Changesets: fs2open

antipodes r8151

2012-01-05 18:15

The_E


Ported: N/A

Details Diff
And 8114 to 8116
mod - /branches/antipodes/code/gamesnd/eventmusic.cpp Diff File
mod - /branches/antipodes/code/graphics/gropengldraw.cpp Diff File
mod - /branches/antipodes/code/parse/lua.h Diff File

antipodes r8150

2012-01-05 17:57

The_E


Ported: N/A

Details Diff
Trun 8117 - 8120 need to be here as well
mod - /branches/antipodes/code/bmpman/bmpman.cpp Diff File
mod - /branches/antipodes/code/bmpman/bmpman.h Diff File
mod - /branches/antipodes/code/gamesnd/eventmusic.cpp Diff File
mod - /branches/antipodes/code/gamesnd/eventmusic.h Diff File
mod - /branches/antipodes/code/graphics/generic.cpp Diff File
mod - /branches/antipodes/code/graphics/generic.h Diff File
mod - /branches/antipodes/code/graphics/gropengldraw.cpp Diff File
mod - /branches/antipodes/code/menuui/mainhallmenu.cpp Diff File
mod - /branches/antipodes/code/ship/ship.cpp Diff File

antipodes r8149

2012-01-05 17:49

The_E


Ported: N/A

Details Diff
Trunk sync r8131
mod - /branches/antipodes/code/hud/hudparse.cpp Diff File
mod - /branches/antipodes/code/hud/hudtargetbox.cpp Diff File
mod - /branches/antipodes/code/hud/hudtargetbox.h Diff File
mod - /branches/antipodes/code/menuui/mainhallmenu.cpp Diff File
mod - /branches/antipodes/code/mission/missiontraining.cpp Diff File
mod - /branches/antipodes/code/model/modelinterp.cpp Diff File
mod - /branches/antipodes/code/ship/ship.h Diff File

fs2_open_3_6_14 r8148

2012-01-05 17:34

Zacam


Ported: N/A

Details Diff
Backport: Trunk 7981/810; zookeeper: fix $Shots for turret-fired weapons, with fix to from Valathil.
mod - /branches/fs2_open_3_6_14/code/ai/aiturret.cpp Diff File

fs2_open_3_6_14 r8147

2012-01-05 17:32

Zacam


Ported: N/A

Details Diff
Backport: Trunk 8099; Fix for Mantis 2545: Default ship in FRED is not the ship defined by #Default Player Ship
mod - /branches/fs2_open_3_6_14/code/fred2/management.cpp Diff File
mod - /branches/fs2_open_3_6_14/code/ship/ship.cpp Diff File
mod - /branches/fs2_open_3_6_14/code/ship/ship.h Diff File

fs2_open_3_6_14 r8146

2012-01-05 17:31

Zacam


Ported: N/A

Details Diff
Backport: Trunk 8098; Fix for Mantis 2550: Text in multiplayer is rendered outside the textbox if custom fonts are in use
mod - /branches/fs2_open_3_6_14/code/network/multiui.cpp Diff File

fs2_open_3_6_14 r8145

2012-01-05 17:30

Zacam


Ported: N/A

Details Diff
Backport: Trunk 8097; fix for Mantis 0002547
mod - /branches/fs2_open_3_6_14/code/parse/sexp.cpp Diff File

fs2_open_3_6_14 r8144

2012-01-05 17:29

Zacam


Ported: N/A

Details Diff
Backport: Trunk 8096; make sexp category stuff accessible, fix Mantis 0002551
mod - /branches/fs2_open_3_6_14/code/fred2/sexp_tree.cpp Diff File
mod - /branches/fs2_open_3_6_14/code/parse/sexp.cpp Diff File
mod - /branches/fs2_open_3_6_14/code/parse/sexp.h Diff File

fs2_open_3_6_14 r8143

2012-01-05 17:24

Zacam


Ported: N/A

Details Diff
Backport: Trunk 8059; Hellzed's french keyboard layout stuff
mod - /branches/fs2_open_3_6_14/code/io/key.cpp Diff File

fs2_open_3_6_14 r8142

2012-01-05 17:23

Zacam


Ported: N/A

Details Diff
Backport: Trunk 7905/7906; From Eli2: Allows adjustment of the keyboard layout on Linux/MacOS (German, '-keyboard_layout qwertz')
mod - /branches/fs2_open_3_6_14/code/cmdline/cmdline.cpp Diff File
mod - /branches/fs2_open_3_6_14/code/cmdline/cmdline.h Diff File
mod - /branches/fs2_open_3_6_14/code/io/key.cpp Diff File

