Changesets: fs2open
trunk r3099 2006-05-27 13:18 Ported: N/A Details Diff |
d'oh! that was supposed to be off by default! |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
trunk r3098 2006-05-27 13:17 Ported: N/A Details Diff |
few things: - comment out that -fixbugs and -nocrash crap, that's just stupid - move -env off of the experimental list (since it's working pretty well in OGL) - remove -nobeampierce - remove -max_subdivide (didn't do anything) - remove -rt (didn't do anything, and per-coder cmdline options should never be in CVS) - move -cache_bitmaps to game speed rather than graphics - add options for env and spec map scaling for envmaps (temporary, to be removed before official 3.6.8) - add option for new alpha blend mode so that artists can still test with it but not mess up normal users with the bad MediaVPs - remove -d3d_particle (it's obsolete now) |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
trunk r3097 2006-05-27 13:13 Ported: N/A Details Diff |
add NO_DIRECT3D support |
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mod - /trunk/fs2_open/code/cutscene/movie.cpp | Diff File | ||
trunk r3096 2006-05-27 13:12 Ported: N/A Details Diff |
NO_DIRECT3D support clean up video init stuff to use D3D if specified but always OGL otherwise (using NO_DIRECT3D will force always force OGL) if video card reg entry can't be found just use OGL rather than getting all freaky on people change for geometry batcher update |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r3095 2006-05-27 13:09 Ported: N/A Details Diff |
don't setup all of the sound stuff for a mission if sound is disabled |
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mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp | Diff File | ||
trunk r3094 2006-05-27 13:08 Ported: N/A Details Diff |
oops! |
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mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
trunk r3093 2006-05-27 13:07 Ported: N/A Details Diff |
remove grd3dparticle.* and grd3dbatch.*, they are obsolete allow us to build without D3D support under Windows (just define NO_DIRECT3D) clean up TMAP flags fix a couple of minor OpenGL state change issues with spec and env map rendering make sure we build again for OS X (OGL extension functions work a little different there) render targets always need to be power-of-2 to avoid incomplete buffer issues in the code when we disable culling in opengl_3dunlit be sure that we re-enable it on exit of function re-fix screenshots add true alpha blending support (with cmdline for now since the artwork has the catch up) draw lines with float positioning, to be more accurate with resizing on non-standard resolutions don't load cubemaps from file for D3D, not sure how to do it anyway update geometry batcher code, memory fixes, dynamic stuff, basic fixage, etc. |
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mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
rm - /trunk/fs2_open/code/graphics/GrD3DParticle.cpp | File | ||
rm - /trunk/fs2_open/code/graphics/GrD3DParticle.h | File | ||
mod - /trunk/fs2_open/code/graphics/GrD3DStateBlock.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/GrD3DStateBlock.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grbatch.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grbatch.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.h | Diff File | ||
rm - /trunk/fs2_open/code/graphics/grd3dbatch.cpp | File | ||
rm - /trunk/fs2_open/code/graphics/grd3dbatch.h | File | ||
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dlight.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dsetup.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropenglbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropenglextension.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grstub.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/tmapper.h | Diff File | ||
trunk r3092 2006-05-27 13:00 Ported: N/A Details Diff |
only display that "no wavefile for voice" message if sound is enabled |
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mod - /trunk/fs2_open/code/mission/missionmessage.cpp | Diff File | ||
trunk r3091 2006-05-27 12:59 Ported: N/A Details Diff |
comment out some code which used only if neither D3D nor OGL |
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mod - /trunk/fs2_open/code/menuui/optionsmenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/objectsort.cpp | Diff File | ||
trunk r3090 2006-05-27 12:57 Ported: N/A Details Diff |
comment out the model cache stuff, it's old and not actually used anyway minor cleanup of some modelinterp.cpp code, to make it more readable fix tertiary thruster batcher which had the radius value swapped comment out a couple places where we were doing a D3D or OGL check (it's always true so why bother) add more support for NO_DIRECT3D so that it can be used on Windows to build without D3D |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r3089 2006-05-27 12:52 Ported: N/A Details Diff |
lots of little cleanup and minor fixage make Particles[] dynamic (appears to improve processing speed of two particle functions by about 30%) move to completely using Bobboau's geometry batcher instead of the stale one that RandomTiger did little change to PARTICLE_SMOKE to flip UV orient differently, may add some realism, or just look kinda neat get rid of particle_emit() stuff what was hardcoded for MAX_DETAIL_LEVEL value |
