Changesets: fs2open

trunk r2699

2006-01-20 00:34

WMCoolmon


Ported: N/A

Details Diff
Added FRED2 project file to CVS for MSVC7
mod - /trunk/fs2_open/projects/MSVC_7/Freespace2.sln Diff File
add - /trunk/fs2_open/projects/MSVC_7/fred2_open.vcproj File

trunk r2698

2006-01-19 23:33

Goober5000


Ported: N/A

Details Diff
fixed a sexp help message
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r2697

2006-01-19 22:48

WMCoolmon


Ported: N/A

Details Diff
GCC compile fixes
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File

trunk r2696

2006-01-19 17:25

WMCoolmon


Ported: N/A

Details Diff
Faster object handles
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.h Diff File

trunk r2695

2006-01-19 15:18

WMCoolmon


Ported: N/A

Details Diff
More Lua checks; added Lua vector object; better operator support.
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.h Diff File
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff File

trunk r2694

2006-01-19 11:00

WMCoolmon


Ported: N/A

Details Diff
Lua debugging stuff; gr_bitmap_ex stuff for taylor
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r2693

2006-01-19 09:06

taylor


Ported: N/A

Details Diff
don't attempt to draw glowpoints or engine glows when in wireframe mode (this may need to be a flag or something, but I'm not sure)
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r2692

2006-01-19 06:49

taylor


Ported: N/A

Details Diff
better error handling for OGG Voris files
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff File

trunk r2691

2006-01-19 00:40

WMCoolmon


Ported: N/A

Details Diff
Possible overflow check
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff File

trunk r2690

2006-01-18 22:20

phreak


Ported: N/A

Details Diff
gr_render_buffer shouldn't be returning values if it's supposed to return void
mod - /trunk/fs2_open/code/graphics/2d.h Diff File

trunk r2689

2006-01-18 22:17

phreak


Ported: N/A

Details Diff
give repair-subsystem and set-subsystem-strength a fourth optional parameter used to possibly regenerate the submodel of a given subsystem
sabotage-subsystem should make the subsystems explode
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r2688

2006-01-18 22:15

phreak


Ported: N/A

Details Diff
obj_script_set_global() should have an #ifdef/#endif USE_LUA pair in the function body.
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r2687

2006-01-18 21:51

Goober5000


Ported: N/A

Details Diff
whoops, messed up the paths
--Goober5000
mod - /trunk/fs2_open/projects/MSVC_6/Fred2.dsp Diff File

