Changesets: fs2open
trunk r2849 2006-02-18 19:59 Ported: N/A Details Diff |
breathalyzer for WMC, stat! --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r2848 2006-02-18 19:49 Ported: N/A Details Diff |
fixed saving of special tags --Goober5000 |
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mod - /trunk/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionsave.h | Diff File | ||
trunk r2847 2006-02-18 19:32 Ported: N/A Details Diff |
additional error checking --Goober5000 |
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mod - /trunk/fs2_open/code/missionui/missionbrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r2846 2006-02-18 19:29 Ported: N/A Details Diff |
center cbanis --Goober5000 |
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mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp | Diff File | ||
trunk r2845 2006-02-17 19:42 Ported: N/A Details Diff |
Introducing draw_model_rotating; many improvements to weapon selection missile rendering |
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mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionscreencommon.h | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
trunk r2844 2006-02-17 16:47 Ported: N/A Details Diff |
Fix a silly bug |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r2843 2006-02-17 03:36 Ported: N/A Details Diff |
bother those variables |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r2842 2006-02-17 03:13 Ported: N/A Details Diff |
fix subtle bug --Goober5000 |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r2841 2006-02-16 01:00 Ported: N/A Details Diff |
Various updates for consistency in documentation |
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mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
trunk r2840 2006-02-16 00:48 Ported: N/A Details Diff |
keep weapon model refcount correct (this is admittedly strange, but safer than before) |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r2839 2006-02-16 00:47 Ported: N/A Details Diff |
I never did really like the old audiostr OpenAL change here, this just seems safer initialize si->data and si->size before loading sound buffer (fixes OGG issue for plats that don't zero-initialize <vector>, this will be handled differently in the new code) |
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mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/sound.cpp | Diff File | ||
trunk r2838 2006-02-16 00:44 Ported: N/A Details Diff |
remove reset of modelnums on level start (more properly moved to model_unload()) minor change ship class fixage to clear out old model take better care to make sure that a ship model has the proper refcount (this needs further work, I don't like :V:'s crap here) add <string> to includes in ship.h, fixes a compile issue that I forgot to fix properly before (thanks Jens) |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r2837 2006-02-16 00:40 Ported: N/A Details Diff |
please stop modifying the passed node value in sexp functions, it makes it very difficult to debug problems |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r2836 2006-02-16 00:39 Ported: N/A Details Diff |
some FS2NetD fixes - timer/timeout issues - keep server heartbeats to a minimum in order to save some bandwidth - clean up some debug message a little |
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mod - /trunk/fs2_open/code/network/multi.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multiui.cpp | Diff File | ||
trunk r2835 2006-02-16 00:31 Ported: N/A Details Diff |
NULL vec warning fix (basically just setup as if it were NULL and skip the extra work if needed) more bmpman related fixes, mainly addresses the condition where it would try to render textures that have been released have model_unload() run through Ship_info[] and clear out modelnum's when they are free'd (makes more sense here than doing it on level load to keep counts right) fix missing subsystem warning messages |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r2834 2006-02-16 00:24 Ported: N/A Details Diff |
should fix some of the model/bmpman errors off of the weaponchoice screen |
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mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
trunk r2833 2006-02-16 00:19 Ported: N/A Details Diff |
I would say this is another selling point for the boozer-svn plugin, but I would have needed it too as I've missed this stuff several times |
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mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp | Diff File | ||
trunk r2832 2006-02-16 00:18 Ported: N/A Details Diff |
all just getting basic info in parse_mission_info(), this fixes several parsing/warning issues that can show up from going in the techroom and some similar FRED2 issues as this stuff doesn't get reset between get_mission_info() calls. this also should make the mission simulator screen load a bit faster |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r2831 2006-02-16 00:15 Ported: N/A Details Diff |
fix strangeness with persona index thingy (ubyte can't be -1, this needs to be left like this or make an int) address some pilot file corruption using non-linear campaigns, rather simple fix for something that took quite a while to track down |
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mod - /trunk/fs2_open/code/mission/missioncampaign.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||
trunk r2830 2006-02-16 00:09 Ported: N/A Details Diff |
NULL vec warning fix (I don't really like this one that much so it may get replaced later) |
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mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
trunk r2829 2006-02-16 00:07 Ported: N/A Details Diff |
minor 64-bit related fixage |
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mod - /trunk/fs2_open/code/cfile/cfile.cpp | Diff File | ||
trunk r2828 2006-02-16 00:07 Ported: N/A Details Diff |
various camera fixes (did this ever work properly?) - handle basic init properly for those platforms that do/don't zero-initialize STL vector - allow text images without witten text - don't try to process text if it's NULL or of 0 length - don't get freaky with image handling - add clone/assignment operator so that push_back() will not screw up bmpman stuff |
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mod - /trunk/fs2_open/code/camera/camera.cpp | Diff File | ||
mod - /trunk/fs2_open/code/camera/camera.h | Diff File | ||
trunk r2827 2006-02-16 00:00 Ported: N/A Details Diff |
various bmpman related fixes - some new error checking (and fixes related to that) and cleanup - fix EFFs not getting released/unloaded properly (was in a local tree but apparently missed CVS) - minor fixes for bm_release() to produce a more properly cleaned slot - use fast unloading for page_in stuff since we don't actually want really want the load count changing for texture maps and to make sure that we free the memory usage regardless of load count |
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mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropenglbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudescort.cpp | Diff File | ||
trunk r2826 2006-02-15 23:55 Ported: N/A Details Diff |
couple more lighting value tweaks |
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mod - /trunk/fs2_open/code/graphics/gropengllight.cpp | Diff File | ||
trunk r2825 2006-02-15 23:55 Ported: N/A Details Diff |
newline fixage |
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mod - /trunk/fs2_open/code/globalincs/def_files.cpp | Diff File |