Changesets: fs2open
fs2_open_3_6_9 r3724 2006-11-12 12:52 Ported: N/A Details Diff |
Doh! |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multimsgs.cpp | Diff File | ||
trunk r3723 2006-11-07 00:30 Ported: N/A Details Diff |
fixed D3D environment mapping |
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mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
trunk r3722 2006-11-06 02:00 Ported: N/A Details Diff |
fix return values (something that was different between 3_6_9 and HEAD) |
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mod - /trunk/fs2_open/code/ai/aiturret.cpp | Diff File | ||
trunk r3721 2006-11-06 01:50 Ported: N/A Details Diff |
updated/fixed modelanim code |
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mod - /trunk/fs2_open/code/Makefile.am | Diff File | ||
mod - /trunk/fs2_open/code/model/modelanim.cpp | Diff File | ||
add - /trunk/fs2_open/code/model/modelanim.h | File | ||
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp | Diff File | ||
trunk r3720 2006-11-06 01:46 Ported: N/A Details Diff |
fix some of the envmap issues - use proper hand-ness for OGL - fix distortion - get rid of extra index buffer requirement change starfield bitmaps to use an instance matrix rather than going through all the trouble of resetting the view matrix basic cleanup and get rid of a couple of struct/variable naming issues (compiler sanity) make double sure that we aren't using culling of z-buffering when rendering starfield bitmaps |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/nebula/neb.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/starfield.h | Diff File | ||
trunk r3719 2006-11-06 01:44 Ported: N/A Details Diff |
enable/disable alpha test based on blend mode (found this hidden in an old tree, may help with blending the newer alphablend mode) |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r3718 2006-11-06 01:43 Ported: N/A Details Diff |
if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug 0001133) |
Affected Issues 0001133 |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r3717 2006-11-06 01:42 Ported: N/A Details Diff |
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug 0000043) |
Affected Issues 0000043 |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r3716 2006-11-06 01:39 Ported: N/A Details Diff |
forgot to reset default value for Interp_warp_alpha when it was changed earlier be sure that we are using the proper zbuffer setting when rendering thruster glows |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r3715 2006-11-06 01:38 Ported: N/A Details Diff |
forgot this part of the render box fix (obviously no one ever really tried to use this feature, since it has never worked) |
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mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r3714 2006-11-06 01:37 Ported: N/A Details Diff |
ok, so apparently that did actually do something ;) |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r3713 2006-11-06 01:36 Ported: N/A Details Diff |
updated/fixed modelanim code |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/afterburner.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/swarm.cpp | Diff File | ||
trunk r3712 2006-11-06 01:33 Ported: N/A Details Diff |
more cleanup of warp_global crap scale render/detail box limits with detail level setting make sure that we reset culling and zbuffer after each model buffer that gets rendered |
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mod - /trunk/fs2_open/code/fireball/warpineffect.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
trunk r3711 2006-11-06 01:32 Ported: N/A Details Diff |
updated/fixed modelanim code add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug 0000591) |
Affected Issues 0000591 |
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mod - /trunk/fs2_open/code/ai/aiturret.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r3710 2006-11-06 01:24 Ported: N/A Details Diff |
updated/fixed modelanim code |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
trunk r3709 2006-11-06 01:23 Ported: N/A Details Diff |
grrr ... fix dos EOL chars |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/osapi/osapi.cpp | Diff File | ||
trunk r3708 2006-11-06 01:19 Ported: N/A Details Diff |
rename set_warp_globals() to model_set_warp_globals() remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything) add MR_FULL_DETAIL to render an object regardless of render/detail box setting change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive minor bits of cleanup change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway |
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mod - /trunk/fs2_open/code/fireball/warpineffect.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
trunk r3707 2006-11-06 01:15 Ported: N/A Details Diff |
a LOT of cleanup: * remove a bunch of old/dead code * some reformatting to help with readability * rearrange/rename some code so that it is a little clearer * move thruster glow code to it's own function (model_render_thrusters()) make HTL model buffers dynamic fix detail boxes so that they actually work for the first time |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r3706 2006-11-06 00:59 Ported: N/A Details Diff |
add "Render full detail" support to the lab as well |
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mod - /trunk/fs2_open/code/lab/lab.cpp | Diff File | ||
trunk r3705 2006-11-06 00:58 Ported: N/A Details Diff |
fix compiler problem due to change in parse_init() function fix dos EOL chars |
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mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
trunk r3704 2006-11-06 00:58 Ported: N/A Details Diff |
add a "Render full detail" view option to render models at their full detail for the LOD (for render/detail boxes, Mantis bug 0001121) |
Affected Issues 0001121 |
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mod - /trunk/fs2_open/code/fred2/fred.rc | Diff File | ||
mod - /trunk/fs2_open/code/fred2/fredrender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/fredview.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/fredview.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/resource.h | Diff File | ||
trunk r3703 2006-11-06 00:55 Ported: N/A Details Diff |
give the standalone chat box a horizontal scroll capability, not terribly accurate but it's good enough for the purpose (Mantis bug 0001095) |
Affected Issues 0001095 |
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mod - /trunk/fs2_open/code/freespace2/freespace.rc | Diff File | ||
mod - /trunk/fs2_open/code/network/stand_gui.cpp | Diff File | ||
trunk r3702 2006-11-06 00:54 Ported: N/A Details Diff |
add envmap selection to background editor change skybox selection to be a text entry or browse instead of only text entry allow envmap selected in background editor to be used by FRED make texture replacement work in FRED for ships (Mantis bug 0001068) |
Affected Issues 0001068 |
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mod - /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/bgbitmapdlg.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/fred.rc | Diff File | ||
mod - /trunk/fs2_open/code/fred2/fredrender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/resource.h | Diff File | ||
trunk r3701 2006-11-06 00:49 Ported: N/A Details Diff |
fix the cmdbrief editor deleting the wrong stage (Mantis bug 0001115) |
Affected Issues 0001115 |
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mod - /trunk/fs2_open/code/fred2/cmdbrief.cpp | Diff File | ||
trunk r3700 2006-11-06 00:48 Ported: N/A Details Diff |
fix loading callback issue in standalone |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File |