trunk r2686

2006-01-18 21:27

Goober5000


Ported: N/A

Details Diff
import FRED2 back into fs2_open module
--Goober5000
add - /trunk/fs2_open/code/fred2 File
add - /trunk/fs2_open/code/fred2/addvariabledlg.cpp File
add - /trunk/fs2_open/code/fred2/addvariabledlg.h File
add - /trunk/fs2_open/code/fred2/adjustgriddlg.cpp File
add - /trunk/fs2_open/code/fred2/adjustgriddlg.h File
add - /trunk/fs2_open/code/fred2/asteroideditordlg.cpp File
add - /trunk/fs2_open/code/fred2/asteroideditordlg.h File
add - /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp File
add - /trunk/fs2_open/code/fred2/bgbitmapdlg.h File
add - /trunk/fs2_open/code/fred2/briefingeditordlg.cpp File
add - /trunk/fs2_open/code/fred2/briefingeditordlg.h File
add - /trunk/fs2_open/code/fred2/campaigneditordlg.cpp File
add - /trunk/fs2_open/code/fred2/campaigneditordlg.h File
add - /trunk/fs2_open/code/fred2/campaignfilelistbox.cpp File
add - /trunk/fs2_open/code/fred2/campaignfilelistbox.h File
add - /trunk/fs2_open/code/fred2/campaigntreeview.cpp File
add - /trunk/fs2_open/code/fred2/campaigntreeview.h File
add - /trunk/fs2_open/code/fred2/campaigntreewnd.cpp File
add - /trunk/fs2_open/code/fred2/campaigntreewnd.h File
add - /trunk/fs2_open/code/fred2/cmdbrief.cpp File
add - /trunk/fs2_open/code/fred2/cmdbrief.h File
add - /trunk/fs2_open/code/fred2/createwingdlg.cpp File
add - /trunk/fs2_open/code/fred2/createwingdlg.h File
add - /trunk/fs2_open/code/fred2/customwingnames.cpp File
add - /trunk/fs2_open/code/fred2/customwingnames.h File
add - /trunk/fs2_open/code/fred2/debriefingeditordlg.cpp File
add - /trunk/fs2_open/code/fred2/debriefingeditordlg.h File
add - /trunk/fs2_open/code/fred2/dialog1.cpp File
add - /trunk/fs2_open/code/fred2/dialog1.h File
add - /trunk/fs2_open/code/fred2/dumpstats.cpp File
add - /trunk/fs2_open/code/fred2/dumpstats.h File
add - /trunk/fs2_open/code/fred2/editor.h File
add - /trunk/fs2_open/code/fred2/eventeditor.cpp File
add - /trunk/fs2_open/code/fred2/eventeditor.h File
add - /trunk/fs2_open/code/fred2/fred.cpp File
add - /trunk/fs2_open/code/fred2/fred.h File
add - /trunk/fs2_open/code/fred2/fred.rc File
add - /trunk/fs2_open/code/fred2/freddoc.cpp File
add - /trunk/fs2_open/code/fred2/freddoc.h File
add - /trunk/fs2_open/code/fred2/fredrender.cpp File
add - /trunk/fs2_open/code/fred2/fredrender.h File
add - /trunk/fs2_open/code/fred2/fredstubs.cpp File
add - /trunk/fs2_open/code/fred2/fredview.cpp File
add - /trunk/fs2_open/code/fred2/fredview.h File
add - /trunk/fs2_open/code/fred2/grid.cpp File
add - /trunk/fs2_open/code/fred2/grid.h File
add - /trunk/fs2_open/code/fred2/hlp File
add - /trunk/fs2_open/code/fred2/hlp/afxcore.rtf File
add - /trunk/fs2_open/code/fred2/hlp/afxhelp.hm File
add - /trunk/fs2_open/code/fred2/hlp/afxprint.rtf File
add - /trunk/fs2_open/code/fred2/hlp/appexit.bmp File
add - /trunk/fs2_open/code/fred2/hlp/bullet.bmp File
add - /trunk/fs2_open/code/fred2/hlp/curarw2.bmp File
add - /trunk/fs2_open/code/fred2/hlp/curarw4.bmp File
add - /trunk/fs2_open/code/fred2/hlp/curhelp.bmp File
add - /trunk/fs2_open/code/fred2/hlp/editcopy.bmp File
add - /trunk/fs2_open/code/fred2/hlp/editcut.bmp File
add - /trunk/fs2_open/code/fred2/hlp/editpast.bmp File
add - /trunk/fs2_open/code/fred2/hlp/editundo.bmp File
add - /trunk/fs2_open/code/fred2/hlp/filenew.bmp File
add - /trunk/fs2_open/code/fred2/hlp/fileopen.bmp File
add - /trunk/fs2_open/code/fred2/hlp/fileprnt.bmp File
add - /trunk/fs2_open/code/fred2/hlp/filesave.bmp File
add - /trunk/fs2_open/code/fred2/hlp/fred.hm File
add - /trunk/fs2_open/code/fred2/hlp/fred.hpj File
add - /trunk/fs2_open/code/fred2/hlp/help.log File
add - /trunk/fs2_open/code/fred2/hlp/hlpsbar.bmp File
add - /trunk/fs2_open/code/fred2/hlp/hlptbar.bmp File
add - /trunk/fs2_open/code/fred2/hlp/recfirst.bmp File
add - /trunk/fs2_open/code/fred2/hlp/reclast.bmp File
add - /trunk/fs2_open/code/fred2/hlp/recnext.bmp File
add - /trunk/fs2_open/code/fred2/hlp/recprev.bmp File
add - /trunk/fs2_open/code/fred2/hlp/scmax.bmp File
add - /trunk/fs2_open/code/fred2/hlp/scmenu.bmp File
add - /trunk/fs2_open/code/fred2/hlp/scmin.bmp File
add - /trunk/fs2_open/code/fred2/ignoreordersdlg.cpp File
add - /trunk/fs2_open/code/fred2/ignoreordersdlg.h File
add - /trunk/fs2_open/code/fred2/initialships.cpp File
add - /trunk/fs2_open/code/fred2/initialships.h File
add - /trunk/fs2_open/code/fred2/initialstatus.cpp File
add - /trunk/fs2_open/code/fred2/initialstatus.h File
add - /trunk/fs2_open/code/fred2/mainfrm.cpp File
add - /trunk/fs2_open/code/fred2/mainfrm.h File
add - /trunk/fs2_open/code/fred2/makehelp.bat File
add - /trunk/fs2_open/code/fred2/management.cpp File
add - /trunk/fs2_open/code/fred2/management.h File
