Changesets: fs2open
trunk r2124 2005-08-14 13:20 Ported: N/A Details Diff |
diabled NEW_MALLOC on windows - it was causing crashing - must have been corrupting it's own heap |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/windebug.cpp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/libjpeg.dsp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/wxFRED2.dsp | Diff File | ||
trunk r2123 2005-08-11 08:22 Ported: N/A Details Diff |
don't do any ambient sound or music stuff in game_pause()/unpause() on options screens when in mission so we can avoid having mainhall ambient sounds and music start playing and then not stop until you exit the mission |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r2122 2005-08-11 08:18 Ported: N/A Details Diff |
handle rare cases where anims would get freaky if one happened to still be playing or otherwise queued |
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mod - /trunk/fs2_open/code/mission/missionmessage.cpp | Diff File | ||
trunk r2121 2005-08-11 08:16 Ported: N/A Details Diff |
little safety check, a couple of strange cases allow this to happen so we should look for it |
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mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r2120 2005-08-09 06:06 Ported: N/A Details Diff |
well that was rather stupid of me, this would crash if old + new pilots went over MAX_PILOTS |
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mod - /trunk/fs2_open/code/menuui/playermenu.cpp | Diff File | ||
trunk r2119 2005-08-07 23:13 Ported: N/A Details Diff |
be sure to remove ships from a wing when that ship gets vanished |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r2118 2005-08-07 21:19 Ported: N/A Details Diff |
hopefully fix the problem that was causing geometry issues in just OGL when using VBOs |
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mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
trunk r2117 2005-08-07 05:25 Ported: N/A Details Diff |
some minor cleanup don't load the default 2d shockwave graphics if we have a default 3d shockwave, they won't get used and only take up memory |
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mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
trunk r2116 2005-08-07 05:24 Ported: N/A Details Diff |
forgot to commit this before, did this gui code actually compile for anyone? |
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mod - /trunk/fs2_open/code/lab/wmcgui.h | Diff File | ||
trunk r2115 2005-08-05 11:33 Ported: N/A Details Diff |
fix 3-D shockwave frame detection so that it will use the proper number of frames for the animation (not less, not more) |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.h | Diff File | ||
trunk r2114 2005-08-03 18:02 Ported: N/A Details Diff |
made "stealth" tag more user-friendly, and fixed a bit of punctuation --Goober5000 |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r2113 2005-08-01 06:00 Ported: N/A Details Diff |
allow for both gamedir and userdir cmdline config files |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
trunk r2112 2005-08-01 05:57 Ported: N/A Details Diff |
never could get Ai_class_names to realloc properly but this does the job just as well |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
trunk r2111 2005-07-31 16:31 Ported: N/A Details Diff |
MR_NO_FOGGING for shockwaves |
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mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
trunk r2110 2005-07-30 21:35 Ported: N/A Details Diff |
we only care about fmt and data tags so once we have them bail out, fixes some really bad seek errors in crappy wav files |
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mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
trunk r2109 2005-07-30 21:34 Ported: N/A Details Diff |
fix a NULL pointer reference if there are no secondary banks on a ship |
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mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
trunk r2108 2005-07-30 21:32 Ported: N/A Details Diff |
few data type fixes, was only a problem for big-endian systems as little-endian doesn't really care about this |
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mod - /trunk/fs2_open/code/network/multimsgs.cpp | Diff File | ||
trunk r2107 2005-07-30 21:30 Ported: N/A Details Diff |
print file and line info for Int3() calls to the logfile so that they are easier to debug with basic error reports |
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mod - /trunk/fs2_open/code/globalincs/pstypes.h | Diff File | ||
mod - /trunk/fs2_open/code/osapi/osapi.cpp | Diff File | ||
mod - /trunk/fs2_open/code/osapi/osapi_unix.cpp | Diff File | ||
trunk r2106 2005-07-30 21:29 Ported: N/A Details Diff |
Temporarily add an empty AIM_GET_BEHIND case to ai_execute_behavior() to avoid hitting Int3() in TBP |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
trunk r2105 2005-07-30 18:34 Ported: N/A Details Diff |
Removed turret thing, added some more armor type calculations |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r2104 2005-07-29 06:18 Ported: N/A Details Diff |
safety check for TYPE_D beam weapons, the +Shots: count needs to be at least 1 to avoid various errors |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r2103 2005-07-27 14:27 Ported: N/A Details Diff |
verified that submode_start_time is updated whenever submode is changed --Goober5000 |
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mod - /trunk/fs2_open/code/ai/aibig.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aigoals.cpp | Diff File | ||
trunk r2102 2005-07-27 13:22 Ported: N/A Details Diff |
more tweaks to the dock code --Goober5000 |
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mod - /trunk/fs2_open/code/ai/ai.h | Diff File | ||
mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
trunk r2101 2005-07-26 04:46 Ported: N/A Details Diff |
Add ability to use specific refresh rate, needs a soon to be updated Launcher to have set via GUI but this can go in already. Defaults to, and falls back on, previous behavior and adds some error checking that wasn't there previously. |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r2100 2005-07-25 04:22 Ported: N/A Details Diff |
more bugs and tweaks --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudmessage.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File |