taylor's change for now; I'll have to take another look at this
--Goober5000
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r1958

2005-06-01 22:41

WMCoolmon


Ported: N/A

Details Diff
Protected ships are safe from spawning weapons. :)
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r1957

2005-06-01 22:09

WMCoolmon


Ported: N/A

Details Diff
Removed OF_DESTROYED, replacing it with a deletion cache
mod - /trunk/fs2_open/code/lab/wmcgui.cpp Diff File
mod - /trunk/fs2_open/code/lab/wmcgui.h Diff File

trunk r1956

2005-06-01 21:56

WMCoolmon


Ported: N/A

Details Diff
Cast to quiet error
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File

trunk r1955

2005-06-01 18:54

WMCoolmon


Ported: N/A

Details Diff
Better missing model handling Pt. 2
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff File

trunk r1954

2005-06-01 18:52

WMCoolmon


Ported: N/A

Details Diff
Better missing model handling
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff File

trunk r1953

2005-06-01 11:10

phreak


Ported: N/A

Details Diff
clarified error messages to say that the files listed on asserts/warnings/errors
are located on the computers that built the exe.
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff File

trunk r1952

2005-06-01 05:41

taylor


Ported: N/A

Details Diff
bit of cleanup for audiostr-openal and fix a Windows-only enum error
bunch of OGG related fixes for Linux and Windows (DirectSound and OpenAL), fixes audio related TBP 3.2 crashes
gracefully handle OGG logical bitstream changes, shouldn't even load if there is more than 1
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff File
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File

trunk r1951

2005-06-01 05:37

taylor


Ported: N/A

Details Diff
little cleanup
optimize opengl_create_texture_sub() by not doing any extra image processing if we don't have to
if an image is already power-of-2 or we don't need power-of-2 then avoid the extra time and memory usage
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff File

trunk r1950

2005-06-01 05:35

taylor


Ported: N/A

Details Diff
make sure that newly created entries are properly initialized
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File
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