add - /trunk/fs2_open/code/fred2/messageeditordlg.cpp File
add - /trunk/fs2_open/code/fred2/messageeditordlg.h File
add - /trunk/fs2_open/code/fred2/missiongoalsdlg.cpp File
add - /trunk/fs2_open/code/fred2/missiongoalsdlg.h File
add - /trunk/fs2_open/code/fred2/missionnotesdlg.cpp File
add - /trunk/fs2_open/code/fred2/missionnotesdlg.h File
add - /trunk/fs2_open/code/fred2/missionsave.cpp File
add - /trunk/fs2_open/code/fred2/missionsave.h File
add - /trunk/fs2_open/code/fred2/modifyvariabledlg.cpp File
add - /trunk/fs2_open/code/fred2/modifyvariabledlg.h File
add - /trunk/fs2_open/code/fred2/operatorargtypeselect.cpp File
add - /trunk/fs2_open/code/fred2/operatorargtypeselect.h File
add - /trunk/fs2_open/code/fred2/orienteditor.cpp File
add - /trunk/fs2_open/code/fred2/orienteditor.h File
add - /trunk/fs2_open/code/fred2/playerstarteditor.cpp File
add - /trunk/fs2_open/code/fred2/playerstarteditor.h File
add - /trunk/fs2_open/code/fred2/prefsdlg.cpp File
add - /trunk/fs2_open/code/fred2/prefsdlg.h File
add - /trunk/fs2_open/code/fred2/reinforcementeditordlg.cpp File
add - /trunk/fs2_open/code/fred2/reinforcementeditordlg.h File
add - /trunk/fs2_open/code/fred2/res File
add - /trunk/fs2_open/code/fred2/res/bitmap1.bmp File
add - /trunk/fs2_open/code/fred2/res/black_do.bmp File
add - /trunk/fs2_open/code/fred2/res/bmp00001.bmp File
add - /trunk/fs2_open/code/fred2/res/chained.bmp File
add - /trunk/fs2_open/code/fred2/res/chained_directive.bmp File
add - /trunk/fs2_open/code/fred2/res/cursor1.cur File
add - /trunk/fs2_open/code/fred2/res/cursor2.cur File
add - /trunk/fs2_open/code/fred2/res/data.bmp File
add - /trunk/fs2_open/code/fred2/res/fred.ico File
add - /trunk/fs2_open/code/fred2/res/fred.rc2 File
add - /trunk/fs2_open/code/fred2/res/freddoc.ico File
add - /trunk/fs2_open/code/fred2/res/green_do.bmp File
add - /trunk/fs2_open/code/fred2/res/root.bmp File
add - /trunk/fs2_open/code/fred2/res/root_directive.bmp File
add - /trunk/fs2_open/code/fred2/res/toolbar.bmp File
add - /trunk/fs2_open/code/fred2/res/toolbar1.bmp File
add - /trunk/fs2_open/code/fred2/res/variable.bmp File
add - /trunk/fs2_open/code/fred2/resource.h File
add - /trunk/fs2_open/code/fred2/resource.hm File
add - /trunk/fs2_open/code/fred2/setglobalshipflags.cpp File
add - /trunk/fs2_open/code/fred2/setglobalshipflags.h File
add - /trunk/fs2_open/code/fred2/sexp_tree.cpp File
add - /trunk/fs2_open/code/fred2/sexp_tree.h File
add - /trunk/fs2_open/code/fred2/shieldsysdlg.cpp File
add - /trunk/fs2_open/code/fred2/shieldsysdlg.h File
add - /trunk/fs2_open/code/fred2/ship_select.cpp File
add - /trunk/fs2_open/code/fred2/ship_select.h File
add - /trunk/fs2_open/code/fred2/shipchecklistbox.cpp File
add - /trunk/fs2_open/code/fred2/shipchecklistbox.h File
add - /trunk/fs2_open/code/fred2/shipclasseditordlg.cpp File
add - /trunk/fs2_open/code/fred2/shipclasseditordlg.h File
add - /trunk/fs2_open/code/fred2/shipeditordlg.cpp File
add - /trunk/fs2_open/code/fred2/shipeditordlg.h File
add - /trunk/fs2_open/code/fred2/shipflagsdlg.cpp File
add - /trunk/fs2_open/code/fred2/shipflagsdlg.h File
add - /trunk/fs2_open/code/fred2/shipgoalsdlg.cpp File
add - /trunk/fs2_open/code/fred2/shipgoalsdlg.h File
add - /trunk/fs2_open/code/fred2/shipspecialdamage.cpp File
add - /trunk/fs2_open/code/fred2/shipspecialdamage.h File
add - /trunk/fs2_open/code/fred2/shipspecialhitpoints.cpp File
add - /trunk/fs2_open/code/fred2/shipspecialhitpoints.h File
add - /trunk/fs2_open/code/fred2/shiptexturesdlg.cpp File
add - /trunk/fs2_open/code/fred2/shiptexturesdlg.h File
add - /trunk/fs2_open/code/fred2/starfieldeditor.cpp File
add - /trunk/fs2_open/code/fred2/starfieldeditor.h File
add - /trunk/fs2_open/code/fred2/stdafx.cpp File
add - /trunk/fs2_open/code/fred2/stdafx.h File
add - /trunk/fs2_open/code/fred2/textviewdlg.cpp File
add - /trunk/fs2_open/code/fred2/textviewdlg.h File
add - /trunk/fs2_open/code/fred2/voiceactingmanager.cpp File
add - /trunk/fs2_open/code/fred2/voiceactingmanager.h File
add - /trunk/fs2_open/code/fred2/voicefilemanager.cpp File
add - /trunk/fs2_open/code/fred2/voicefilemanager.h File
add - /trunk/fs2_open/code/fred2/waypointpathdlg.cpp File
add - /trunk/fs2_open/code/fred2/waypointpathdlg.h File
add - /trunk/fs2_open/code/fred2/weaponeditordlg.cpp File
add - /trunk/fs2_open/code/fred2/weaponeditordlg.h File
add - /trunk/fs2_open/code/fred2/wing.cpp File
add - /trunk/fs2_open/code/fred2/wing.h File
add - /trunk/fs2_open/code/fred2/wing_editor.cpp File
add - /trunk/fs2_open/code/fred2/wing_editor.h File
add - /trunk/fs2_open/projects/MSVC_6/Fred2.dsp File
mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsw Diff File

