Changesets: fs2open

fs2_open_3_6_9 r4174

2007-06-02 17:40

Backslash


Ported: N/A

Details Diff
Here's the Gliding gauge for 3_6_9 as well. Simple but useful especially for mods that use it, like BtRL
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudreticle.cpp Diff File

fs2_open_3_6_9 r4173

2007-05-28 16:05

taylor


Ported: N/A

Details Diff
more resilient checking of stars.tbl and it's modular versions
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/parselo.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/parselo.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/starfield.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

fs2_open_3_6_9 r4172

2007-05-28 16:00

taylor


Ported: N/A

Details Diff
various bits of clean up
make stats printing a bit more sane
printf out game version info to debug log (not very helpful, but might prove some use)
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

fs2_open_3_6_9 r4171

2007-05-28 15:47

taylor


Ported: N/A

Details Diff
this is a bit cleaner way to do it :)
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/freddoc.cpp Diff File

fs2_open_3_6_9 r4170

2007-05-28 15:46

taylor


Ported: N/A

Details Diff
oops! the exit() was supposed to come /after/ the last printf() :)
mod - /branches/fs2_open_3_6_9/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File

fs2_open_3_6_9 r4169

2007-05-28 15:45

taylor


Ported: N/A

Details Diff
make the chcksum spew in logs always have a full 8-set of values
skip over files found on system which are over the max filename length, prevents several crashes (partial for Mantis 0001182)
mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfilesystem.cpp Diff File
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff File

fs2_open_3_6_9 r4168

2007-05-28 15:41

taylor


Ported: N/A

Details Diff
various bits of cleanup
don't draw beam impact effect if we are hitting a shield
updated hit shield quadrant properly for player when a beam hits
set shield quadrant and exit_flag properly for collision info so that we don't count damage twice and handle no_pierce_shields properly
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

fs2_open_3_6_9 r4167

2007-05-28 15:38

taylor


Ported: N/A

Details Diff
fix armor index bug for shockwaves
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

fs2_open_3_6_9 r4166

2007-05-28 15:36

taylor


Ported: N/A

Details Diff
bump version to 3.6.10
mod - /branches/fs2_open_3_6_9/fs2_open/configure.ac Diff File
mod - /trunk/fs2_open/configure.ac Diff File

fs2_open_3_6_9 r4165

2007-05-28 14:28

WMCoolmon


Ported: N/A

Details Diff
Project file commit. These aren't specifically set up for CVS, but they will at least compile.
mod - /branches/fs2_open_3_6_9/fs2_open/projects/MSVC_7/Freespace2.vcproj Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/projects/MSVC_7/code.vcproj Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/projects/MSVC_7/fred2_open.vcproj Diff File

fs2_open_3_6_9 r4164

2007-05-28 14:27

WMCoolmon


Ported: N/A

Details Diff
Added armor support for asteroid, debris, ship, and beam damage
mod - /branches/fs2_open_3_6_9/fs2_open/code/asteroid/asteroid.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/asteroid/asteroid.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/asteroideditordlg.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/bgbitmapdlg.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/dumpstats.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/missionsave.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/sexp_tree.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shiphit.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp Diff File

fs2_open_3_6_9 r4163

2007-05-26 11:36

Backslash


Ported: N/A

Details Diff
Now that I've figured out how to commit to the 3_6_9 branch, here's a cleanup and update to bring physics as close to HEAD as possible without breaking anything or adding my uberglide changes yet. This fixes:
-the reverse-thusters-not-working-at-full-throttle bug
-the fishtail-way-too-fast-sideslip at high Damp values problem
-the slide accel/decel damp inconsistency
Some of these fixes will be particularly noticable to the BtRL people, hopefully all in good ways.
Also fixed a bunch of typos and whitespace just to get it consistent with HEAD.
mod - /branches/fs2_open_3_6_9/fs2_open/code/physics/physics.cpp Diff File

fs2_open_3_6_9 r4162

2007-05-26 11:12

Goober5000


Ported: N/A

Details Diff
add placeholder stuff for parsing ship-class texture replacements
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

fs2_open_3_6_9 r4161

2007-05-26 11:11

Goober5000


Ported: N/A

Details Diff
that was weird
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/freddoc.cpp Diff File

fs2_open_3_6_9 r4160

2007-05-26 08:08

Goober5000


Ported: N/A

Details Diff
when importing FS1 missions, account for the shuffled Head-TP4
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionmessage.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionmessage.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionmessage.h Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

fs2_open_3_6_9 r4159

2007-05-25 20:56

Goober5000


Ported: N/A

Details Diff
the reinforcement comm menu will now correctly display according to whether or not reinforcements are available
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudsquadmsg.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff File

trunk r4158

2007-05-25 09:58

taylor


Ported: N/A

Details Diff
add the rest of the texture page-in code changes that I skipped before (should fix Mantis 0001389)
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r4157

2007-05-25 09:58

taylor


Ported: N/A

Details Diff
make Linux just verbally ignore invalid cmdline options rather than it being fatal
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File

fs2_open_3_6_9 r4156

2007-05-25 09:49

taylor


Ported: N/A

Details Diff
add the rest of the texture page-in code changes that I skipped before (should fix Mantis 0001389)
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff File

fs2_open_3_6_9 r4155

2007-05-25 09:47

taylor


Ported: N/A

Details Diff
make Linux just verbally ignore invalid cmdline options rather than it being fatal
mod - /branches/fs2_open_3_6_9/fs2_open/code/cmdline/cmdline.cpp Diff File

fs2_open_3_6_9 r4154

2007-05-20 17:24

WMCoolmon


Ported: N/A

Details Diff
.
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/sexp_tree.cpp Diff File

fs2_open_3_6_9 r4153

2007-05-20 17:21

WMCoolmon


Ported: N/A

Details Diff
FRED2 support for numbered SEXP operator arguments, minihelp box, fixed "Insert Event" when no events are present.
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/eventeditor.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fred.rc Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/freddoc.cpp Diff File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data01.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data02.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data03.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data04.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data05.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data06.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data07.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data08.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data09.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data10.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data11.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data12.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data13.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data14.bmp File
add - /branches/fs2_open_3_6_9/fs2_open/code/fred2/res/data15.bmp File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/resource.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/sexp_tree.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/sexp_tree.h Diff File

fs2_open_3_6_9 r4152

2007-05-19 22:51

taylor


Ported: N/A

Details Diff
fix stupid bugs in CF_SORT_REVERSE (should be as originally intended now)
mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfilelist.cpp Diff File
mod - /trunk/fs2_open/code/cfile/cfilelist.cpp Diff File

fs2_open_3_6_9 r4151

2007-05-17 10:58

taylor


Ported: N/A

Details Diff
fix armor_parse_table() so that it will parse multiple entries properly
fix bug introduced from not closing down lcl_ext after parsing armor.tbl
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

fs2_open_3_6_9 r4150

2007-05-14 19:13

Goober5000


Ported: N/A

Details Diff
--grouped the shake/shudder code together a bit better
--added a sexp to generate shudder
--fixed a minor bug in lock-perspective
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/supernova.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/starfield/supernova.cpp Diff File
 First  Prev  1 2 3 ... 40 ... 80 ... 120 ... 160 ... 200 ... 240 ... 270 271 272 273 274 275 276 ... 280 ... 320 ... 360 ... 400 ... 437 438 439  Next  Last