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mod - /trunk/fs2_open/code/particle/particle.cpp | Diff File | ||
mod - /trunk/fs2_open/code/particle/particle.h | Diff File | ||
trunk r3088 2006-05-27 12:49 Ported: N/A Details Diff |
comment out some pointless checks which look for not using either D3D or OGL don't run through ships on level load setting up the sound environment if sound is disabled minor cleanup |
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mod - /trunk/fs2_open/code/ship/shield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp | Diff File | ||
trunk r3087 2006-05-27 12:47 Ported: N/A Details Diff |
remove some of the old batcher functions, nothing is using them now anyway minor cleanup add orient UV flipping to HTL drawing functions, like retail/non-HTL has support for |
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mod - /trunk/fs2_open/code/render/3d.h | Diff File | ||
mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dlaser.cpp | Diff File | ||
trunk r3086 2006-05-27 12:45 Ported: N/A Details Diff |
some minor cleanup remove -nobeampierce update for geometry batcher changes |
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mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/trails.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r3085 2006-05-27 12:42 Ported: N/A Details Diff |
fix slight freakiness with debris vclips (un)loading comment out some code which was only used if neither D3D or OGL fix dumb particle_emit() calls |
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mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/supernova.cpp | Diff File | ||
trunk r3084 2006-05-27 12:39 Ported: N/A Details Diff |
remove non-Windows timeSetEvent() functions make PDWORD and LPDWORD int instead of long (64-bit issue) (thanks Spike) fix 64-bit ptr issue with OpenAL audio streaming code (thanks Spike) add start of device enumberation for OpenAL 1.1 (it just lists available devices now) make sure we open the default OpenAL 1.1 device under Windows comment out blank listener stuff, this may have been crashing under OS X add support for AL_BYTE_OFFSET in OpenAL 1.1 for buffer positioning under Windows |
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mod - /trunk/fs2_open/code/sound/acm.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
mod - /trunk/fs2_open/code/windows_stub/config.h | Diff File | ||
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp | Diff File | ||
trunk r3083 2006-05-27 12:34 Ported: N/A Details Diff |
remove grd3dparticle.* and grd3dbatch.* since they are obsolete update to current Xcode project file update frameworks (header problems) used by OS X version |
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mod - /trunk/fs2_open/projects/MSVC_6/code.dsp | Diff File | ||
mod - /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj | Diff File | ||
mod - /trunk/fs2_open/projects/Xcode/Frameworks.tgz | Diff File | ||
trunk r3082 2006-05-24 01:09 Ported: N/A Details Diff |
Fix for Mantis bug 0000922 |
Affected Issues 0000922 |
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mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/collideweaponweapon.cpp | Diff File | ||
trunk r3081 2006-05-21 18:57 Ported: N/A Details Diff |
fix for Mantis 0000750 --Goober5000 |
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mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File | ||
mod - /trunk/fs2_open/code/gamesnd/eventmusic.h | Diff File | ||
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r3080 2006-05-20 23:58 Ported: N/A Details Diff |
fix Mantis 0000834 --Goober5000 |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r3079 2006-05-20 22:12 Ported: N/A Details Diff |
fix for Mantis 0000827 --Goober5000 |
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mod - /trunk/fs2_open/code/mission/missionlog.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionlog.h | Diff File | ||
trunk r3078 2006-05-19 23:00 Ported: N/A Details Diff |
and actually commit the uncorrupted file - grr... --Goober5000 |
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mod - /trunk/fs2_open/openal/libs/win32/openal32.lib | Diff File | ||
mod - /trunk/fs2_open/openal/libs/win64/openal32.lib | Diff File | ||
trunk r3077 2006-05-19 22:56 Ported: N/A Details Diff |
try changing the format again --Goober5000 |
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mod - /trunk/fs2_open/openal/libs/win32/openal32.lib | Diff File | ||
mod - /trunk/fs2_open/openal/libs/win64/openal32.lib | Diff File | ||
trunk r3076 2006-05-19 22:03 Ported: N/A Details Diff |
fix for Mantis 0000755, plus make the missionlog #defines uniform --Goober5000 |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aigoals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionlog.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionlog.h | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
trunk r3075 2006-05-19 00:47 Ported: N/A Details Diff |
formatting and clarification, plus fix for Mantis 0000911 --Goober5000 |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File |