Changesets: fs2open

trunk r6801

2010-12-03 12:44

The_E


Ported: N/A

Details Diff
Taylor's fix for Mantis 2172
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff File

trunk r6800

2010-12-03 10:37

Sushi


Ported: N/A

Details Diff
Fix an additive weapon velocity bug (main symptom: collision detection going wonky sometimes).
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r6799

2010-12-02 16:06

The_E


Ported: N/A

Details Diff
Okay, I'm disabling this Int3(). It's far too easy to hit, even with perfectly valid data.
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff File

antipodes r6798

2010-12-01 08:07

The_E


Ported: N/A

Details Diff
Bah. getObjectType() != getConfigType()
mod - /branches/antipodes/code/parse/sexp.cpp Diff File

antipodes r6797

2010-11-29 09:35

The_E


Ported: N/A

Details Diff
Adding the hud-activate-gauge-type sexp, which can be used to switch a gauge category on or off.
mod - /branches/antipodes/code/fred2/sexp_tree.cpp Diff File
mod - /branches/antipodes/code/fred2/sexp_tree.h Diff File
mod - /branches/antipodes/code/hud/hud.cpp Diff File
mod - /branches/antipodes/code/hud/hud.h Diff File
mod - /branches/antipodes/code/parse/sexp.cpp Diff File
mod - /branches/antipodes/code/parse/sexp.h Diff File

antipodes r6796

2010-11-29 07:45

Zacam


Ported: N/A

Details Diff
Trunk Sync -r6795
mod - /branches/antipodes/code/fred2/sexp_tree.cpp Diff File
mod - /branches/antipodes/code/parse/sexp.cpp Diff File

trunk r6795

2010-11-29 05:28

Echelon9


Ported: N/A

Details Diff
Fix 2339: Intermittent crashes in add_sexps
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r6794

2010-11-29 03:36

Goober5000


Ported: N/A

Details Diff
add_data_dup when we're working with a temporary string
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff File

antipodes r6793

2010-11-27 17:06

Swifty


Ported: N/A

Details Diff
Lead sight now displays for secondary dumbfires and does not display until an armed weapon is in range.
mod - /branches/antipodes/code/hud/hudtarget.cpp Diff File
mod - /branches/antipodes/code/hud/hudtarget.h Diff File

trunk r6792

2010-11-27 03:13

The_E


Ported: N/A

Details Diff
Adding a break here
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff File

antipodes r6791

2010-11-26 19:14

Zacam


Ported: N/A

Details Diff
Trunk 6789 - Goober5000 - bump number of misc anims to 32
mod - /branches/antipodes/code/menuui/mainhallmenu.cpp Diff File

antipodes r6790

2010-11-26 14:39

The_E


Ported: N/A

Details Diff
Small logic changes here. Changes bug with hud gauges not getting turned off properly in options menu
mod - /branches/antipodes/code/hud/hudparse.cpp Diff File

trunk r6789

2010-11-25 23:03

Goober5000


Ported: N/A

Details Diff
bump number of misc anims to 32
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File

antipodes r6788

2010-11-25 20:52

Zacam


Ported: N/A

Details Diff
Trunk Sync - r6787
mod - /branches/antipodes/code/cmdline/cmdline.cpp Diff File
mod - /branches/antipodes/code/fred2/sexp_tree.cpp Diff File
mod - /branches/antipodes/code/graphics/gropenglpostprocessing.cpp Diff File
mod - /branches/antipodes/code/menuui/mainhallmenu.cpp Diff File
mod - /branches/antipodes/code/parse/sexp.cpp Diff File

trunk r6787

2010-11-25 18:51

Goober5000


Ported: N/A

Details Diff
add feature to select a random animation from a miscellaneous animation group
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File

trunk r6786

2010-11-25 15:48

The_E


Ported: N/A

Details Diff
Thanks to Goober for noticing the right way to do this.
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff File

trunk r6785

2010-11-25 15:10

Goober5000


Ported: N/A

Details Diff
move the error nprintf to a place where it will trigger before the crash it tests for
fix a loop boundary check
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File

trunk r6784

2010-11-25 13:48

The_E


Ported: N/A

Details Diff
Fix for Mantis 2344 (Post-processing sexps don't show correctly in FRED)
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp Diff File

trunk r6783

2010-11-25 10:11

The_E


Ported: N/A

Details Diff
Moving post processing flag back to graphics section
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File

antipodes r6782

2010-11-24 15:47

The_E


Ported: N/A

Details Diff
Bumping XSTR_SIZE to allow for "Artillery firing" message replacement
mod - /branches/antipodes/code/localization/localize.cpp Diff File

trunk r6781

2010-11-24 06:35

The_E


Ported: N/A

Details Diff
Adding a return and Warning in case of a null pointer here
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r6780

2010-11-24 02:18

Goober5000


Ported: N/A

Details Diff
add error detection for arrays that exceed maximum
num door sounds = num door animations
(how did that ever work before?)
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File

trunk r6779

2010-11-24 01:39

Goober5000


Ported: N/A

Details Diff
how was that accidentally deleted?
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File

trunk r6778

2010-11-24 01:33

Goober5000


Ported: N/A

Details Diff
remove #defines that were obsolete since after FS1
fix an nprintf bug
change the method of pausing anims so that more than one anim can play in the same spot
(this means that the first frame of an anim won't be drawn until the anim actually starts playing but I think that's okay; it is really only noticeable for the crane animation in the Bastion main hall when the "new player tips" box appears)
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File

trunk r6777

2010-11-23 23:53

Goober5000


Ported: N/A

Details Diff
ugh; formatting ftw
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File
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