Changesets: fs2open
trunk r3124 2006-06-01 00:44 Ported: N/A Details Diff |
fix the scope issues that someone complained about in the forums |
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mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp | Diff File | ||
trunk r3123 2006-06-01 00:43 Ported: N/A Details Diff |
use vm_vec_normalize_safe(), a bit cheap as a fix, but it's really difficult to trace the VECMAT errors back from here |
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mod - /trunk/fs2_open/code/graphics/grbatch.cpp | Diff File | ||
trunk r3122 2006-06-01 00:41 Ported: N/A Details Diff |
put decals back under an #ifdef, until this is fixed it's just in the way |
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mod - /trunk/fs2_open/code/decals/decals.cpp | Diff File | ||
mod - /trunk/fs2_open/code/decals/decals.h | Diff File | ||
trunk r3121 2006-06-01 00:40 Ported: N/A Details Diff |
be sure to to reset ok_to_fire between weapon checks to make sure we don't count something by mistake |
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mod - /trunk/fs2_open/code/ai/aiturret.cpp | Diff File | ||
trunk r3120 2006-05-31 00:02 Ported: N/A Details Diff |
render strings a string at a time rather than a letter at the time (should be at least 3 times faster from state changes alone) |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r3119 2006-05-31 00:01 Ported: N/A Details Diff |
bah! this thing is crashing. disable for now until I can figure out what's going on |
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mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
trunk r3118 2006-05-30 23:27 Ported: N/A Details Diff |
whoops, didn't mean to commit that |
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mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
trunk r3117 2006-05-30 23:05 Ported: N/A Details Diff |
some cosmetic changes in preparation for bay arrival/departure code --Goober5000 |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/restrictpaths.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/phrases.cfg | Diff File | ||
trunk r3116 2006-05-30 22:08 Ported: N/A Details Diff |
fix compiler warning --Goober5000 |
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mod - /trunk/fs2_open/code/ai/aigoals.cpp | Diff File | ||
trunk r3115 2006-05-30 07:20 Ported: N/A Details Diff |
Got sick of seeing that compiler warning all the time! |
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mod - /trunk/fs2_open/code/sound/voicerec.cpp | Diff File | ||
trunk r3114 2006-05-30 02:01 Ported: N/A Details Diff |
fix up CVS headers --Goober5000 |
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mod - /trunk/fs2_open/code/fred2/restrictpaths.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/restrictpaths.h | Diff File | ||
trunk r3113 2006-05-30 01:58 Ported: N/A Details Diff |
I should probably add these files too --Goober5000 |
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add - /trunk/fs2_open/code/fred2/restrictpaths.cpp | File | ||
add - /trunk/fs2_open/code/fred2/restrictpaths.h | File | ||
trunk r3112 2006-05-30 01:37 Ported: N/A Details Diff |
add capability to restrict arrival/departure paths (FRED only; FS2 implementation to follow) --Goober5000 |
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mod - /trunk/fs2_open/code/fred2/fred.rc | Diff File | ||
mod - /trunk/fs2_open/code/fred2/resource.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/shipeditordlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/shipeditordlg.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/wing_editor.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/wing_editor.h | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/Fred2.dsp | Diff File | ||
trunk r3111 2006-05-29 23:55 Ported: N/A Details Diff |
make sure we are locking those vars down in timer_get() to avoid thread issues (may fix hang on "timer rolled" message) |
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mod - /trunk/fs2_open/code/io/timer.cpp | Diff File | ||
trunk r3110 2006-05-29 23:53 Ported: N/A Details Diff |
z-range for 2D ortho is -1.0 to 1.0, may help avoid some strangeness if we actually get that right. :) minor cleanup of old code and default settings try not to bother with depth test unless we are actually going to need it (small performance boost in some cases) don't clear depth bit in flip(), while technically correct it's also a bit redundant (and comes with a slight performance hit) |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
trunk r3109 2006-05-29 22:13 Ported: N/A Details Diff |
add substitute music boxes to FRED, and reset music properly when mission is cleared --Goober5000 |
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mod - /trunk/fs2_open/code/fred2/briefingeditordlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/briefingeditordlg.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.h | Diff File | ||
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File | ||
trunk r3108 2006-05-29 21:36 Ported: N/A Details Diff |
add AI Profile box to FRED --Goober5000 |
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mod - /trunk/fs2_open/code/fred2/fred.rc | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/resource.h | Diff File | ||
trunk r3107 2006-05-29 21:08 Ported: N/A Details Diff |
add debriefing persona index to fred --Goober5000 |
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mod - /trunk/fs2_open/code/fred2/campaigneditordlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/campaigneditordlg.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/fred.rc | Diff File | ||
mod - /trunk/fs2_open/code/fred2/resource.h | Diff File | ||
trunk r3106 2006-05-29 15:14 Ported: N/A Details Diff |
removed small redundancy --Goober5000 |
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mod - /trunk/fs2_open/code/ai/aigoals.cpp | Diff File | ||
trunk r3105 2006-05-28 22:02 Ported: N/A Details Diff |
add Taylor's compile fix --Goober5000 |
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mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp | Diff File | ||
trunk r3104 2006-05-28 14:40 Ported: N/A Details Diff |
fix D3D white screen issue |
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mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
trunk r3103 2006-05-28 13:57 Ported: N/A Details Diff |
remove DX9 SDK since it's useless to us at this time |
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rm - /trunk/fs2_open/dx9sdk | File | ||
trunk r3102 2006-05-27 13:22 Ported: N/A Details Diff |
minor safety check |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
trunk r3101 2006-05-27 13:21 Ported: N/A Details Diff |
update proj/view matrix calls to use new values |
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mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
trunk r3100 2006-05-27 13:20 Ported: N/A Details Diff |
clean up BM_TYPE_* stuff so it's a little easier to tell what is what bm_load_sub_fast() doesn't need to lowercase filenames, so don't byte-swap 16-bit DDS on big endian (they still don't look right though) update bm_has_alpha_channel() to be less dumb |
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mod - /trunk/fs2_open/code/bmpman/bm_internal.h | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.h | Diff File |