Changesets: fs2open
trunk r3899 2007-01-14 07:06 Ported: N/A Details Diff |
Fix +Override, attempted fix for code adjacent to [] causing crash in scripting.tbl (Unreproducable), and (Untested) fix for script-eval. |
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mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/scripting.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r3898 2007-01-14 05:26 Ported: N/A Details Diff |
Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code. |
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mod - /trunk/fs2_open/code/cutscene/oggplayer.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ddsutils/ddsutils.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/nebula/neb.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_update.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/collidedebrisweapon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/scripting.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/awacs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/acm-openal.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/nebula.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r3897 2007-01-14 05:02 Ported: N/A Details Diff |
Updated MSVC 2003 project files to work out of the box |
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mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.sln | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.vcproj | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_2003/code.vcproj | Diff File | ||
add - /trunk/fs2_open/projects/MSVC_2003/fred2_open.vcproj | File | ||
mod - /trunk/fs2_open/projects/MSVC_2003/libjpeg.vcproj | Diff File | ||
add - /trunk/fs2_open/projects/MSVC_2003/lua.vcproj | File | ||
mod - /trunk/fs2_open/projects/MSVC_2003/wxFRED2.vcproj | Diff File | ||
trunk r3896 2007-01-14 04:20 Ported: N/A Details Diff |
Removed MSVC_7 folder due to redundancy |
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rm - /trunk/fs2_open/projects/MSVC_7 | File | ||
trunk r3895 2007-01-13 11:38 Ported: N/A Details Diff |
made a last second change of mind on something, made it a bit safer |
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mod - /trunk/fs2_open/code/graphics/grbatch.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grbatch.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r3894 2007-01-13 11:20 Ported: N/A Details Diff |
left some test code on super sorry |
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mod - /trunk/fs2_open/code/ship/shield.cpp | Diff File | ||
fs2_open_3_6_9 r3893 2007-01-11 23:33 Ported: N/A Details Diff |
hmm... I guess when I fixed this back in 2004, I fixed it the wrong way :D |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r3892 2007-01-11 13:46 Ported: N/A Details Diff |
made the new index buffers actualy work, now that I had something to test it with fixed a small problem that kept it from working |
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mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
trunk r3891 2007-01-11 02:08 Ported: N/A Details Diff |
forgot about this header in my last commit |
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mod - /trunk/fs2_open/code/graphics/grd3d.h | Diff File | ||
trunk r3890 2007-01-11 02:07 Ported: N/A Details Diff |
makeing D3D compatable with 32 bit index buffers, and fixing a minor directx technicality in the texture compression code. |
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mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
trunk r3889 2007-01-09 20:49 Ported: N/A Details Diff |
remove non-dark support per earlier discussions: remove -jpgtga and -pcx32 |
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mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/tgautils/tgautils.cpp | Diff File | ||
trunk r3888 2007-01-09 20:48 Ported: N/A Details Diff |
fixup texture addressing stuff so that it works better bits of cleanup remove non-dark support support for releasing bitmap system memory when transfered to API memory |
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mod - /trunk/fs2_open/code/graphics/gropenglbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp | Diff File | ||
trunk r3887 2007-01-09 20:45 Ported: N/A Details Diff |
don't bother trying to load message WAV when sound is disabled |
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mod - /trunk/fs2_open/code/mission/missionmessage.cpp | Diff File | ||
trunk r3886 2007-01-09 20:45 Ported: N/A Details Diff |
compiler warning fixage |
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mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
trunk r3885 2007-01-09 20:44 Ported: N/A Details Diff |
add support for new IBX format which can support up to UINT_MAX worth of verts (NOTE: D3D code still needs to be made compatible with this!!) |
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mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengltnl.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grstub.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
trunk r3884 2007-01-09 20:41 Ported: N/A Details Diff |
remove -jpgtga, set 32-bit mode as default (the OGL code will automatically fallback to 16-bit is needed) |
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mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
trunk r3883 2007-01-09 20:40 Ported: N/A Details Diff |
little bit of cleanup per earlier discussions: remove -jpgtga and -pcx32 |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
trunk r3882 2007-01-09 20:40 Ported: N/A Details Diff |
remove the non-dark stuff, it only works on PCX files and stuff to use it has already been ripped out per earlier discussions: remove -jpgtga and -pcx32, set image load order to DDS->TGA->JPG->PCX some debug log cleanup remove bitmap data from system memory once it's in API memory |
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mod - /trunk/fs2_open/code/bmpman/bm_internal.h | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.h | Diff File | ||
trunk r3881 2007-01-07 19:50 Ported: N/A Details Diff |
remove WMC's limbo code, per our discussion a few months ago this will later be handled by copying ship stats using sexps or scripts |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ai/aiturret.cpp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudescort.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/collideshipship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
mod - /trunk/fs2_open/code/radar/radar.cpp | Diff File | ||
mod - /trunk/fs2_open/code/radar/radarorb.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/awacs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r3880 2007-01-07 16:28 Ported: N/A Details Diff |
yet more tweaks to the WCS death scream stuff added a ship flag to force screaming |
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mod - /trunk/fs2_open/code/fred2/fred.rc | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/resource.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/shipflagsdlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/shipflagsdlg.h | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
fs2_open_3_6_9 r3879 2007-01-07 08:18 Ported: N/A Details Diff |
fix escort positioning issue (Mantis 0001179) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudparse.cpp | Diff File | ||
trunk r3878 2007-01-07 08:15 Ported: N/A Details Diff |
fix up Windows window/cursor handling so that it's up-to-date and more compatible make sure that we handle background clearing ourselves, fixes several little issues fix popup warnings to work a bit better and not screw up the game so much or make it difficult to interact with them |
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mod - /trunk/fs2_open/code/globalincs/windebug.cpp | Diff File | ||
mod - /trunk/fs2_open/code/osapi/osapi.cpp | Diff File | ||
mod - /trunk/fs2_open/code/osapi/osapi.h | Diff File | ||
trunk r3877 2007-01-07 08:13 Ported: N/A Details Diff |
cleanup various bits of obsolete or unused code |
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mod - /trunk/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/font.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grinternal.h | Diff File | ||
trunk r3876 2007-01-07 08:12 Ported: N/A Details Diff |
bunch of cleanup and minor little fixes get rid of GL_activate and GL_deactivate hold-overs various fixes for platform window/cursor handling we don't need texture combine support most of the time, so don't bother with it (fixes fonts not displaying properly) disable depth testing if we aren't using a zbuffer get rid of secondary color crap that was just messing things up, there are better ways to do it if we need the basic functionality back later dump old gamma ramp support, we don't really need it at this point do edge clamping by default instead of repeat |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r3875 2007-01-07 08:08 Ported: N/A Details Diff |
clean up extension list and comment out the things that we don't use |
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mod - /trunk/fs2_open/code/graphics/gropenglextension.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropenglextension.h | Diff File |