Changesets: fs2open
trunk r2174 2005-09-03 13:48 Ported: N/A Details Diff |
don't wrap the U_offset variable since it causes the beam to jump once it gets reset. |
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mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r2173 2005-09-01 00:14 Ported: N/A Details Diff |
various weapon_range cap fixes for primary, secondary weapons and hud targetting info |
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mod - /trunk/fs2_open/code/ai/aibig.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudlock.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r2172 2005-08-31 04:11 Ported: N/A Details Diff |
hm, typo --Goober5000 |
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mod - /trunk/fs2_open/code/ai/aigoals.cpp | Diff File | ||
trunk r2171 2005-08-31 04:09 Ported: N/A Details Diff |
All wings will now form on their respective leaders, not just certain starting wings. If this breaks anything, the old code is commented out. You know who to yell at. ;) --Goober5000 |
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mod - /trunk/fs2_open/code/ai/aigoals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r2170 2005-08-31 03:54 Ported: N/A Details Diff |
Wings will now form on their leader, not necessarily the player. This is to account for cases where the player is not the leader of his wing. It has the side effect of causing wings that arrive later in the mission to form on *their* leader rather than the player, but this is probably the preferred behavior (at least judging from Mike Kulas's comment of 5/9/98). This does create a difference from retail AI, but it should be only cosmetic, since ships only form on a wing until they are ordered (via comm or sexp) to do something else. --Goober5000 |
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mod - /trunk/fs2_open/code/ai/aigoals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r2169 2005-08-31 03:17 Ported: N/A Details Diff |
removed two unused functions --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hud.h | Diff File | ||
trunk r2168 2005-08-31 03:01 Ported: N/A Details Diff |
remove a redundant function --Goober5000 |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r2167 2005-08-31 02:25 Ported: N/A Details Diff |
fix a function prototype to match its counterpart in vecmat.h --Goober5000 |
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mod - /trunk/fs2_open/code/math/staticrand.h | Diff File | ||
trunk r2166 2005-08-31 02:12 Ported: N/A Details Diff |
roll back and recommit the minimally invasive version of phreak's fix... this removes a bit of redundant code --Goober5000 |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r2165 2005-08-31 01:47 Ported: N/A Details Diff |
real spawn angle fix. The problem stemmed from the matrix argument in vm_vec_random_cone() being objp->orient and should have been the matrix formed by vm_vector_2_matrix(&m, &objp->orient.vec.fvec, NULL, NULL); |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r2164 2005-08-30 20:59 Ported: N/A Details Diff |
fixed yet another docking bug, based on taylor's original fix :p --Goober5000 |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
trunk r2163 2005-08-30 20:48 Ported: N/A Details Diff |
made spawning missiles work like retail when appropriate --Goober5000 |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r2162 2005-08-28 22:23 Ported: N/A Details Diff |
Get rid of alpha blending when using the htl drawing fuctions for lines and spheres. Right now, gr_opengl_draw_htl_line and gr_opengl_draw_htl_sphere are only used in fred, so it shouldn't change anything critical |
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mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
trunk r2161 2005-08-28 22:20 Ported: N/A Details Diff |
Record state changes in gr_opengl_set_state() |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.h | Diff File | ||
trunk r2160 2005-08-26 20:21 Ported: N/A Details Diff |
potential fix for mantis bug 237 |
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mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_dogfight.cpp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp | Diff File | ||
trunk r2159 2005-08-26 13:05 Ported: N/A Details Diff |
fix strange static issue experienced with TBP briefing voices |
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mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp | Diff File | ||
trunk r2158 2005-08-25 20:56 Ported: N/A Details Diff |
send out multi pings during level load to prevent timeouts on slower computers (does not break network compatibility with older, or retail, clients/servers) |
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mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r2157 2005-08-25 18:40 Ported: N/A Details Diff |
basic cleaning, removing old/useless code, sanity stuff, etc: - very minor performance boost from not doing stupid things :) - minor change to 3d shockwave sizing to better approximate 2d effect movements - for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues - removed extra tcache_set on OGL spec map code, not sure how that slipped in |
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mod - /trunk/fs2_open/code/fireball/warpineffect.cpp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionmessage.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionmessage.h | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
trunk r2156 2005-08-25 18:33 Ported: N/A Details Diff |
fix crash from oversized buffer data requests with OGGs |
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mod - /trunk/fs2_open/code/sound/audiostr.cpp | Diff File | ||
trunk r2155 2005-08-25 18:32 Ported: N/A Details Diff |
since the geomtry_batcher can send more verts than non-HTL code can handle, avoid drawing in that case to avoid crashing |
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mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
trunk r2154 2005-08-25 02:32 Ported: N/A Details Diff |
fix Int3() when we are an OGG and need silence data |
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mod - /trunk/fs2_open/code/sound/audiostr.cpp | Diff File | ||
trunk r2153 2005-08-24 20:48 Ported: N/A Details Diff |
don't let ai keep firing primary and secondary weapons for fighters and bombers if they are dying (fixes player deathroll too) |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
trunk r2152 2005-08-24 03:20 Ported: N/A Details Diff |
tweaky optimization based on the current version of stristr and the current version of the expanded music.tbl --Goober5000 |
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mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File | ||
trunk r2151 2005-08-24 03:14 Ported: N/A Details Diff |
faster version of stristr --Goober5000 |
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mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
trunk r2150 2005-08-23 13:06 Ported: N/A Details Diff |
Changed rect_size_y - 1 to rect_size_y. Not really that important, but much more correct. I'll stop barraging cvs now :) |
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mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File |