Changesets: fs2open
trunk r2874 2006-02-24 00:02 Ported: N/A Details Diff |
remove my old anti-frustration thing since it's not what retail does --Goober5000 |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r2873 2006-02-23 23:45 Ported: N/A Details Diff |
I love it when bugs are this easy to fix. ;) |
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mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp | Diff File | ||
trunk r2872 2006-02-23 01:21 Ported: N/A Details Diff |
attempt to fix bad out-of-bounds (and related) issues when weaponchoice icon is missing be sure to always initialize frame count and FPS with bm_load_animation() calls in case caller got lazy |
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mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
trunk r2871 2006-02-22 20:37 Ported: N/A Details Diff |
Added the String-to-int SEXP. |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r2870 2006-02-22 13:32 Ported: N/A Details Diff |
fix subsystem distance check from single ship to subsystem (this has been broken since day 1, over 3 years ago, so there could be other Mantis bugs relating to this) |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r2869 2006-02-21 19:04 Ported: N/A Details Diff |
Changed the set-secondary-ammo and set-primary-ammo SEXPs to use the banks capacity rather than starting ammo. |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r2868 2006-02-21 17:20 Ported: N/A Details Diff |
Fixed the problems with set-primary-ammo and set-secondary-ammo SEXPs |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r2867 2006-02-21 16:40 Ported: N/A Details Diff |
Added the get and set-primary-ammo SEXPs. The set-primary-ammo and set-secondary-ammo SEXPs appear to be broken at the moment though |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r2866 2006-02-21 04:08 Ported: N/A Details Diff |
more true/false tweaks and redid the get-object-* and set-object-speed-* sexps to be more flexible and extensible this will break compatibility with certain uses of these sexps in existing missions; I don't think there are any released campaigns with the old versions so hopefully mission designers can simply update unreleased missions... however if it gets to be a problem I will code in some reverse compatibility --Goober5000 |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r2865 2006-02-21 02:58 Ported: N/A Details Diff |
add a bunch of tweaks to hopefully lessen the possibility of misinterpreting special return values (such as nan) as true or false --Goober5000 |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r2864 2006-02-21 02:12 Ported: N/A Details Diff |
make changed object type debug message a bit more useful |
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mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
trunk r2863 2006-02-20 15:53 Ported: N/A Details Diff |
Added the num-ships-in-wing, get-secondary-ammo and set-secondary-ammo SEXPs |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r2862 2006-02-20 02:59 Ported: N/A Details Diff |
fixed several more things in the new ignore code --Goober5000 |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aigoals.cpp | Diff File | ||
trunk r2861 2006-02-20 02:30 Ported: N/A Details Diff |
updated to newest dynamic starfield code - this mainly is to just better support SEXP based starfield bitmap changes (preloading, better in-mission stuff loading) - also fixes index_buffer related double-free() - done waste memory for env index buffer if env is not enabled - address a couple of bm load/release issues and comment a little to tell why |
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mod - /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/starfield.h | Diff File | ||
trunk r2860 2006-02-20 02:26 Ported: N/A Details Diff |
div-by-0 bug fixage |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r2859 2006-02-20 02:25 Ported: N/A Details Diff |
handle badly encoded (has short reads due to strange block/data size ratio) ADPCM files a little better in debug builds |
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mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp | Diff File | ||
trunk r2858 2006-02-20 02:23 Ported: N/A Details Diff |
start of some of the newer GL stuff - initial support for dropping from fullscreen to windowed mode (will get more changes in another day or so, mainly because of FRED2) - a little cleanup - init change for WGL to be a little safer and to help report what it tried to use and what it got in the way of pixelformat - don't use global OGL_enabled to decide if GL is initialized or not (also getting more changes shortly) - make sure opengl_close() will always execute properly through atexit() (also getting changed later to not run through atexit()) |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r2857 2006-02-20 00:54 Ported: N/A Details Diff |
hmm, remove one form of commenting |
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mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
trunk r2856 2006-02-19 21:13 Ported: N/A Details Diff |
added ai-ignore-new which hopefully should fix the ignore bug --Goober5000 |
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mod - /trunk/fs2_open/code/ai/ai.h | Diff File | ||
mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aigoals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aigoals.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/fredview.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/shipgoalsdlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/def_files.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r2855 2006-02-19 18:14 Ported: N/A Details Diff |
reduce confusion in naming --Goober5000 |
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mod - /trunk/fs2_open/code/lighting/lighting.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lighting/lighting.h | Diff File | ||
trunk r2854 2006-02-19 17:00 Ported: N/A Details Diff |
restore original ignore behavior and remove soon-to-be-obsolete ai-chase-any-except --Goober5000 |
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mod - /trunk/fs2_open/code/ai/ai.h | Diff File | ||
mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aigoals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aigoals.h | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/def_files.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r2853 2006-02-19 02:20 Ported: N/A Details Diff |
rearrange some turret code to be more like retail --Goober5000 |
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mod - /trunk/fs2_open/code/ai/aiturret.cpp | Diff File | ||
trunk r2852 2006-02-18 22:17 Ported: N/A Details Diff |
fix stealth --Goober5000 |
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mod - /trunk/fs2_open/code/ship/awacs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/awacs.h | Diff File | ||
trunk r2851 2006-02-18 21:04 Ported: N/A Details Diff |
Oops |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r2850 2006-02-18 21:01 Ported: N/A Details Diff |
Documentation consistency; remove unneeded check. |
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mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File |