Changesets: fs2open
fs2_open_3_6_9 r4024 2007-02-11 21:19 Ported: N/A Details Diff |
fix a couple of things that I missed earlier |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/lab.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideshipweapon.cpp | Diff File | ||
trunk r4023 2007-02-11 20:33 Ported: N/A Details Diff |
ack |
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mod - /trunk/fs2_open/code/object/objectshield.cpp | Diff File | ||
trunk r4022 2007-02-11 20:24 Ported: N/A Details Diff |
scale shield strength according to generator damage |
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mod - /trunk/fs2_open/code/object/objectshield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/subsysdamage.h | Diff File | ||
trunk r4021 2007-02-11 20:23 Ported: N/A Details Diff |
bah |
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mod - /trunk/fs2_open/code/hud/hudets.cpp | Diff File | ||
fs2_open_3_6_9 r4020 2007-02-11 20:04 Ported: N/A Details Diff |
make gr_create_shader() use ubyte's instead of float's, saves us the more expensive conversions since we already convert to ubyte anyway |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
fs2_open_3_6_9 r4019 2007-02-11 19:54 Ported: N/A Details Diff |
make use of generic_anim and generic_bitmap where possible bunch of cleanup and little optimizations add "+remove" tbl option to completely get rid of particular beam sections delayed loading of bitmaps, will only do it after all tbl/tbm have been parsed if we are using a POF missile which isn't loaded yet, try and load it before going crazy bug fix and optimization for laser color setting |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp | Diff File | ||
fs2_open_3_6_9 r4018 2007-02-11 19:48 Ported: N/A Details Diff |
oops, forgot this bit |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/trails.cpp | Diff File | ||
fs2_open_3_6_9 r4017 2007-02-11 19:45 Ported: N/A Details Diff |
bit of cleanup and minor performance tweaks sync up with new generic_anim/bitmap and weapon delayed loading changes with generic_anim, use Goober's animation timing for beam section and glow animations make trail render list dynamic (as well as it can be) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/trails.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/trails.h | Diff File | ||
fs2_open_3_6_9 r4016 2007-02-11 19:41 Ported: N/A Details Diff |
bit of cleanup and minor performance tweaks render ship insignia with a bit of alpha to help with blending/lighting dynamic thruster particle limits update for generic_bitmap/anim changes make use of flag_def_list for ship flags rather than a ton of if-else statements use generic_bitmap and generic_anim where possible to faciliate delayed graphics loading (after all ship related tbls are parsed) use VALID_FNAME() |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shipcontrails.cpp | Diff File | ||
fs2_open_3_6_9 r4015 2007-02-11 19:24 Ported: N/A Details Diff |
add back special "var" setting for flag_def_list and convert some of the lists to use it (more on the way) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aigoals.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/pstypes.h | Diff File | ||
fs2_open_3_6_9 r4014 2007-02-11 19:23 Ported: N/A Details Diff |
get rid of non-standard itoa(), make use of the proper sprintf() instead |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/autopilot/autopilot.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudparse.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/irc/irc.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/wmcgui.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionshipchoice.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/lua.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/ui/gadget.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/windows_stub/config.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/windows_stub/stubs.cpp | Diff File | ||
fs2_open_3_6_9 r4013 2007-02-11 19:22 Ported: N/A Details Diff |
some generic_bitmap fixes to go with new changes (not in CVS just yet, don't freak out) make use of VALID_FNAME() where possible fix an animation time issue (sub-second animation playback caused div-by-0) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/debris/debris.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/generic.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/generic.h | Diff File | ||
fs2_open_3_6_9 r4012 2007-02-11 19:19 Ported: N/A Details Diff |
IBX version 2 support (includes Bobboau's earlier D3D fixes for it) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grstub.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/model.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelread.cpp | Diff File | ||
fs2_open_3_6_9 r4011 2007-02-11 19:17 Ported: N/A Details Diff |
fix breakage (hehehe ;)) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudets.cpp | Diff File | ||
fs2_open_3_6_9 r4010 2007-02-11 17:46 Ported: N/A Details Diff |
fixage |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/math/staticrand.h | Diff File | ||
mod - /trunk/fs2_open/code/math/staticrand.h | Diff File | ||
fs2_open_3_6_9 r4009 2007-02-11 16:42 Ported: N/A Details Diff |
change a number to a constant |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudets.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/subsysdamage.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudets.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/subsysdamage.h | Diff File | ||
trunk r4008 2007-02-11 16:26 Ported: N/A Details Diff |
massive shield infrastructure commit |
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mod - /trunk/fs2_open/code/ai/ai.h | Diff File | ||
mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/fred.h | Diff File | ||
mod - /trunk/fs2_open/code/fred2/initialstatus.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/missionsave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/shipeditordlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudets.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudshield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_ingame.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_obj.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multi_oo.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multimsgs.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/collidedebrisship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/collideshipship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/objcollide.h | Diff File | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.h | Diff File | ||
add - /trunk/fs2_open/code/object/objectshield.cpp | File | ||
mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/python.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shiphit.cpp | Diff File | ||
mod - /trunk/fs2_open/code/variables/variables.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp | Diff File | ||
fs2_open_3_6_9 r4007 2007-02-11 15:26 Ported: N/A Details Diff |
fix some breakage ;) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/pstypes.h | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/pstypes.h | Diff File | ||
fs2_open_3_6_9 r4006 2007-02-11 13:46 Ported: N/A Details Diff |
fix a break from an earlier partial commit |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r4005 2007-02-11 13:45 Ported: N/A Details Diff |
fix a couple of breaks from my commits |
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mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r4004 2007-02-11 13:35 Ported: N/A Details Diff |
cleanup and minor performance improvements add support for new fireball specific lighting values from tbl remove NO_SOUND |
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mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
trunk r4003 2007-02-11 13:34 Ported: N/A Details Diff |
general cleanup deal with -img2dds error issue |
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mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp | Diff File | ||
trunk r4002 2007-02-11 13:26 Ported: N/A Details Diff |
remove cloakmap stuff, we'll need to redo this later on anyway deal better with a strange Windows buffer swap issue various bits of cleanup and performance improvements fix for gr_opengl_flash() that I had screwed up earlier |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r4001 2007-02-11 13:25 Ported: N/A Details Diff |
support for a couple of recent bmpman changes |
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mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grstub.cpp | Diff File | ||
trunk r4000 2007-02-11 13:20 Ported: N/A Details Diff |
support for new finding/loading of sound files add support for automatically figuring out samples-per-measure based on Goober's explanation in the Wiki (not sure if it's actually right though) remove NO_SOUND |
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mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/ds.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/ds.h | Diff File | ||
mod - /trunk/fs2_open/code/sound/sound.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/sound.h | Diff File |