trunk r2685

2006-01-18 21:00

Goober5000


Ported: N/A

Details Diff
add lowercase .ico file
add - /trunk/fs2_open/code/wxfred2/res File
add - /trunk/fs2_open/code/wxfred2/res/fred.ico File

trunk r2684

2006-01-18 21:00

Goober5000


Ported: N/A

Details Diff
remove uppercase .ico file
rm - /trunk/fs2_open/code/wxfred2/res File

trunk r2683

2006-01-18 12:45

taylor


Ported: N/A

Details Diff
this is probably going to end up doing something bad again when switching mods, hopefully it's not still necessary though
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff File

trunk r2682

2006-01-18 11:36

taylor


Ported: N/A

Details Diff
oops! :)
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r2681

2006-01-18 11:17

taylor


Ported: N/A

Details Diff
use HTL wireframe view if in HTL mode
mod - /trunk/fs2_open/code/lab/lab.cpp Diff File

trunk r2680

2006-01-18 11:14

taylor


Ported: N/A

Details Diff
allow gr_render_buffer() to take TMAP flags
let gr_render_buffer() render untextured polys (OGL only until some D3D people fix it on their side)
add MR_SHOW_OUTLINE_HTL flag so we easily render using HTL mode for wireframe views
make Interp_verts/Interp_norms/etc. dynamic and get rid of the extra htl_* versions
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.h Diff File
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengltnl.h Diff File
mod - /trunk/fs2_open/code/graphics/grstub.h Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelcollide.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/model/modeloctant.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/model/modelsinc.h Diff File

trunk r2679

2006-01-18 11:02

taylor


Ported: N/A

Details Diff
if a weapon model isn't loaded then be sure to load it in weapon_create() (catches a few weird weapon setups)
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2678

2006-01-18 11:01

taylor


Ported: N/A

Details Diff
support only PCX for the nebula background graphics (given how it works that's the fastest and easiest way to get it done)
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff File

trunk r2677

2006-01-18 10:59

taylor


Ported: N/A

Details Diff
show poly flag setting was reversed
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff File

trunk r2676

2006-01-18 01:13

WMCoolmon


Ported: N/A

Details Diff
Various scripting updates
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.h Diff File
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff File

trunk r2675

2006-01-17 12:41

WMCoolmon


Ported: N/A

Details Diff
Switch ballistic weapon hudgauge to show "Energy" field in place of pure-energy weapons
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
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