Changesets: fs2open

trunk r2874

2006-02-24 00:02

Goober5000


Ported: N/A

Details Diff
remove my old anti-frustration thing since it's not what retail does
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2873

2006-02-23 23:45

WMCoolmon


Ported: N/A

Details Diff
I love it when bugs are this easy to fix. ;)
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File

trunk r2872

2006-02-23 01:21

taylor


Ported: N/A

Details Diff
attempt to fix bad out-of-bounds (and related) issues when weaponchoice icon is missing
be sure to always initialize frame count and FPS with bm_load_animation() calls in case caller got lazy
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File

trunk r2871

2006-02-22 20:37

karajorma


Ported: N/A

Details Diff
Added the String-to-int SEXP.
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r2870

2006-02-22 13:32

taylor


Ported: N/A

Details Diff
fix subsystem distance check from single ship to subsystem (this has been broken since day 1, over 3 years ago, so there could be other Mantis bugs relating to this)
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r2869

2006-02-21 19:04

karajorma


Ported: N/A

Details Diff
Changed the set-secondary-ammo and set-primary-ammo SEXPs to use the banks
capacity rather than starting ammo.
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r2868

2006-02-21 17:20

karajorma


Ported: N/A

Details Diff
Fixed the problems with set-primary-ammo and set-secondary-ammo SEXPs
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r2867

2006-02-21 16:40

karajorma


Ported: N/A

Details Diff
Added the get and set-primary-ammo SEXPs. The set-primary-ammo
and set-secondary-ammo SEXPs appear to be broken at the moment though
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r2866

2006-02-21 04:08

Goober5000


Ported: N/A

Details Diff
more true/false tweaks and redid the get-object-* and set-object-speed-* sexps to be more flexible and extensible

this will break compatibility with certain uses of these sexps in existing missions; I don't think there are any released campaigns
with the old versions so hopefully mission designers can simply update unreleased missions... however if it gets to be a problem
I will code in some reverse compatibility

--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r2865

2006-02-21 02:58

Goober5000


Ported: N/A

Details Diff
add a bunch of tweaks to hopefully lessen the possibility of misinterpreting special return values (such as nan) as true or false
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r2864

2006-02-21 02:12

taylor


Ported: N/A

Details Diff
make changed object type debug message a bit more useful
mod - /trunk/fs2_open/code/object/object.cpp Diff File

trunk r2863

2006-02-20 15:53

karajorma


Ported: N/A

Details Diff
Added the num-ships-in-wing, get-secondary-ammo and set-secondary-ammo SEXPs
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r2862

2006-02-20 02:59

Goober5000


Ported: N/A

Details Diff
fixed several more things in the new ignore code
--Goober5000
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff File

trunk r2861

2006-02-20 02:30

taylor


Ported: N/A

Details Diff
updated to newest dynamic starfield code
- this mainly is to just better support SEXP based starfield bitmap changes (preloading, better in-mission stuff loading)
- also fixes index_buffer related double-free()
- done waste memory for env index buffer if env is not enabled
- address a couple of bm load/release issues and comment a little to tell why
mod - /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.h Diff File

trunk r2860

2006-02-20 02:26

taylor


Ported: N/A

Details Diff
div-by-0 bug fixage
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2859

2006-02-20 02:25

taylor


Ported: N/A

Details Diff
handle badly encoded (has short reads due to strange block/data size ratio) ADPCM files a little better in debug builds
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff File

trunk r2858

2006-02-20 02:23

taylor


Ported: N/A

Details Diff
start of some of the newer GL stuff
- initial support for dropping from fullscreen to windowed mode (will get more changes in another day or so, mainly because of FRED2)
- a little cleanup
- init change for WGL to be a little safer and to help report what it tried to use and what it got in the way of pixelformat
- don't use global OGL_enabled to decide if GL is initialized or not (also getting more changes shortly)
- make sure opengl_close() will always execute properly through atexit() (also getting changed later to not run through atexit())
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r2857

2006-02-20 00:54

Goober5000


Ported: N/A

Details Diff
hmm, remove one form of commenting
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File

trunk r2856

2006-02-19 21:13

Goober5000


Ported: N/A

Details Diff
added ai-ignore-new which hopefully should fix the ignore bug
--Goober5000
mod - /trunk/fs2_open/code/ai/ai.h Diff File
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/ai/aigoals.h Diff File
mod - /trunk/fs2_open/code/fred2/fredview.cpp Diff File
mod - /trunk/fs2_open/code/fred2/management.cpp Diff File
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff File
mod - /trunk/fs2_open/code/fred2/shipgoalsdlg.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r2855

2006-02-19 18:14

Goober5000


Ported: N/A

Details Diff
reduce confusion in naming
--Goober5000
mod - /trunk/fs2_open/code/lighting/lighting.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.h Diff File

trunk r2854

2006-02-19 17:00

Goober5000


Ported: N/A

Details Diff
restore original ignore behavior and remove soon-to-be-obsolete ai-chase-any-except
--Goober5000
mod - /trunk/fs2_open/code/ai/ai.h Diff File
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/ai/aigoals.h Diff File
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r2853

2006-02-19 02:20

Goober5000


Ported: N/A

Details Diff
rearrange some turret code to be more like retail
--Goober5000
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff File

trunk r2852

2006-02-18 22:17

Goober5000


Ported: N/A

Details Diff
fix stealth
--Goober5000
mod - /trunk/fs2_open/code/ship/awacs.cpp Diff File
mod - /trunk/fs2_open/code/ship/awacs.h Diff File

trunk r2851

2006-02-18 21:04

WMCoolmon


Ported: N/A

Details Diff
Oops
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r2850

2006-02-18 21:01

WMCoolmon


Ported: N/A

Details Diff
Documentation consistency; remove unneeded check.
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
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