Changesets: fs2open
trunk r2349 2005-10-23 00:18 Ported: N/A Details Diff |
various background and nebula sexps add-background-bitmap add-sun-bitmap remove-background-bitmap remove-sun-bitmap nebula-change-storm nebula-toggle-poofs All of these sexps are just stubs for now. Just want to get in the commit before someone else commits and i'll make a mess trying to merge. Everything is compiling fine, so it shouldn't mess up anything. But you know that murphy guy.... I've put these sexps in a new fred subcategory called "Backgrounds and Nebula" along with the sexps "change-skybox-model" and "mission-set-nebula" |
||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r2348 2005-10-22 18:25 Ported: N/A Details Diff |
made Cmdline_UseNewAI toggle the mission flag, plus fixed a few other flag-related potential bugs --Goober5000 |
||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r2347 2005-10-22 18:22 Ported: N/A Details Diff |
rolled back UnknownPlayer's commit --Goober5000 |
||
mod - /trunk/fs2_open/code/ai/aibig.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aiturret.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r2346 2005-10-22 16:17 Ported: N/A Details Diff |
mission-set-nebula fixage; remainder of python code |
||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/lab/wmcgui.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lab/wmcgui.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_7/Freespace2.sln | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_7/Freespace2.vcproj | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_7/code.vcproj | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_7/libjpeg.vcproj | Diff File | ||
trunk r2345 2005-10-22 02:26 Ported: N/A Details Diff |
couple of changes to NULL vec fixes which better match what Volition would have done (makes both Goober and myself happier :)) keep track of what was an error (even if erroneous) and why with "VECMAT-ERROR" comment |
||
mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r2344 2005-10-22 00:28 unknownplayer Ported: N/A Details Diff |
Added -UseNewAI command line option to force the game to always use the SCP AI changes. As of now there's some problem in gr_d3d_set_render_target that crashes the game when it gets to a mission. |
||
mod - /trunk/fs2_open/code/ai/aibig.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aiturret.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.vcproj | Diff File | ||
trunk r2343 2005-10-21 07:32 Ported: N/A Details Diff |
fix main NULL vec errors, still at least one left but these were those that happened most often: modelinterp.cpp:parse_tmap() -> first IS_VEC_NULL() check would fail, wasn't a second on reassign aicode.cpp:ai_path() -> when (Pl_objp->pos == gcvp), fixed globally in vecmat.cpp:vm_vec_dot_to_point() |
||
mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r2342 2005-10-20 13:50 Ported: N/A Details Diff |
fix player warpout basic code cleanup (that previous braces change did nothing for readability) spell "plyr" correctly tweak warp shrink time to better match WMC's other changes and avoid the skipping during shrink |
||
mod - /trunk/fs2_open/code/fireball/fireballs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r2341 2005-10-20 11:33 Ported: N/A Details Diff |
minor readability fix plug a memmory leak and possible Polygon_models[] madness if a POF can't be found or is otherwise invalid |
||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r2340 2005-10-20 02:38 Ported: N/A Details Diff |
More player warpout speed stuff |
||
mod - /trunk/fs2_open/code/playerman/player.h | Diff File | ||
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp | Diff File | ||
trunk r2339 2005-10-20 02:37 Ported: N/A Details Diff |
Oops, guess I didn't commit this stuff |
||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r2338 2005-10-19 16:54 Ported: N/A Details Diff |
fix some bugs with spawn type weapon assignments, particularly with TBMs |
||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r2337 2005-10-19 00:23 Ported: N/A Details Diff |
Don't need this anymore |
||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
trunk r2336 2005-10-18 10:57 Ported: N/A Details Diff |
make sure gamesnd_parse_soundstbl() doesn't inf-loop because of species problems if we have missing species then report that before the end of table section check so we're sure to know what's missing |
||
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp | Diff File | ||
trunk r2335 2005-10-17 10:23 Ported: N/A Details Diff |
lowercase filenames in model_load_textures() turn texture loading debug messages back on but under "Maps" so they are easy to turn off if not wanted |
||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r2334 2005-10-17 04:43 unknownplayer Ported: N/A Details Diff |
Final update to the project files - all compile correctly on MSVC_2003 from the sources on the CVS. |
||
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.vcproj | Diff File | ||
trunk r2333 2005-10-17 04:38 unknownplayer Ported: N/A Details Diff |
Updated the files from the MSVC 6 projects - they seem to work better. |
||
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.sln | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.vcproj | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_2003/code.vcproj | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_2003/libjpeg.vcproj | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_2003/wxFRED2.vcproj | Diff File | ||
trunk r2332 2005-10-17 01:48 Ported: N/A Details Diff |
dynamically allocate object collision pairs |
||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/pstypes.h | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/windebug.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/objcollide.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/objcollide.h | Diff File | ||
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp | Diff File | ||
trunk r2331 2005-10-16 22:17 unknownplayer Ported: N/A Details Diff |
Added project files for MSVC_2003 - these are made from the MSVC_7 files. |
||
add - /trunk/fs2_open/projects/MSVC_2003 | File | ||
add - /trunk/fs2_open/projects/MSVC_2003/Freespace2.sln | File | ||
add - /trunk/fs2_open/projects/MSVC_2003/Freespace2.vcproj | File | ||
add - /trunk/fs2_open/projects/MSVC_2003/code.vcproj | File | ||
add - /trunk/fs2_open/projects/MSVC_2003/libjpeg.vcproj | File | ||
add - /trunk/fs2_open/projects/MSVC_2003/wxFRED2.vcproj | File | ||
trunk r2330 2005-10-16 22:09 Ported: N/A Details Diff |
Fix redmenace's compile problem |
||
mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
trunk r2329 2005-10-16 21:54 Ported: N/A Details Diff |
Make weapons clip less |
||
mod - /trunk/fs2_open/code/lab/lab.cpp | Diff File | ||
trunk r2328 2005-10-16 21:51 Ported: N/A Details Diff |
Weapon models now shown in lab |
||
mod - /trunk/fs2_open/code/lab/lab.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionscreencommon.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r2327 2005-10-16 20:13 Ported: N/A Details Diff |
Some cfile changes that slipped by |
||
mod - /trunk/fs2_open/code/cfile/cfile.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp | Diff File | ||
trunk r2326 2005-10-16 20:03 Ported: N/A Details Diff |
USE_OPENAL |
||
mod - /trunk/fs2_open/projects/MSVC_7/Freespace2.vcproj | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_7/code.vcproj | Diff File | ||
trunk r2325 2005-10-16 20:02 Ported: N/A Details Diff |
Change this back for MSVC.NET? |
||
mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File |