Changesets: fs2open

trunk r2674

2006-01-17 02:28

WMCoolmon


Ported: N/A

Details Diff
Better state handling; added GameInit hook
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff File
mod - /trunk/fs2_open/code/parse/scripting.h Diff File

trunk r2673

2006-01-17 02:10

WMCoolmon


Ported: N/A

Details Diff
Various minor improvements
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff File

trunk r2672

2006-01-16 23:11

WMCoolmon


Ported: N/A

Details Diff
Removed #ifdef around Object_type_names extern
mod - /trunk/fs2_open/code/object/object.h Diff File

trunk r2671

2006-01-16 22:48

phreak


Ported: N/A

Details Diff
Make sure the rearm eta isn't recalcuated until the player docks again with a support ship
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r2670

2006-01-16 22:46

phreak


Ported: N/A

Details Diff
Modified the formatting for the rearm countdown timer once docked.
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File

trunk r2669

2006-01-16 22:45

phreak


Ported: N/A

Details Diff
Rearranged the rearming code so it doesn't potentially take 2 minutes to reload a single bomb.
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2668

2006-01-16 21:33

WMCoolmon


Ported: N/A

Details Diff
data/scripts directory
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File
mod - /trunk/fs2_open/code/cfile/cfile.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff File

trunk r2667

2006-01-16 20:31

taylor


Ported: N/A

Details Diff
well that was super smart of me
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r2666

2006-01-16 20:31

WMCoolmon


Ported: N/A

Details Diff
Fix scripting; Tidy up scripting.html; Replace various functions with virtual variables
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File

trunk r2665

2006-01-16 18:29

WMCoolmon


Ported: N/A

Details Diff
drawText => drawString
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File

trunk r2664

2006-01-16 16:26

WMCoolmon


Ported: N/A

Details Diff
Added support for setting handle variables with LUA_VAR; added support for array indexing with LUA_INDEXER; use LUA_SETTING_VAR to check whether in setting mode for both. Cleaned out older code
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.h Diff File

trunk r2663

2006-01-16 15:57

taylor


Ported: N/A

Details Diff
some minor changes to model_should_render_engine_glow(), better safety checks, support for disrupted engines
check to see if a particular engine is disabled/destroyed/disrupted before making engine wash for it
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r2662

2006-01-16 15:54

taylor


Ported: N/A

Details Diff
compile fix
mod - /trunk/fs2_open/code/parse/lua.h Diff File

trunk r2661

2006-01-16 06:16

WMCoolmon


Ported: N/A

Details Diff
Use obj_script_set_global for "plr" and "slf"; remove Lua variable if variable goes to NULL
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r2660

2006-01-16 06:12

WMCoolmon


Ported: N/A

Details Diff
Changed object's "getType" to "getBreed" to avoid confusion
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File

trunk r2659

2006-01-16 06:07

WMCoolmon


Ported: N/A

Details Diff
Can't forget #End!
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff File

trunk r2658

2006-01-16 06:02

WMCoolmon


Ported: N/A

Details Diff
Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.h Diff File
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/iff_defs/iff_defs.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_dogfight.cpp Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.h Diff File
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff File
mod - /trunk/fs2_open/code/parse/scripting.h Diff File
mod - /trunk/fs2_open/code/physics/physics.cpp Diff File
mod - /trunk/fs2_open/code/radar/radar.cpp Diff File
mod - /trunk/fs2_open/code/radar/radarorb.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r2657

2006-01-16 02:46

phreak


Ported: N/A

Details Diff
Only display the capped normal message in debug builds
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r2656

2006-01-16 00:54

Goober5000


Ported: N/A

Details Diff
use IFF colors in escort list
mod - /trunk/fs2_open/code/hud/hudescort.cpp Diff File

trunk r2655

2006-01-15 16:22

taylor


Ported: N/A

Details Diff
correct get/set sample math, it expects 8-bit sizes so we have to convert to/from actual
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff File

trunk r2654

2006-01-15 13:56

taylor


Ported: N/A

Details Diff
another NULL VEC3D warning fix
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r2653

2006-01-15 13:55

taylor


Ported: N/A

Details Diff
fix compile issues from bad constructor
make sure ai_actively_pursues gets filled for modular tables too
fix NULL ptr reference when parsing ship type which doesn't exist and is set to not create
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r2652

2006-01-15 13:53

taylor


Ported: N/A

Details Diff
fix stuff_boolean() debug spew
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File

trunk r2651

2006-01-14 20:02

Goober5000


Ported: N/A

Details Diff
fix some tweaky thing that isn't even used :p
--Goober5000
mod - /trunk/fs2_open/code/object/collideweaponweapon.cpp Diff File

trunk r2650

2006-01-14 14:54

WMCoolmon


Ported: N/A

Details Diff
Special shockwave and moving capship bugfix, (even more) scripting stuff, slight rearrangement of level management functions to facilitate scripting access.
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.h Diff File
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionload.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionload.h Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff File
mod - /trunk/fs2_open/code/radar/radar.cpp Diff File
mod - /trunk/fs2_open/code/radar/radarorb.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
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