Changesets: fs2open

trunk r2349

2005-10-23 00:18

phreak


Ported: N/A

Details Diff
various background and nebula sexps

add-background-bitmap
add-sun-bitmap
remove-background-bitmap
remove-sun-bitmap
nebula-change-storm
nebula-toggle-poofs

All of these sexps are just stubs for now.
Just want to get in the commit before someone
else commits and i'll make a mess trying to merge.
Everything is compiling fine, so it shouldn't mess up anything. But you know that murphy guy....

I've put these sexps in a new fred subcategory called "Backgrounds and Nebula"
along with the sexps "change-skybox-model" and "mission-set-nebula"
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r2348

2005-10-22 18:25

Goober5000


Ported: N/A

Details Diff
made Cmdline_UseNewAI toggle the mission flag, plus fixed a few other flag-related potential bugs
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r2347

2005-10-22 18:22

Goober5000


Ported: N/A

Details Diff
rolled back UnknownPlayer's commit
--Goober5000
mod - /trunk/fs2_open/code/ai/aibig.cpp Diff File
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r2346

2005-10-22 16:17

WMCoolmon


Ported: N/A

Details Diff
mission-set-nebula fixage; remainder of python code
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/lab/wmcgui.cpp Diff File
mod - /trunk/fs2_open/code/lab/wmcgui.h Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/projects/MSVC_7/Freespace2.sln Diff File
mod - /trunk/fs2_open/projects/MSVC_7/Freespace2.vcproj Diff File
mod - /trunk/fs2_open/projects/MSVC_7/code.vcproj Diff File
mod - /trunk/fs2_open/projects/MSVC_7/libjpeg.vcproj Diff File

trunk r2345

2005-10-22 02:26

taylor


Ported: N/A

Details Diff
couple of changes to NULL vec fixes which better match what Volition would have done (makes both Goober and myself happier :))
keep track of what was an error (even if erroneous) and why with "VECMAT-ERROR" comment
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r2344

2005-10-22 00:28

unknownplayer


Ported: N/A

Details Diff
Added -UseNewAI command line option to force the game to always use
the SCP AI changes. As of now there's some problem in gr_d3d_set_render_target
that crashes the game when it gets to a mission.
mod - /trunk/fs2_open/code/ai/aibig.cpp Diff File
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.vcproj Diff File

trunk r2343

2005-10-21 07:32

taylor


Ported: N/A

Details Diff
fix main NULL vec errors, still at least one left but these were those that happened most often:
modelinterp.cpp:parse_tmap() -> first IS_VEC_NULL() check would fail, wasn't a second on reassign
aicode.cpp:ai_path() -> when (Pl_objp->pos == gcvp), fixed globally in vecmat.cpp:vm_vec_dot_to_point()
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r2342

2005-10-20 13:50

taylor


Ported: N/A

Details Diff
fix player warpout
basic code cleanup (that previous braces change did nothing for readability)
spell "plyr" correctly
tweak warp shrink time to better match WMC's other changes and avoid the skipping during shrink
mod - /trunk/fs2_open/code/fireball/fireballs.cpp Diff File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r2341

2005-10-20 11:33

taylor


Ported: N/A

Details Diff
minor readability fix
plug a memmory leak and possible Polygon_models[] madness if a POF can't be found or is otherwise invalid
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r2340

2005-10-20 02:38

WMCoolmon


Ported: N/A

Details Diff
More player warpout speed stuff
mod - /trunk/fs2_open/code/playerman/player.h Diff File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff File

trunk r2339

2005-10-20 02:37

WMCoolmon


Ported: N/A

Details Diff
Oops, guess I didn't commit this stuff
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r2338

2005-10-19 16:54

taylor


Ported: N/A

Details Diff
fix some bugs with spawn type weapon assignments, particularly with TBMs
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2337

2005-10-19 00:23

WMCoolmon


Ported: N/A

Details Diff
Don't need this anymore
mod - /trunk/fs2_open/code/object/object.cpp Diff File

trunk r2336

2005-10-18 10:57

taylor


Ported: N/A

Details Diff
make sure gamesnd_parse_soundstbl() doesn't inf-loop because of species problems
if we have missing species then report that before the end of table section check so we're sure to know what's missing
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File

trunk r2335

2005-10-17 10:23

taylor


Ported: N/A

Details Diff
lowercase filenames in model_load_textures()
turn texture loading debug messages back on but under "Maps" so they are easy to turn off if not wanted
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r2334

2005-10-17 04:43

unknownplayer


Ported: N/A

Details Diff
Final update to the project files - all compile correctly on MSVC_2003
from the sources on the CVS.
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.vcproj Diff File

trunk r2333

2005-10-17 04:38

unknownplayer


Ported: N/A

Details Diff
Updated the files from the MSVC 6 projects - they seem to work better.
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.sln Diff File
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.vcproj Diff File
mod - /trunk/fs2_open/projects/MSVC_2003/code.vcproj Diff File
mod - /trunk/fs2_open/projects/MSVC_2003/libjpeg.vcproj Diff File
mod - /trunk/fs2_open/projects/MSVC_2003/wxFRED2.vcproj Diff File

trunk r2332

2005-10-17 01:48

taylor


Ported: N/A

Details Diff
dynamically allocate object collision pairs
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff File
mod - /trunk/fs2_open/code/object/objcollide.cpp Diff File
mod - /trunk/fs2_open/code/object/objcollide.h Diff File
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp Diff File

trunk r2331

2005-10-16 22:17

unknownplayer


Ported: N/A

Details Diff
Added project files for MSVC_2003 - these are made from the MSVC_7 files.
add - /trunk/fs2_open/projects/MSVC_2003 File
add - /trunk/fs2_open/projects/MSVC_2003/Freespace2.sln File
add - /trunk/fs2_open/projects/MSVC_2003/Freespace2.vcproj File
add - /trunk/fs2_open/projects/MSVC_2003/code.vcproj File
add - /trunk/fs2_open/projects/MSVC_2003/libjpeg.vcproj File
add - /trunk/fs2_open/projects/MSVC_2003/wxFRED2.vcproj File

trunk r2330

2005-10-16 22:09

WMCoolmon


Ported: N/A

Details Diff
Fix redmenace's compile problem
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File

trunk r2329

2005-10-16 21:54

WMCoolmon


Ported: N/A

Details Diff
Make weapons clip less
mod - /trunk/fs2_open/code/lab/lab.cpp Diff File

trunk r2328

2005-10-16 21:51

WMCoolmon


Ported: N/A

Details Diff
Weapon models now shown in lab
mod - /trunk/fs2_open/code/lab/lab.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionscreencommon.h Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2327

2005-10-16 20:13

WMCoolmon


Ported: N/A

Details Diff
Some cfile changes that slipped by
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff File

trunk r2326

2005-10-16 20:03

WMCoolmon


Ported: N/A

Details Diff
USE_OPENAL
mod - /trunk/fs2_open/projects/MSVC_7/Freespace2.vcproj Diff File
mod - /trunk/fs2_open/projects/MSVC_7/code.vcproj Diff File

trunk r2325

2005-10-16 20:02

WMCoolmon


Ported: N/A

Details Diff
Change this back for MSVC.NET?
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File
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