fs2_open_3_6_14 r8141

2012-01-05 17:22

Zacam


Ported: N/A

Details Diff
Backport: Trunk 8028; zookeeper's initial velocity patch
mod - /branches/fs2_open_3_6_14/code/ship/ship.cpp Diff File

fs2_open_3_6_14 r8140

2012-01-05 17:21

Zacam


Ported: N/A

Details Diff
Backport: Trunk 8013; That's a rather pointless test when we don't have AI smart missiles.
mod - /branches/fs2_open_3_6_14/code/stats/scoring.cpp Diff File

fs2_open_3_6_14 r8139

2012-01-05 17:20

Zacam


Ported: N/A

Details Diff
Backport: Trunk 7993; Add $Armor Type support for missiles
mod - /branches/fs2_open_3_6_14/code/object/collideweaponweapon.cpp Diff File
mod - /branches/fs2_open_3_6_14/code/weapon/shockwave.cpp Diff File
mod - /branches/fs2_open_3_6_14/code/weapon/weapon.h Diff File
mod - /branches/fs2_open_3_6_14/code/weapon/weapons.cpp Diff File

fs2_open_3_6_14 r8138

2012-01-05 17:19

Zacam


Ported: N/A

Details Diff
Backport: Trunk 7992; Clean up Ship Maneuvers, Improve SEXP Help for
mod - /branches/fs2_open_3_6_14/code/parse/sexp.cpp Diff File

fs2_open_3_6_14 r8137

2012-01-05 17:19

Zacam


Ported: N/A

Details Diff
Backport: Trunk 7991; Add "only target if can fire" turret flag
mod - /branches/fs2_open_3_6_14/code/ai/aiturret.cpp Diff File
mod - /branches/fs2_open_3_6_14/code/model/model.h Diff File
mod - /branches/fs2_open_3_6_14/code/ship/ship.cpp Diff File

fs2_open_3_6_14 r8136

2012-01-05 17:18

Zacam


Ported: N/A

Details Diff
Backport: Trunk 7988; cfile: change Assert to Assertion
mod - /branches/fs2_open_3_6_14/code/cfile/cfile.cpp Diff File

fs2_open_3_6_14 r8135

2012-01-05 17:16

Zacam


Ported: N/A

Details Diff
Backport: Trunk 7969; Add workaround so that AI landings consistently work
mod - /branches/fs2_open_3_6_14/code/object/collideshipship.cpp Diff File

fs2_open_3_6_14 r8134

2012-01-05 17:15

Zacam


Ported: N/A

Details Diff
Backport: Trunk 7960; Originally spotted by zookeeper: "$gun_rotation:" should be set to "!= NULL" like the other entries around it.
mod - /branches/fs2_open_3_6_14/code/model/modelread.cpp Diff File

fs2_open_3_6_14 r8133

2012-01-05 17:14

Zacam


Ported: N/A

Details Diff
Backport: Trunk 7929; the ship copy flag needs to be able to recognize ships that appear later in the table
mod - /branches/fs2_open_3_6_14/code/ship/ship.cpp Diff File

fs2_open_3_6_14 r8132

2012-01-05 17:14

Zacam


Ported: N/A

Details Diff
Backport: Trunk 7928; we have some preconditions, so let's enforce them
mod - /branches/fs2_open_3_6_14/code/math/vecmat.cpp Diff File

trunk r8131

2012-01-05 15:13

zookeeper


Ported: N/A

Details Diff
Added support for a fourth targeting box render mode and re-structured some of the targeting box rendering code to make it easier to read and extend.
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File

trunk r8130

2012-01-05 14:48

zookeeper


Ported: N/A

Details Diff
Added support for the $Targetbox Shader Effect option in hud_gauges.tbl.
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r8129

2012-01-03 10:13

Zacam


Ported: N/A

Details Diff
spotted by ni1s: Need an '#include <limits.h>' to make compilers happy when using MAX_INT.
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File

trunk r8128

2012-01-02 10:51

The_E


Ported: N/A

Details Diff
Removed an unused #define
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r8127

2012-01-02 07:28

The_E


Ported: N/A

Details Diff
Small fix to make gcc happy.
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File
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