Changesets: fs2open

trunk r2174

2005-09-03 13:48

phreak


Ported: N/A

Details Diff
don't wrap the U_offset variable since it causes the beam to jump once it gets reset.
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r2173

2005-09-01 00:14

taylor


Ported: N/A

Details Diff
various weapon_range cap fixes for primary, secondary weapons and hud targetting info
mod - /trunk/fs2_open/code/ai/aibig.cpp Diff File
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudlock.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2172

2005-08-31 04:11

Goober5000


Ported: N/A

Details Diff
hm, typo
--Goober5000
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff File

trunk r2171

2005-08-31 04:09

Goober5000


Ported: N/A

Details Diff
All wings will now form on their respective leaders, not just certain starting wings.
If this breaks anything, the old code is commented out. You know who to yell at. ;)
--Goober5000
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r2170

2005-08-31 03:54

Goober5000


Ported: N/A

Details Diff
Wings will now form on their leader, not necessarily the player. This is to
account for cases where the player is not the leader of his wing. It has the
side effect of causing wings that arrive later in the mission to form on *their*
leader rather than the player, but this is probably the preferred behavior (at
least judging from Mike Kulas's comment of 5/9/98). This does create a
difference from retail AI, but it should be only cosmetic, since ships only form
on a wing until they are ordered (via comm or sexp) to do something else.
--Goober5000
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r2169

2005-08-31 03:17

Goober5000


Ported: N/A

Details Diff
removed two unused functions
--Goober5000
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.h Diff File

trunk r2168

2005-08-31 03:01

Goober5000


Ported: N/A

Details Diff
remove a redundant function
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2167

2005-08-31 02:25

Goober5000


Ported: N/A

Details Diff
fix a function prototype to match its counterpart in vecmat.h
--Goober5000
mod - /trunk/fs2_open/code/math/staticrand.h Diff File

trunk r2166

2005-08-31 02:12

Goober5000


Ported: N/A

Details Diff
roll back and recommit the minimally invasive version of phreak's fix...
this removes a bit of redundant code
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2165

2005-08-31 01:47

phreak


Ported: N/A

Details Diff
real spawn angle fix. The problem stemmed from the matrix argument in vm_vec_random_cone()
being objp->orient and should have been the matrix formed by vm_vector_2_matrix(&m, &objp->orient.vec.fvec, NULL, NULL);
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2164

2005-08-30 20:59

Goober5000


Ported: N/A

Details Diff
fixed yet another docking bug, based on taylor's original fix :p
--Goober5000
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r2163

2005-08-30 20:48

Goober5000


Ported: N/A

Details Diff
made spawning missiles work like retail when appropriate
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2162

2005-08-28 22:23

phreak


Ported: N/A

Details Diff
Get rid of alpha blending when using the htl drawing fuctions for lines and spheres.
Right now, gr_opengl_draw_htl_line and gr_opengl_draw_htl_sphere are only used in fred, so
it shouldn't change anything critical
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff File

trunk r2161

2005-08-28 22:20

phreak


Ported: N/A

Details Diff
Record state changes in gr_opengl_set_state()
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.h Diff File

trunk r2160

2005-08-26 20:21

Kazan


Ported: N/A

Details Diff
potential fix for mantis bug 237
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_dogfight.cpp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff File

trunk r2159

2005-08-26 13:05

taylor


Ported: N/A

Details Diff
fix strange static issue experienced with TBP briefing voices
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff File

trunk r2158

2005-08-25 20:56

taylor


Ported: N/A

Details Diff
send out multi pings during level load to prevent timeouts on slower computers (does not break network compatibility with older, or retail, clients/servers)
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r2157

2005-08-25 18:40

taylor


Ported: N/A

Details Diff
basic cleaning, removing old/useless code, sanity stuff, etc:
- very minor performance boost from not doing stupid things :)
- minor change to 3d shockwave sizing to better approximate 2d effect movements
- for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
- removed extra tcache_set on OGL spec map code, not sure how that slipped in
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionmessage.h Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/ship/shield.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File

trunk r2156

2005-08-25 18:33

taylor


Ported: N/A

Details Diff
fix crash from oversized buffer data requests with OGGs
mod - /trunk/fs2_open/code/sound/audiostr.cpp Diff File

trunk r2155

2005-08-25 18:32

taylor


Ported: N/A

Details Diff
since the geomtry_batcher can send more verts than non-HTL code can handle, avoid drawing in that case to avoid crashing
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff File

trunk r2154

2005-08-25 02:32

taylor


Ported: N/A

Details Diff
fix Int3() when we are an OGG and need silence data
mod - /trunk/fs2_open/code/sound/audiostr.cpp Diff File

trunk r2153

2005-08-24 20:48

taylor


Ported: N/A

Details Diff
don't let ai keep firing primary and secondary weapons for fighters and bombers if they are dying (fixes player deathroll too)
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r2152

2005-08-24 03:20

Goober5000


Ported: N/A

Details Diff
tweaky optimization based on the current version of stristr and
the current version of the expanded music.tbl
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File

trunk r2151

2005-08-24 03:14

Goober5000


Ported: N/A

Details Diff
faster version of stristr
--Goober5000
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File

trunk r2150

2005-08-23 13:06

bahijal74


Ported: N/A

Details Diff
Changed rect_size_y - 1 to rect_size_y. Not really that important, but much more correct. I'll stop barraging cvs now :)
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
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