Changesets: fs2open
trunk r2549 2005-12-22 14:15 Ported: N/A Details Diff |
one more attempt to fix screenshots on Radeons. |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r2548 2005-12-21 23:36 Ported: N/A Details Diff |
changes to add Lua don't use compatibility SDKs |
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mod - /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj | Diff File | ||
trunk r2547 2005-12-21 23:35 Ported: N/A Details Diff |
more big-endian fixes fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients |
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mod - /trunk/fs2_open/code/network/multi_obj.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multimsgs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multiutil.cpp | Diff File | ||
trunk r2546 2005-12-21 23:33 Ported: N/A Details Diff |
MSVC6 was being a pain about this |
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mod - /trunk/fs2_open/code/ddsutils/ddsutils.cpp | Diff File | ||
trunk r2545 2005-12-21 23:32 Ported: N/A Details Diff |
GCC knows that fix == int so it hates the utility functions here, for sanity sake just rename them to type specific to avoid rampant casting |
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mod - /trunk/fs2_open/code/ai/ai_profiles.cpp | Diff File | ||
trunk r2544 2005-12-21 03:27 Ported: N/A Details Diff |
add the name of the modular table about to be parsed to the debug log a missing weapon_expl table should just be a note in the debug log rather than a popup warning |
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mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r2543 2005-12-21 03:24 Ported: N/A Details Diff |
allow the show-all hotkey to work on all techroom tabs address a couple of possible memory leak issues that could have come up in the future |
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mod - /trunk/fs2_open/code/menuui/techmenu.cpp | Diff File | ||
trunk r2542 2005-12-18 15:13 Ported: N/A Details Diff |
Swap beam fixed/animation image loading order |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r2541 2005-12-16 19:59 Ported: N/A Details Diff |
Added +nocreate and more verbose index handling for beam sections |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r2540 2005-12-16 19:50 Ported: N/A Details Diff |
Better handling of beam overrides (bm_unload textures as they are replaced) |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r2539 2005-12-16 11:34 Ported: N/A Details Diff |
ehh, didn't ever fix that to my satisfaction, bastardize it until more work can be done (so people don't start filing bug reports) |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r2538 2005-12-16 01:54 Ported: N/A Details Diff |
apply at least some lighting to ship insignias rather than them being full bright |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r2537 2005-12-16 01:51 Ported: N/A Details Diff |
fix a NULL pointer crash from shipselect screen make sure to reset "display_type" for weapon select since it would only render one ship correctly (still something wrong here WMC, try using models without -ship_choice_3d, everything is positioned too high on screen) |
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mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
trunk r2536 2005-12-16 01:48 Ported: N/A Details Diff |
"House Keeping!!" - minor cleanup of things that have bothered me at one time or another - slight speedup from state switching - slightly better specmap handling, fixes a couple of (not frequent) strange and sorta random issues - make sure to only disable HTL arb stuff when in HTL mode - handle any extra lighting pass before spec pass so the light can be applied properly |
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mod - /trunk/fs2_open/code/graphics/grinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltexture.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
trunk r2535 2005-12-15 22:36 Ported: N/A Details Diff |
Keep a crash from happening if POF file isn't initially specified |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r2534 2005-12-15 11:31 Ported: N/A Details Diff |
fix limits checking messages to actually be useful and hit sooner (wireframe view of some hi-poly models was going out-of-bounds from normals) |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r2533 2005-12-15 11:27 Ported: N/A Details Diff |
make sure we always disable all VBO related elements to avoid crashing (new that was a problem, did it anyway, me == stupid) |
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mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp | Diff File | ||
trunk r2532 2005-12-15 11:26 Ported: N/A Details Diff |
didn't mean for that to hit CVS, it makes neb missions work a little strange |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r2531 2005-12-15 01:03 Ported: N/A Details Diff |
Countermeasres parameters. Lets users specify how easily missiles are spoofed by countermeasures A missile is given a seeker strength. Aspect default of 2. Heat default of 3. This is a missile's resistance to spoofage A countermesaure is given an effectiveness for each type. The defaults for countermeasure heat and aspect effectiveness are both 1. Also gave the countermeasure an effective range. Default is 300 meters. A missiles chance of being spoofed is calculated by <cm type effectiveness>/<seeker strength> So by default, 1/2 of aspect seekers will be fooled by a countermeasures, while 1/3 of heat seekers would be spoofed by default. Also i gave the option of aspect missiles having a view cone different from 180 degrees. This parameter is optional and doesn't effect anything already there. |
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mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r2530 2005-12-14 23:31 Ported: N/A Details Diff |
[V] can't spell 'turret' |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r2529 2005-12-14 15:31 Ported: N/A Details Diff |
Added script_lua_callback |
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mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
trunk r2528 2005-12-14 12:58 Ported: N/A Details Diff |
should have tested that better, it was still finding or ignoring options that it shouldn't if they were in the wrong order on the same source (source being the two possible cmdline_fso.cfg files and the actual args passed on the cmdline) |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
trunk r2527 2005-12-14 03:07 Ported: N/A Details Diff |
Handling of exit explosions for beams when a ship is about to get destroyed, or according to the code: "tooled". Bumped beam frame collisions to 10 to compensate. |
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mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.h | Diff File | ||
trunk r2526 2005-12-13 17:32 Ported: N/A Details Diff |
Ability to disable damage particle spew on ships |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r2525 2005-12-13 16:50 Ported: N/A Details Diff |
Grr, how did I miss this? |
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mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File |