Changesets: fs2open
trunk r3449 2006-08-19 20:48 Ported: N/A Details Diff |
clean out some crap that we don't really need |
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mod - /trunk/fs2_open/code/windows_stub/config.h | Diff File | ||
trunk r3448 2006-08-19 20:48 Ported: N/A Details Diff |
cleanup bugfixes error-handling (lots of crap got fixed to work better, and lets leave it at that, the commit log would be too long otherwise :)) |
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mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
trunk r3447 2006-08-19 20:47 Ported: N/A Details Diff |
very slight speed optimization to avoid math that we really don't need to do anyway |
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mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
trunk r3446 2006-08-19 20:47 Ported: N/A Details Diff |
add custom IP option to maybe help get around NAT issues (I haven't heard whether this actually works or not yet though, but it's been out for testing all week) |
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mod - /trunk/fs2_open/code/network/psnet2.cpp | Diff File | ||
trunk r3445 2006-08-19 20:47 Ported: N/A Details Diff |
add render option for no glowmaps remove render option for fog (why was this even there??) add tech model view for missiles with special tech models (will hopefully help spur some work towards fixing the currently broken models) handle Z-buf issue that made the lab interface disappear when the transparent render option was ticked |
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mod - /trunk/fs2_open/code/lab/lab.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lab/wmcgui.cpp | Diff File | ||
trunk r3444 2006-08-19 20:46 Ported: N/A Details Diff |
OMG! MEMLEAK!!!! (maybe no one will notice that it was my fault ;)) |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r3443 2006-08-19 20:46 Ported: N/A Details Diff |
an int wrap-around issue could (and was) make debris not have electrical arcs (or lighting or sounds) since it would always fail this check |
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mod - /trunk/fs2_open/code/debris/debris.cpp | Diff File | ||
trunk r3442 2006-08-19 20:45 Ported: N/A Details Diff |
ever so slight speed up for bm_set_components_* (this crap is slow, and it's called a LOT) |
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mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
trunk r3441 2006-08-19 20:45 Ported: N/A Details Diff |
"byte" was the same as "ubyte", but since "byte" has to be an extra #define on everything but Windows, lets just get rid of it |
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mod - /trunk/fs2_open/code/cfile/cfilelist.cpp | Diff File | ||
trunk r3440 2006-08-19 20:44 Ported: N/A Details Diff |
add decoder for 8-bit MVEs a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list) little bits of cleanup for old/unused code make sure MVE filenames are correct in mvelib |
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mod - /trunk/fs2_open/code/Makefile.am | Diff File | ||
mod - /trunk/fs2_open/code/cutscene/decoder16.cpp | Diff File | ||
add - /trunk/fs2_open/code/cutscene/decoder8.cpp | File | ||
mod - /trunk/fs2_open/code/cutscene/movie.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cutscene/mvelib.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cutscene/mveplayer.cpp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp | Diff File | ||
fs2_open_3_6_9 r3439 2006-08-19 17:46 Ported: N/A Details Diff |
disable duplicate model texture replace |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
fs2_open_3_6_9 r3438 2006-08-19 17:45 Ported: N/A Details Diff |
if a modular table ship pof cannot be found, use the original one |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
fs2_open_3_6_9 r3437 2006-08-19 00:38 Ported: N/A Details Diff |
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/asteroid/asteroid.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/pstypes.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudlock.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionscreencommon.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multiutil.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/physics/physics.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/playerman/playercontrol.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/render/3ddraw.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/supernova.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
fs2_open_3_6_9 r3436 2006-08-19 00:37 Ported: N/A Details Diff |
slight math optimizations reduce COUNT_ESTIMATE since I added more game_busy() calls for models and it threw off the loading bar |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
fs2_open_3_6_9 r3435 2006-08-19 00:35 Ported: N/A Details Diff |
slight optimizations fix AI shields to not get overly charged or overly drained when AI does equalize (it's closer to player now, but still within retail intent of function, I think) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aicode.cpp | Diff File | ||
fs2_open_3_6_9 r3434 2006-08-19 00:33 Ported: N/A Details Diff |
slight optimizations compiler warning fixes |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/starfield.cpp | Diff File | ||
fs2_open_3_6_9 r3433 2006-08-19 00:32 Ported: N/A Details Diff |
clean out some crap that we don't really need |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/windows_stub/config.h | Diff File | ||
fs2_open_3_6_9 r3432 2006-08-19 00:31 Ported: N/A Details Diff |
cleanup bugfixes error-handling (lots of crap got fixed to work better, and lets leave it at that, the commit log would be too long otherwise :)) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/audiostr-openal.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/ds.cpp | Diff File | ||
fs2_open_3_6_9 r3431 2006-08-19 00:29 Ported: N/A Details Diff |
very slight speed optimization to avoid math that we really don't need to do anyway |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/object/object.cpp | Diff File | ||
fs2_open_3_6_9 r3430 2006-08-19 00:28 Ported: N/A Details Diff |
add custom IP option to maybe help get around NAT issues (I haven't heard whether this actually works or not yet though, but it's been out for testing all week) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/network/psnet2.cpp | Diff File | ||
fs2_open_3_6_9 r3429 2006-08-19 00:26 Ported: N/A Details Diff |
add render option for no glowmaps remove render option for fog (why was this even there??) add tech model view for missiles with special tech models (will hopefully help spur some work towards fixing the currently broken models) handle Z-buf issue that made the lab interface disappear when the transparent render option was ticked |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/lab.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/wmcgui.cpp | Diff File | ||
fs2_open_3_6_9 r3428 2006-08-19 00:23 Ported: N/A Details Diff |
OMG! MEMLEAK!!!! (maybe no one will notice that it was my fault ;)) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
fs2_open_3_6_9 r3427 2006-08-19 00:22 Ported: N/A Details Diff |
an int wrap-around issue could (and was) make debris not have electrical arcs (or lighting or sounds) since it would always fail this check |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/debris/debris.cpp | Diff File | ||
fs2_open_3_6_9 r3426 2006-08-19 00:20 Ported: N/A Details Diff |
ever so slight speed up for bm_set_components_* (this crap is slow, and it's called a LOT) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
fs2_open_3_6_9 r3425 2006-08-19 00:16 Ported: N/A Details Diff |
"byte" was the same as "ubyte", but since "byte" has to be an extra #define on everything but Windows, lets just get rid of it |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfilelist.cpp | Diff File |