Changesets: fs2open
trunk r6801 2010-12-03 12:44 The_E Ported: N/A Details Diff |
Taylor's fix for Mantis 2172 | ||
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp | Diff File | ||
trunk r6800 2010-12-03 10:37 Sushi Ported: N/A Details Diff |
Fix an additive weapon velocity bug (main symptom: collision detection going wonky sometimes). | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r6799 2010-12-02 16:06 The_E Ported: N/A Details Diff |
Okay, I'm disabling this Int3(). It's far too easy to hit, even with perfectly valid data. |
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mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp | Diff File | ||
antipodes r6798 2010-12-01 08:07 The_E Ported: N/A Details Diff |
Bah. getObjectType() != getConfigType() |
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mod - /branches/antipodes/code/parse/sexp.cpp | Diff File | ||
antipodes r6797 2010-11-29 09:35 The_E Ported: N/A Details Diff |
Adding the hud-activate-gauge-type sexp, which can be used to switch a gauge category on or off. |
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mod - /branches/antipodes/code/fred2/sexp_tree.cpp | Diff File | ||
mod - /branches/antipodes/code/fred2/sexp_tree.h | Diff File | ||
mod - /branches/antipodes/code/hud/hud.cpp | Diff File | ||
mod - /branches/antipodes/code/hud/hud.h | Diff File | ||
mod - /branches/antipodes/code/parse/sexp.cpp | Diff File | ||
mod - /branches/antipodes/code/parse/sexp.h | Diff File | ||
antipodes r6796 2010-11-29 07:45 Ported: N/A Details Diff |
Trunk Sync -r6795 | ||
mod - /branches/antipodes/code/fred2/sexp_tree.cpp | Diff File | ||
mod - /branches/antipodes/code/parse/sexp.cpp | Diff File | ||
trunk r6795 2010-11-29 05:28 Ported: N/A Details Diff |
Fix 2339: Intermittent crashes in add_sexps | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r6794 2010-11-29 03:36 Ported: N/A Details Diff |
add_data_dup when we're working with a temporary string | ||
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp | Diff File | ||
antipodes r6793 2010-11-27 17:06 Ported: N/A Details Diff |
Lead sight now displays for secondary dumbfires and does not display until an armed weapon is in range. | ||
mod - /branches/antipodes/code/hud/hudtarget.cpp | Diff File | ||
mod - /branches/antipodes/code/hud/hudtarget.h | Diff File | ||
trunk r6792 2010-11-27 03:13 The_E Ported: N/A Details Diff |
Adding a break here | ||
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp | Diff File | ||
antipodes r6791 2010-11-26 19:14 Ported: N/A Details Diff |
Trunk 6789 - Goober5000 - bump number of misc anims to 32 | ||
mod - /branches/antipodes/code/menuui/mainhallmenu.cpp | Diff File | ||
antipodes r6790 2010-11-26 14:39 The_E Ported: N/A Details Diff |
Small logic changes here. Changes bug with hud gauges not getting turned off properly in options menu |
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mod - /branches/antipodes/code/hud/hudparse.cpp | Diff File | ||
trunk r6789 2010-11-25 23:03 Ported: N/A Details Diff |
bump number of misc anims to 32 | ||
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
antipodes r6788 2010-11-25 20:52 Ported: N/A Details Diff |
Trunk Sync - r6787 | ||
mod - /branches/antipodes/code/cmdline/cmdline.cpp | Diff File | ||
mod - /branches/antipodes/code/fred2/sexp_tree.cpp | Diff File | ||
mod - /branches/antipodes/code/graphics/gropenglpostprocessing.cpp | Diff File | ||
mod - /branches/antipodes/code/menuui/mainhallmenu.cpp | Diff File | ||
mod - /branches/antipodes/code/parse/sexp.cpp | Diff File | ||
trunk r6787 2010-11-25 18:51 Ported: N/A Details Diff |
add feature to select a random animation from a miscellaneous animation group | ||
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
trunk r6786 2010-11-25 15:48 The_E Ported: N/A Details Diff |
Thanks to Goober for noticing the right way to do this. |
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mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp | Diff File | ||
trunk r6785 2010-11-25 15:10 Ported: N/A Details Diff |
move the error nprintf to a place where it will trigger before the crash it tests for fix a loop boundary check |
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mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
trunk r6784 2010-11-25 13:48 The_E Ported: N/A Details Diff |
Fix for Mantis 2344 (Post-processing sexps don't show correctly in FRED) |
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mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp | Diff File | ||
trunk r6783 2010-11-25 10:11 The_E Ported: N/A Details Diff |
Moving post processing flag back to graphics section |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
antipodes r6782 2010-11-24 15:47 The_E Ported: N/A Details Diff |
Bumping XSTR_SIZE to allow for "Artillery firing" message replacement |
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mod - /branches/antipodes/code/localization/localize.cpp | Diff File | ||
trunk r6781 2010-11-24 06:35 The_E Ported: N/A Details Diff |
Adding a return and Warning in case of a null pointer here |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r6780 2010-11-24 02:18 Ported: N/A Details Diff |
add error detection for arrays that exceed maximum num door sounds = num door animations (how did that ever work before?) |
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mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
trunk r6779 2010-11-24 01:39 Ported: N/A Details Diff |
how was that accidentally deleted? | ||
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
trunk r6778 2010-11-24 01:33 Ported: N/A Details Diff |
remove #defines that were obsolete since after FS1 fix an nprintf bug change the method of pausing anims so that more than one anim can play in the same spot (this means that the first frame of an anim won't be drawn until the anim actually starts playing but I think that's okay; it is really only noticeable for the crane animation in the Bastion main hall when the "new player tips" box appears) |
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mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
trunk r6777 2010-11-23 23:53 Ported: N/A Details Diff |
ugh; formatting ftw | ||
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp | Diff File |