Changesets: fs2open

trunk r2849

2006-02-18 19:59

Goober5000


Ported: N/A

Details Diff
breathalyzer for WMC, stat!
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r2848

2006-02-18 19:49

Goober5000


Ported: N/A

Details Diff
fixed saving of special tags
--Goober5000
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff File
mod - /trunk/fs2_open/code/fred2/missionsave.h Diff File

trunk r2847

2006-02-18 19:32

Goober5000


Ported: N/A

Details Diff
additional error checking
--Goober5000
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r2846

2006-02-18 19:29

Goober5000


Ported: N/A

Details Diff
center cbanis
--Goober5000
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff File

trunk r2845

2006-02-17 19:42

WMCoolmon


Ported: N/A

Details Diff
Introducing draw_model_rotating; many improvements to weapon selection missile rendering
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionscreencommon.h Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File

trunk r2844

2006-02-17 16:47

WMCoolmon


Ported: N/A

Details Diff
Fix a silly bug
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2843

2006-02-17 03:36

Goober5000


Ported: N/A

Details Diff
bother those variables
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r2842

2006-02-17 03:13

Goober5000


Ported: N/A

Details Diff
fix subtle bug
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r2841

2006-02-16 01:00

WMCoolmon


Ported: N/A

Details Diff
Various updates for consistency in documentation
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File

trunk r2840

2006-02-16 00:48

taylor


Ported: N/A

Details Diff
keep weapon model refcount correct (this is admittedly strange, but safer than before)
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2839

2006-02-16 00:47

taylor


Ported: N/A

Details Diff
I never did really like the old audiostr OpenAL change here, this just seems safer
initialize si->data and si->size before loading sound buffer (fixes OGG issue for plats that don't zero-initialize <vector>, this will be handled differently in the new code)
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff File
mod - /trunk/fs2_open/code/sound/sound.cpp Diff File

trunk r2838

2006-02-16 00:44

taylor


Ported: N/A

Details Diff
remove reset of modelnums on level start (more properly moved to model_unload())
minor change ship class fixage to clear out old model
take better care to make sure that a ship model has the proper refcount (this needs further work, I don't like :V:'s crap here)
add <string> to includes in ship.h, fixes a compile issue that I forgot to fix properly before (thanks Jens)
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r2837

2006-02-16 00:40

taylor


Ported: N/A

Details Diff
please stop modifying the passed node value in sexp functions, it makes it very difficult to debug problems
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r2836

2006-02-16 00:39

taylor


Ported: N/A

Details Diff
some FS2NetD fixes
- timer/timeout issues
- keep server heartbeats to a minimum in order to save some bandwidth
- clean up some debug message a little
mod - /trunk/fs2_open/code/network/multi.cpp Diff File
mod - /trunk/fs2_open/code/network/multiui.cpp Diff File

trunk r2835

2006-02-16 00:31

taylor


Ported: N/A

Details Diff
NULL vec warning fix (basically just setup as if it were NULL and skip the extra work if needed)
more bmpman related fixes, mainly addresses the condition where it would try to render textures that have been released
have model_unload() run through Ship_info[] and clear out modelnum's when they are free'd (makes more sense here than doing it on level load to keep counts right)
fix missing subsystem warning messages
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r2834

2006-02-16 00:24

taylor


Ported: N/A

Details Diff
should fix some of the model/bmpman errors off of the weaponchoice screen
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File

trunk r2833

2006-02-16 00:19

taylor


Ported: N/A

Details Diff
I would say this is another selling point for the boozer-svn plugin, but I would have needed it too as I've missed this stuff several times
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File

trunk r2832

2006-02-16 00:18

taylor


Ported: N/A

Details Diff
all just getting basic info in parse_mission_info(), this fixes several parsing/warning issues that can show up
from going in the techroom and some similar FRED2 issues as this stuff doesn't get reset between get_mission_info() calls.
this also should make the mission simulator screen load a bit faster
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r2831

2006-02-16 00:15

taylor


Ported: N/A

Details Diff
fix strangeness with persona index thingy (ubyte can't be -1, this needs to be left like this or make an int)
address some pilot file corruption using non-linear campaigns, rather simple fix for something that took quite a while to track down
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File

trunk r2830

2006-02-16 00:09

taylor


Ported: N/A

Details Diff
NULL vec warning fix (I don't really like this one that much so it may get replaced later)
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff File

trunk r2829

2006-02-16 00:07

taylor


Ported: N/A

Details Diff
minor 64-bit related fixage
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File

trunk r2828

2006-02-16 00:07

taylor


Ported: N/A

Details Diff
various camera fixes (did this ever work properly?)
- handle basic init properly for those platforms that do/don't zero-initialize STL vector
- allow text images without witten text
- don't try to process text if it's NULL or of 0 length
- don't get freaky with image handling
- add clone/assignment operator so that push_back() will not screw up bmpman stuff
mod - /trunk/fs2_open/code/camera/camera.cpp Diff File
mod - /trunk/fs2_open/code/camera/camera.h Diff File

trunk r2827

2006-02-16 00:00

taylor


Ported: N/A

Details Diff
various bmpman related fixes
- some new error checking (and fixes related to that) and cleanup
- fix EFFs not getting released/unloaded properly (was in a local tree but apparently missed CVS)
- minor fixes for bm_release() to produce a more properly cleaned slot
- use fast unloading for page_in stuff since we don't actually want really want the load count changing for texture maps
and to make sure that we free the memory usage regardless of load count
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff File
mod - /trunk/fs2_open/code/graphics/gropenglbmpman.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudescort.cpp Diff File

trunk r2826

2006-02-15 23:55

taylor


Ported: N/A

Details Diff
couple more lighting value tweaks
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff File

trunk r2825

2006-02-15 23:55

taylor


Ported: N/A

Details Diff
newline fixage
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff File
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